Opened 4 years ago

Closed 4 years ago

#5714 closed defect (needsinfo)

The error comes as soon as I start the game

Reported by: sickjuicy Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Silier)

Assertion failed: "caches[L1I+idxLevel].Validate() == true"

Location: cache.cpp:641 (x86_x64::DetectCacheAndTLB)

Call stack:

x86_x64::DetectCacheAndTLB (cache.cpp:641)

    descriptorFlags = 0 (0x00000000)



ModuleInit (module_init.cpp:47)

    initState = 0x00899DD4 -> 4294867266 (0xFFFE7942)

    init = 0x007723F0 -> (x86_x64::DetectCacheAndTLB)



x86_x64::Caches (cache.cpp:654)

    idxCache = 2 (0x00000002)

    initState = 4294867266 (0xFFFE7942)



topology::DetermineCachesProcessorMask (topology.cpp:392)

    cachesProcessorMask = 0x00898654 -> 0 (0x00000000)

    numCaches = 0x008985D0 -> 0 (0x00000000)

    cacheRelations = 

        m_caches = (vector<topology::CacheRelations::SharedCache >)





topology::InitCacheTopology (topology.cpp:450)



ModuleInit (module_init.cpp:47)

    initState = 0x008985CC -> 4294867266 (0xFFFE7942)

    init = 0x00756150 -> (topology::InitCacheTopology)



topology::NumCaches (topology.cpp:457)



RunHardwareDetection (hwdetect.cpp:310)

    LINE_202_ = 

        m_t0 = 0.944168 (0x3FEE369F33684962)

        m_description = 0x0081EB84 -> "RunHardwareDetection"



    rq = 

        mContext = 0x0869C3E8 -> (JSContext)



    global = 

        { 

                (js::ValueOperations<JS::Rooted<JS::Value> >)

 }

        stack = 0x81818080 -> (unavailable - internal error)



        prev = 0x83838282 -> 

            (js::RootedBase<void *>)

            stack = (unavailable - internal error)



            prev = (unavailable - internal error)



            ptr = (unavailable - internal error)





        ptr = 

            data = 

                asBits = -8680821844409482108 (0x8787868685858484)

                s = { payload = 

                        i32 = 2240119940 (0x85858484)

                        u32 = 2240119940 (0x85858484)

                        boo = 2240119940 (0x85858484)

                        str = 0x85858484 -> (JSString)

                        sym = 0x85858484 (see above)

                        obj = 0x85858484 (see above)

                        cell = 0x85858484 (see above)

                        ptr = 0x85858484 (see above)

                        why = -2054847356

                        word = 2240119940 (0x85858484)

                        uintptr = 2240119940 (0x85858484)

, tag = -2021161338 }

                asDouble = -2.17437e-272 (0x8787868685858484)

                asPtr = 0x85858484 (see above)







    caps3 = 2139061886 (0x7F7F7E7E)

    un = 

        sysname = "Win8.1"

        nodename = "ADMIN-PC"

        release = [9] { 0, 189, 189, 190, 190, 191, 191, 192, 192 }

        version = "6.3.9200"

        machine = "x86"



    file = 

        m_Buffer = (shared_ptr<unsigned char>)

        m_BufferSize = 12383 (0x0000305F)



    code = (unsupported basic_string<char,char_traits<char> >)

    tmpVal = 

        { 

                (js::ValueOperations<JS::Rooted<JS::Value> >)

 }

        stack = 0x8D8D8C8C -> (unavailable - internal error)



        prev = 0x8F8F8E8E -> 

            (js::RootedBase<void *>)

            stack = (unavailable - internal error)



            prev = (unavailable - internal error)



            ptr = (unavailable - internal error)





        ptr = 

            data = 

                asBits = -7812739770352562032 (0x9393929291919090)

                s = { payload = 

                        i32 = 2442236048 (0x91919090)

                        u32 = 2442236048 (0x91919090)

                        boo = 2442236048 (0x91919090)

                        str = 0x91919090 -> (JSString)

                        sym = 0x91919090 (see above)

                        obj = 0x91919090 (see above)

                        cell = 0x91919090 (see above)

