Opened 4 years ago
Last modified 3 years ago
#5657 new defect
Starting cavalry hunting only the first 5 chicken — at Version 1
Reported by: | elexis | Owned by: | |
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Priority: | Should Have | Milestone: | Work In Progress |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
In this svn replay with r23293 (Phab:F1188774), nani's starting cavalry hunted the first 5 chicken and then went idle instead of progressing to the other 5 chicken.
As I've never encountered this behavior before, it might be a regression, but perhaps it is a map specificality that the chicken are further apart than usual.
However enabling the RangeOverlay in the DeveloperOverlay (with Alt+D) shows yellow lines between the cavalry and the chicken (as well as deer much further away), which seems to indicate that the RangeQuery of the cavalry should include those chicken.
(Also it seems the RangeQuery returns also animal resources for wood gatherers, which could be optimized out if that isn't a bug.)
Change History (2)
by , 4 years ago
Attachment: | screenshot1065.jpg added |
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comment:1 by , 4 years ago
Description: | modified (diff) |
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cavalry has entityID 24554