Opened 4 years ago
Closed 4 years ago
#5714 closed defect (needsinfo)
The error comes as soon as I start the game
Reported by: | sickjuicy | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Assertion failed: "caches[L1I+idxLevel].Validate() == true"
Location: cache.cpp:641 (x86_x64::DetectCacheAndTLB)
Call stack:
x86_x64::DetectCacheAndTLB (cache.cpp:641) descriptorFlags = 0 (0x00000000) ModuleInit (module_init.cpp:47) initState = 0x00899DD4 -> 4294867266 (0xFFFE7942) init = 0x007723F0 -> (x86_x64::DetectCacheAndTLB) x86_x64::Caches (cache.cpp:654) idxCache = 2 (0x00000002) initState = 4294867266 (0xFFFE7942) topology::DetermineCachesProcessorMask (topology.cpp:392) cachesProcessorMask = 0x00898654 -> 0 (0x00000000) numCaches = 0x008985D0 -> 0 (0x00000000) cacheRelations = m_caches = (vector<topology::CacheRelations::SharedCache >) topology::InitCacheTopology (topology.cpp:450) ModuleInit (module_init.cpp:47) initState = 0x008985CC -> 4294867266 (0xFFFE7942) init = 0x00756150 -> (topology::InitCacheTopology) topology::NumCaches (topology.cpp:457) RunHardwareDetection (hwdetect.cpp:310) LINE_202_ = m_t0 = 0.944168 (0x3FEE369F33684962) m_description = 0x0081EB84 -> "RunHardwareDetection" rq = mContext = 0x0869C3E8 -> (JSContext) global = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x81818080 -> (unavailable - internal error) prev = 0x83838282 -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = data = asBits = -8680821844409482108 (0x8787868685858484) s = { payload = i32 = 2240119940 (0x85858484) u32 = 2240119940 (0x85858484) boo = 2240119940 (0x85858484) str = 0x85858484 -> (JSString) sym = 0x85858484 (see above) obj = 0x85858484 (see above) cell = 0x85858484 (see above) ptr = 0x85858484 (see above) why = -2054847356 word = 2240119940 (0x85858484) uintptr = 2240119940 (0x85858484) , tag = -2021161338 } asDouble = -2.17437e-272 (0x8787868685858484) asPtr = 0x85858484 (see above) caps3 = 2139061886 (0x7F7F7E7E) un = sysname = "Win8.1" nodename = "ADMIN-PC" release = [9] { 0, 189, 189, 190, 190, 191, 191, 192, 192 } version = "6.3.9200" machine = "x86" file = m_Buffer = (shared_ptr<unsigned char>) m_BufferSize = 12383 (0x0000305F) code = (unsupported basic_string<char,char_traits<char> >) tmpVal = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x8D8D8C8C -> (unavailable - internal error) prev = 0x8F8F8E8E -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = data = asBits = -7812739770352562032 (0x9393929291919090) s = { payload = i32 = 2442236048 (0x91919090) u32 = 2442236048 (0x91919090) boo = 2442236048 (0x91919090) str = 0x91919090 -> (JSString) sym = 0x91919090 (see above) obj = 0x91919090 (see above) cell = 0x91919090 (see above) ptr = 0x91919090 (see above) why = -1852731248 word = 2442236048 (0x91919090) uintptr = 2442236048 (0x91919090) , tag = -1819045230 } asDouble = -2.27107e-214 (0x9393929291919090) asPtr = 0x91919090 (see above) caps0 = 2105375868 (0x7D7D7C7C) scriptInterface = m_CxPrivate = { pScriptInterface = 0x0019E5D0 -> m_CxPrivate = { pScriptInterface = 0x0019E5D0 (see above), pCBData = 0x97979696 } m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >) m_rng = 0x9B9B9A9A -> lcf = _x = (unavailable - internal error) m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >) , pCBData = 0x97979696 (see above) } m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >) m_rng = 0x9B9B9A9A (see above) m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >) settings = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x0869C41C -> 0x0019E5EC -> (js::RootedBase<void *>) stack = 0x0869C41C (see above) prev = 0x00000000 ptr = 0x07861A60 prev = 0x00000000 ptr = data = asBits = -515269846432 (0xFFFFFF8807861A60) s = { payload = i32 = 126229088 (0x07861A60) u32 = 126229088 (0x07861A60) boo = 126229088 (0x07861A60) str = 0x07861A60 (see above) sym = 0x07861A60 (see above) obj = 0x07861A60 (see above) cell = 0x07861A60 (see above) ptr = 0x07861A60 (see above) why = 126229088 word = 126229088 (0x07861A60) uintptr = 126229088 (0x07861A60) , tag = -120 } asDouble = -1.