                        ptr = 0x91919090 (see above)

                        why = -1852731248

                        word = 2442236048 (0x91919090)

                        uintptr = 2442236048 (0x91919090)

, tag = -1819045230 }

                asDouble = -2.27107e-214 (0x9393929291919090)

                asPtr = 0x91919090 (see above)







    caps0 = 2105375868 (0x7D7D7C7C)

    scriptInterface = 

        m_CxPrivate = { pScriptInterface = 0x0019E5D0 -> 

                m_CxPrivate = { pScriptInterface = 0x0019E5D0 (see above), pCBData = 0x97979696 }

                m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >)

                m_rng = 0x9B9B9A9A -> 

                    lcf = 

                        _x = (unavailable - internal error)







                m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)

, pCBData = 0x97979696 (see above) }

        m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >)

        m_rng = 0x9B9B9A9A (see above)

        m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)



    settings = 

        { 

                (js::ValueOperations<JS::Rooted<JS::Value> >)

 }

        stack = 0x0869C41C -> 0x0019E5EC -> 

            (js::RootedBase<void *>)

            stack = 0x0869C41C (see above)

            prev = 0x00000000

            ptr = 0x07861A60



        prev = 0x00000000

        ptr = 

            data = 

                asBits = -515269846432 (0xFFFFFF8807861A60)

                s = { payload = 

                        i32 = 126229088 (0x07861A60)

                        u32 = 126229088 (0x07861A60)

                        boo = 126229088 (0x07861A60)

                        str = 0x07861A60 (see above)

                        sym = 0x07861A60 (see above)

                        obj = 0x07861A60 (see above)

                        cell = 0x07861A60 (see above)

                        ptr = 0x07861A60 (see above)

                        why = 126229088

                        word = 126229088 (0x07861A60)

                        uintptr = 126229088 (0x07861A60)

, tag = -120 }

                asDouble = -1.#QNAN (0xFFFFFF8807861A60)

                asPtr = 0x07861A60 (see above)







    caps2 = 2307491976 (0x89898888)

    caps1 = 2341177994 (0x8B8B8A8A)



InitGraphics (gamesetup.cpp:1004)

    args = (unavailable)

    flags = (unavailable)

    installedMods = (unavailable)

    profilerGPUEnable = (bool)0x9A

    setup_vmode = false

    context = [2048] 

        1 (0x01)

        0 (0x00)

        0 (0x00)

        0 (0x00)

        1 (0x01)

        0 (0x00)

        0 (0x00)

        0 (0x00)

        195 (0xC3)

        232 (0xE8)

        52 (0x34)

        118 (0x76)

        102 (0x66)

        249 (0xF9)

        60 (0x3C)

        175 (0xAF) ...

    buf = [500] 

        61508

        25

        16

        256

        1792

        201

        100 ('d')

        0

        0

        0

        16

        0 ...

    context = [2048] 

        1 (0x01)

        0 (0x00)

        0 (0x00)

        0 (0x00)

        1 (0x01)

        0 (0x00)

        0 (0x00)

        0 (0x00)

        195 (0xC3)

        232 (0xE8)

        52 (0x34)

        118 (0x76)

        102 (0x66)

        249 (0xF9)

        60 (0x3C)

        175 (0xAF) ...

    context = [2048] 

        1 (0x01)

        0 (0x00)

        0 (0x00)

        0 (0x00)

        1 (0x01)

        0 (0x00)

        0 (0x00)

        0 (0x00)

        195 (0xC3)

        232 (0xE8)

        52 (0x34)

        118 (0x76)

        102 (0x66)

        249 (0xF9)

        60 (0x3C)

        175 (0xAF) ...

    rq = 

        mContext = 0x00000000



    setup_gui = (bool)0x28

    data = 

        { 

                (js::ValueOperations<JS::Rooted<JS::Value> >)

 }

        stack = 0x00000000

        prev = 0x00020019 -> 

            (js::RootedBase<void *>)

            stack = 0x00000000

            prev = 0x14000000 -> 

                (js::RootedBase<void *>)

                stack = 0x00000000

                prev = 0x00000000

                ptr = 0x00000000



            ptr = 0x01000000



        ptr = 

            data = 

                asBits = -6436717944342190160 (0xA6AC2F220019E7B0)

                s = { payload = 

                        i32 = 1697712 (0x0019E7B0)

