Opened 5 years ago
Closed 5 years ago
#5516 closed defect (needsinfo)
bug to remove a mod : 0.A;D,E.A
Reported by: | Scott | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
even by not subscribing the mod it remains in games
Change History (1)
comment:1 by , 5 years ago
Milestone: | Alpha 24 |
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Resolution: | → needsinfo |
Status: | new → closed |
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The mod Empires Ascendant, i.e. 0 A.D.?
That mod is disabled by removing it from the list of mods in the mod selection screen, and clicking on the start-mods button. Saving before then should enforce it a bit further.
One can also force the mods in the commandline argument pyrogenesis.exe -mod=public.
0AD is the public mod(at least currently), in case that wasn't clear.
If none of that allowed you to disable the mod, perhaps you have edited the config files somehow? user.cfg, local.cfg
wiki:GameDataPaths
If this issue is reproducible, the ticket can be reopened.