Changes between Version 1 and Version 4 of Ticket #5656


Ignore:
Timestamp:
Dec 28, 2019, 2:46:12 PM (4 years ago)
Author:
elexis
Comment:

The other skirmisher cavalry was 24737, it was also in the CHASING state, so I reasonably assume it's the same issue.

Thanks for the investigation!

Legend:

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  • Ticket #5656

    • Property Status newclosed
    • Property Summary INDIVIDUAL.COMBAT.APPROACHING but idlingINDIVIDUAL.COMBAT.CHASING but idling
    • Property Keywords regression removed
    • Property Milestone Alpha 24
    • Property Owner set to Silier
    • Property PatchPhab:D2517
    • Property Resolutionduplicate
  • Ticket #5656 – Description

    v1 v4  
    11In this replay with r23292, there are two skirmisher cavalry units of mine that received queued orders to hunt deer.
    22
    3 But instead of going there, they stood around in the idle animation in ` INDIVIDUAL.COMBAT.APPROACHING` state.
     3But instead of going there, they stood around in the idle animation in ` INDIVIDUAL.COMBAT.CHASING` state.
    44
    55When they received a non-queued order, the state was reset.