                        u32 = 1697712 (0x0019E7B0)

                        boo = 1697712 (0x0019E7B0)

                        str = 0x0019E7B0 -> (JSString)

                        sym = 0x0019E7B0 (see above)

                        obj = 0x0019E7B0 (see above)

                        cell = 0x0019E7B0 (see above)

                        ptr = 0x0019E7B0 (see above)

                        why = 1697712

                        word = 1697712 (0x0019E7B0)

                        uintptr = 1697712 (0x0019E7B0)

, tag = -1498665182 }

                asDouble = -2.13175e-122 (0xA6AC2F220019E7B0)

                asPtr = 0x0019E7B0 (see above)







    scriptInterface = (shared_ptr<ScriptInterface>)

    e = 0x0019E724 -> 

        

            

                

                    (exception)

                    m_msg = 0x00993D4C -> [8] { 146, 0, 148, 0, 164, 36 ('$'), 153, 0 }











RunGameOrAtlas (main.cpp:632)

    argc = 1 (0x00000001)

    argv = 0x02680008 -> 0x02680028 -> "C:\Users\Sickj\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe"

    replayFile = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 47 ('/')



    modsToInstall = (unsupported vector<Path >)

    scriptEngine = 

        (Singleton<ScriptEngine>)

        m_Runtimes = (unsupported list<JSRuntime const * >)



    args = 

        m_Args = (unsupported vector<pair<CStr8,CStr8> >)

        m_Arg0 = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 92 ('\')



        m_ArgsWithoutName = (unsupported vector<CStr8 >)



    res = 2.63158e-010 (0x3DF21585CBF2FCD2)

    modPath = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 60713



    paths = 

        m_root = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 600



        m_rdata = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 50736



        m_gameData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0



        m_userData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 1



        m_config = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 5



        m_cache = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 80 ('P')



        m_logs = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 44526





    replay = 

        m_Stream = 0x3DF21585 -> (basic_istream<char,char_traits<char> >)



    mod = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 0



    zip = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 45088



    mods = (unsupported vector<CStr8 >)

    paths = 

        m_root = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 65343



        m_rdata = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0



        m_gameData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 62620



        m_userData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 46979



        m_config = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0



        m_cache = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 10944



        m_logs = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0





    builder = 

        m_VFS = (shared_ptr<IVFS>)

        m_Files = (unsupported vector<Path >)

        m_TempDir = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 80 ('P')



        m_NumBaseMods = 1998237166 (0x771AADEE)



    installedMods = (unsupported vector<CStr8 >)

    installer = 

        m_VFS = (shared_ptr<IVFS>)

        m_ModsDir = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 35992



        m_TempDir = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 2779



        m_CacheDir = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 2



        m_InstalledMods = (unsupported vector<CStr8 >)



    paths = 

        m_root = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 65343



        m_rdata = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0



        m_gameData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 62620



        m_userData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 46979



        m_config = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0



        m_cache = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 10944



        m_logs = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0







SDL_main (main.cpp:680)

    argc = 1 (0x00000001)

    argv = 0x02680008 (see above)



main_utf8 (sdl_windows_main.c:126)

    argc = 1 (0x00000001)

    argv = 0x02680008 (see above)



wmain (sdl_windows_main.c:151)

    argc = 1 (0x00000001)

    wargv = 0x009A41A0 -> 0x009A41A8 -> 67 (0x0043)

    wenvp = 0x009A25C8 -> 55360 (0xD840)

    argv = 0x02680008 (see above)

    retval = 0 (0x00000000)

    i = 1 (0x00000001)



CallStartupWithinTryBlock (wseh.cpp:364)

    ret = 7595856 (0x0073E750)



RtlGetAppContainerNamedObjectPath (:0)



RtlGetAppContainerNamedObjectPath (:0)





errno = 13 (Insufficient access rights to open file)

OS error = 0 (no error code was set)




====================================

SVN Revision: 21935

Engine Version: 0.0.23

System info:

