Changes between Version 1 and Version 4 of Ticket #5656
- Timestamp:
- Dec 28, 2019, 2:46:12 PM (4 years ago)
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Ticket #5656
- Property Status new → closed
- Property Summary INDIVIDUAL.COMBAT.APPROACHING but idling → INDIVIDUAL.COMBAT.CHASING but idling
- Property Keywords regression removed
- Property Milestone Alpha 24
- Property Owner set to
- Property Patch → Phab:D2517
- Property Resolution → duplicate
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Ticket #5656 – Description
v1 v4 1 1 In this replay with r23292, there are two skirmisher cavalry units of mine that received queued orders to hunt deer. 2 2 3 But instead of going there, they stood around in the idle animation in ` INDIVIDUAL.COMBAT. APPROACHING` state.3 But instead of going there, they stood around in the idle animation in ` INDIVIDUAL.COMBAT.CHASING` state. 4 4 5 5 When they received a non-queued order, the state was reset.