(unavailable)

====================================

Main log:

(unavailable)

====================================







(generated 2020-04-09 05:57:07 UTC)

OS             : Win8.1  (6.3.9200)
CPU            : x86, AMD Ryzen 9 3900X 12-Core Processor   (1x24x1), 3.80 GHz
Memory         : 16384 MiB; 8509 MiB free
Graphics Card  : NVIDIA GeForce RTX 2080/PCIe/SSE2
OpenGL Drivers : 4.6.0 NVIDIA 445.75; nvoglv32.dll (26.21.14.4575)
Video Mode     : 1024x768:32
Sound Card     : OpenAL Soft on Focusrite USB (Focusrite USB Audio); OpenAL Soft on CABLE Input (VB-Audio Virtual Cable); 
Sound Drivers  : 1.1 ALSOFT 1.17.1

OpenGL Extensions: 
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_program4
GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_NVX_conditional_render
GL_NVX_linked_gpu_multicast
GL_NV_gpu_multicast
GL_NVX_gpu_multicast2
GL_NVX_progress_fence
GL_NVX_gpu_memory_info
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_OVR_multiview
GL_OVR_multiview2
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control 

SMBIOS: 

[Bios]
  vendor: "American Megatrends Inc."
  version: "F11"
  startSegment: F000
  releaseDate: "12/06/2019"
  flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int14|int17
  vendorFlags: 1
  flags1: acpi|usb_legacy
  flags2: bios_boot|targeted_content_distribution|uefi
  size: 16 MiB

[System]
  manufacturer: "Gigabyte Technology Co., Ltd."
  productName: "X570 AORUS MASTER"
  version: "-CF"
  serialNumber: "Default string"
  uuid0: 53D0499032E02B4
  uuid1: 90008000749062F
  wakeUpType: power_switch
  skuNumber: "Default string"
  m_Family: "Default string"

[Baseboard]
  manufacturer: "Gigabyte Technology Co., Ltd."
  product: "X570 AORUS MASTER"
  version: "x.x"
  serialNumber: "Default string"
  assetTag: "Default string"
  flags: motherboard|replaceable
  location: "Default string"
  hChassis: 3
  type: motherboard

[Chassis]
  manufacturer: "Default string"
  type: desktop
  version: "Default string"
  serialNumber: "Default string"
  assetTag: "Default string"
  state: ok
  powerState: ok
  thermalState: ok
  securityStatus: none
  numPowerCords: 1

[Processor]
  socket: "AM4"
  type: CPU
  m_Family: 107
  manufacturer: "Advanced Micro Devices, Inc."
  id: 178BFBFF00870F10
  version: "AMD Ryzen 9 3900X 12-Core Processor"
  voltage: 11 dV
  externalClockFrequency: 100 MHz
  maxFrequency: 4650 MHz
  bootFrequency: 3800 MHz
  status: enabled
  upgrade: (unknown ProcessorUpgrade 49)
  hL1: 12
  hL2: 13
  hL3: 14
  serialNumber: "Unknown"
  assetTag: "Unknown"
  partNumber: "Unknown"
  coresPerPackage: 12
  enabledCores: 12
  logicalPerPackage: 24
  flags: x64|multi_core|ht|execute_protection|enhanced_virtualization|power_control
  family2: 107
  populated: true

[Cache]
  designation: "L1 - Cache"
  configuration: enabled
  supportedFlags: pipeline_burst
  currentFlags: pipeline_burst
  speed: 1 ns
  ecc: multiple_bit
  type: unified
  m_Associativity: A8
  level: 1
  location: internal
  mode: write_back
  maxSize: 768 KiB
  installedSize: 768 KiB

[Cache]
  designation: "L2 - Cache"
  configuration: enabled
  supportedFlags: pipeline_burst
  currentFlags: pipeline_burst
  speed: 1 ns
  ecc: multiple_bit
  type: unified
  m_Associativity: A8
  level: 2
  location: internal
  mode: write_back
  maxSize: 6 MiB
  installedSize: 6 MiB

[Cache]
  designation: "L3 - Cache"
  configuration: enabled
  supportedFlags: pipeline_burst
  currentFlags: pipeline_burst
  speed: 1 ns
  ecc: multiple_bit
  type: unified
  m_Associativity: A16
  level: 3
  location: internal
  mode: write_back
  maxSize: 64 MiB
  installedSize: 64 MiB

[PortConnector]
  internalDesignator: "J1500"
  internalConnectorType: none
  externalDesignator: "USB 3.0"
  externalConnectorType: access_bus_usb
  portType: usb

[PortConnector]
  internalDesignator: "J1501"
  internalConnectorType: none
  externalDesignator: "USB 3.0"
  externalConnectorType: access_bus_usb
  portType: usb

[PortConnector]
  internalDesignator: "J1502"
  internalConnectorType: none
  externalDesignator: "USB-C"
  externalConnectorType: access_bus_usb
  portType: usb

[PortConnector]
  internalDesignator: "J1508"
  internalConnectorType: none
  externalDesignator: "USB-C"
  externalConnectorType: access_bus_usb
  portType: usb

[PortConnector]
  internalDesignator: "J1506"
  internalConnectorType: none
  externalDesignator: "USB 3.1"
  externalConnectorType: access_bus_usb
  portType: usb

[PortConnector]
  internalDesignator: "J1504"
  internalConnectorType: none
  externalDesignator: "USB 3.1"
  externalConnectorType: access_bus_usb
  portType: usb

[PortConnector]
  internalDesignator: "J1301"
  internalConnectorType: none
  externalDesignator: "Network"
  externalConnectorType: rj45
  portType: network

[PortConnector]
  internalDesignator: "J1701"
  internalConnectorType: sas_sata
  externalDesignator: "iSATA"
  externalConnectorType: none
  portType: sata

[PortConnector]
  internalDesignator: "J1702"
  internalConnectorType: sas_sata
  externalDesignator: "iSATA"
  externalConnectorType: none
  portType: sata

[PortConnector]
  internalDesignator: "J1703"
  internalConnectorType: sas_sata
  externalDesignator: "iSATA"
  externalConnectorType: none
  portType: sata

[PortConnector]
  internalDesignator: "J1706"
  internalConnectorType: sas_sata
  externalDesignator: "iSATA"
  externalConnectorType: none
  portType: sata

[PortConnector]
  internalDesignator: "J1100"
  internalConnectorType: none
  externalDesignator: "HDMI"
  externalConnectorType: none
  portType: video

[PortConnector]
  internalDesignator: "J1101"
  internalConnectorType: none
  externalDesignator: "HDMI"
  externalConnectorType: none
  portType: video

[PortConnector]
  internalDesignator: "J1102"
  internalConnectorType: none
  externalDesignator: "DP"
  externalConnectorType: none
  portType: video

[PortConnector]
  internalDesignator: "J2100"
  internalConnectorType: none
  externalDesignator: "Front Audio"
  externalConnectorType: headphones
  portType: audio

[PortConnector]
  internalDesignator: "J2101"
  internalConnectorType: none
  externalDesignator: "Audio Jack"
  externalConnectorType: headphones
  portType: audio

[SystemSlot]
  designation: "J10"
  type: pcie_x16
  busWidth: x16
  usage: in_use
  length: _short
  id: 56
  flags1: v3_3
  flags2: pme
  deviceNumber: 3
  functionNumber: 1

[SystemSlot]
  designation: "J3600 Pcie x8 slot"
  type: pcie_x8
  busWidth: x8
  usage: available
  length: _short
  id: 57
  flags1: v3_3
  flags2: pme

[SystemSlot]
  designation: "J3708 PCIE x4 slot from Bixby"
  type: pcie_x4
  busWidth: x4
  usage: available
  length: _short
  id: 20
  flags1: v3_3
  flags2: pme

[OnBoardDevices]
  type: video
  description: "   To Be Filled By O.E.M."
  enabled: true

[MemoryArray]
  location: motherboard
  use: system
  ecc: none
  hError: 8
  numDevices: 4
  maxCapacity: 128 GiB

[MemoryDevice]
  hMemoryArray: 9
  hError: 16
  formFactor: unknown
  locator: "DIMM 0"
  bank: "P0 CHANNEL A"
  type: unknown
  typeFlags: unknown
  manufacturer: "Unknown"
  serialNumber: "Unknown"
  partNumber: "Unknown"

[MemoryDevice]
  hMemoryArray: 9
  hError: 18
  totalWidth: 64 bits
  dataWidth: 64 bits
  formFactor: DIMM
  locator: "DIMM 1"
  bank: "P0 CHANNEL A"
  type: (unknown MemoryDeviceType 26)
  typeFlags: synchronous|unbuffered
  speed: 2133 MHz
  manufacturer: "Unknown"
  serialNumber: "00000000"
  partNumber: "CMK16GX4M2B3200C16"
  configuredSpeed: 2133 MHz
  size: 8 GiB
  rank: 1

[MemoryDevice]
  hMemoryArray: 9
  hError: 21
  formFactor: unknown
  locator: "DIMM 0"
  bank: "P0 CHANNEL B"
  type: unknown
  typeFlags: unknown
  manufacturer: "Unknown"
  serialNumber: "Unknown"
  partNumber: "Unknown"

[MemoryDevice]
  hMemoryArray: 9
  hError: 23
  totalWidth: 64 bits
  dataWidth: 64 bits
  formFactor: DIMM
  locator: "DIMM 1"
  bank: "P0 CHANNEL B"
  type: (unknown MemoryDeviceType 26)
  typeFlags: synchronous|unbuffered
  speed: 2133 MHz
  manufacturer: "Unknown"
  serialNumber: "00000000"
  partNumber: "CMK16GX4M2B3200C16"
  configuredSpeed: 2133 MHz
  size: 8 GiB
  rank: 1

[MemoryArrayMappedAddress]
  hMemoryArray: 9
  partitionWidth: 2
  endAddress: DFFFFC00

[MemoryArrayMappedAddress]
  hMemoryArray: 9
  partitionWidth: 2
  startAddress: 100000000
  endAddress: 41FFFFC00

[MemoryDeviceMappedAddress]
  hMemoryDevice: 19
  hMemoryArrayMappedAddress: 11
  endAddress: 3FFFFFC00

[MemoryDeviceMappedAddress]
  hMemoryDevice: 24
  hMemoryArrayMappedAddress: 11
  endAddress: 3FFFFFC00

[SystemBoot]
  status: no_error

[OnboardDevices2]
  referenceDesignation: "RTL8111EPV"
  type: ethernet
  instance: 1
  busNumber: 3
  enabled: false









{
  "os_unix": 0,
  "os_bsd": 0,
  "os_linux": 0,
  "os_android": 0,
  "os_macosx": 0,
  "os_win": 1,
  "arch_ia32": 1,
  "arch_amd64": 0,
  "arch_arm": 0,
  "arch_aarch64": 0,
  "build_debug": 0,
  "build_opengles": 0,
  "build_datetime": "Aug 23 2018 07:24:52",
  "build_revision": "21935",
  "build_msc": 1800,
  "build_icc": 0,
  "build_gcc": 0,
  "build_clang": 0,
  "gfx_card": "NVIDIA GeForce RTX 2080/PCIe/SSE2",
  "gfx_drv_ver": "nvoglv32.dll (26.21.14.4575)",
  "snd_card": "",
  "snd_drv_ver": "",
  "GL_VERSION": "4.6.0 NVIDIA 445.75",
  "GL_VENDOR": "NVIDIA Corporation",
  "GL_RENDERER": "GeForce RTX 2080/PCIe/SSE2",
  "GL_EXTENSIONS": "GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle 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Change History (3)

comment:1 by Stan, 4 years ago

Hey do you happen to have a Ryzen CPU and to be on windows ?

If so you can try this fix https://wildfiregames.com/forum/index.php?/topic/26890-problem-with-ryzen-3000er-series/&do=findComment&comment=392718

Sorry for the inconvenience.

comment:2 by Silier, 4 years ago

Description: modified (diff)

comment:3 by Stan, 4 years ago

Milestone: Backlog
Resolution: needsinfo
Status: newclosed

Likely ryzen cache bug.

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