#QNAN (0xFFFFFF8807861A60) asPtr = 0x07861A60 (see above) caps2 = 2307491976 (0x89898888) caps1 = 2341177994 (0x8B8B8A8A) InitGraphics (gamesetup.cpp:1004) args = (unavailable) flags = (unavailable) installedMods = (unavailable) profilerGPUEnable = (bool)0x9A setup_vmode = false context = [2048] 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 195 (0xC3) 232 (0xE8) 52 (0x34) 118 (0x76) 102 (0x66) 249 (0xF9) 60 (0x3C) 175 (0xAF) ... buf = [500] 61508 25 16 256 1792 201 100 ('d') 0 0 0 16 0 ... context = [2048] 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 195 (0xC3) 232 (0xE8) 52 (0x34) 118 (0x76) 102 (0x66) 249 (0xF9) 60 (0x3C) 175 (0xAF) ... context = [2048] 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 195 (0xC3) 232 (0xE8) 52 (0x34) 118 (0x76) 102 (0x66) 249 (0xF9) 60 (0x3C) 175 (0xAF) ... rq = mContext = 0x00000000 setup_gui = (bool)0x28 data = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x00000000 prev = 0x00020019 -> (js::RootedBase<void *>) stack = 0x00000000 prev = 0x14000000 -> (js::RootedBase<void *>) stack = 0x00000000 prev = 0x00000000 ptr = 0x00000000 ptr = 0x01000000 ptr = data = asBits = -6436717944342190160 (0xA6AC2F220019E7B0) s = { payload = i32 = 1697712 (0x0019E7B0) u32 = 1697712 (0x0019E7B0) boo = 1697712 (0x0019E7B0) str = 0x0019E7B0 -> (JSString) sym = 0x0019E7B0 (see above) obj = 0x0019E7B0 (see above) cell = 0x0019E7B0 (see above) ptr = 0x0019E7B0 (see above) why = 1697712 word = 1697712 (0x0019E7B0) uintptr = 1697712 (0x0019E7B0) , tag = -1498665182 } asDouble = -2.13175e-122 (0xA6AC2F220019E7B0) asPtr = 0x0019E7B0 (see above) scriptInterface = (shared_ptr<ScriptInterface>) e = 0x0019E724 -> (exception) m_msg = 0x00993D4C -> [8] { 146, 0, 148, 0, 164, 36 ('$'), 153, 0 } RunGameOrAtlas (main.cpp:632) argc = 1 (0x00000001) argv = 0x02680008 -> 0x02680028 -> "C:\Users\Sickj\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" replayFile = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') modsToInstall = (unsupported vector<Path >) scriptEngine = (Singleton<ScriptEngine>) m_Runtimes = (unsupported list<JSRuntime const * >) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector<CStr8 >) res = 2.63158e-010 (0x3DF21585CBF2FCD2) modPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 60713 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 600 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 50736 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 5 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 80 ('P') m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 44526 replay = m_Stream = 0x3DF21585 -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 45088 mods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65343 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 62620 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 46979 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 10944 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 80 ('P') m_NumBaseMods = 1998237166 (0x771AADEE) installedMods = (unsupported vector<CStr8 >) installer = m_VFS = (shared_ptr<IVFS>) m_ModsDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 35992 m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2779 m_CacheDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2 m_InstalledMods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65343 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 62620 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 46979 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 10944 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 SDL_main (main.cpp:680) argc = 1 (0x00000001) argv = 0x02680008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x02680008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x009A41A0 -> 0x009A41A8 -> 67 (0x0043) wenvp = 0x009A25C8 -> 55360 (0xD840) argv = 0x02680008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) CallStartupWithinTryBlock (wseh.cpp:364) ret = 7595856 (0x0073E750) RtlGetAppContainerNamedObjectPath (:0) RtlGetAppContainerNamedObjectPath (:0) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: 21935 Engine Version: 0.0.23 System info: (unavailable) ==================================== Main log: (unavailable) ==================================== (generated 2020-04-09 05:57:07 UTC) OS : Win8.1 (6.3.9200) CPU : x86, AMD Ryzen 9 3900X 12-Core Processor (1x24x1), 3.80 GHz Memory : 16384 MiB; 8509 MiB free Graphics Card : NVIDIA GeForce RTX 2080/PCIe/SSE2 OpenGL Drivers : 4.6.0 NVIDIA 445.75; nvoglv32.dll (26.21.14.4575) Video Mode : 1024x768:32 Sound Card : OpenAL Soft on Focusrite USB (Focusrite USB Audio); OpenAL Soft on CABLE Input (VB-Audio Virtual Cable); Sound Drivers : 1.1 ALSOFT 1.17.1 OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "F11" startSegment: F000 releaseDate: "12/06/2019" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int14|int17 vendorFlags: 1 flags1: acpi|usb_legacy flags2: bios_boot|targeted_content_distribution|uefi size: 16 MiB [System] manufacturer: "Gigabyte Technology Co., Ltd." productName: "X570 AORUS MASTER" version: "-CF" serialNumber: "Default string" uuid0: 53D0499032E02B4 uuid1: 90008000749062F wakeUpType: power_switch skuNumber: "Default string" m_Family: "Default string" [Baseboard] manufacturer: "Gigabyte Technology Co., Ltd." product: "X570 AORUS MASTER" version: "x.x" serialNumber: "Default string" assetTag: "Default string" flags: motherboard|replaceable location: "Default string" hChassis: 3 type: motherboard [Chassis] manufacturer: "Default string" type: desktop version: "Default string" serialNumber: "Default string" assetTag: "Default string" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "AM4" type: CPU m_Family: 107 manufacturer: "Advanced Micro Devices, Inc." id: 178BFBFF00870F10 version: "AMD Ryzen 9 3900X 12-Core Processor" voltage: 11 dV externalClockFrequency: 100 MHz maxFrequency: 4650 MHz bootFrequency: 3800 MHz status: enabled upgrade: (unknown ProcessorUpgrade 49) hL1: 12 hL2: 13 hL3: 14 serialNumber: "Unknown" assetTag: "Unknown" partNumber: "Unknown" coresPerPackage: 12 enabledCores: 12 logicalPerPackage: 24 flags: x64|multi_core|ht|execute_protection|enhanced_virtualization|power_control family2: 107 populated: true [Cache] designation: "L1 - Cache" configuration: enabled supportedFlags: pipeline_burst currentFlags: pipeline_burst speed: 1 ns ecc: multiple_bit type: unified m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 768 KiB installedSize: 768 KiB [Cache] designation: "L2 - Cache" configuration: enabled supportedFlags: pipeline_burst currentFlags: pipeline_burst speed: 1 ns ecc: multiple_bit type: unified m_Associativity: A8 level: 2 location: internal mode: write_back maxSize: 6 MiB installedSize: 6 MiB [Cache] designation: "L3 - Cache" configuration: enabled supportedFlags: pipeline_burst currentFlags: pipeline_burst speed: 1 ns ecc: multiple_bit type: unified m_Associativity: A16 level: 3 location: internal mode: write_back maxSize: 64 MiB installedSize: 64 MiB [PortConnector] internalDesignator: "J1500" internalConnectorType: none externalDesignator: "USB 3.0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J1501" internalConnectorType: none externalDesignator: "USB 3.0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J1502" internalConnectorType: none externalDesignator: "USB-C" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J1508" internalConnectorType: none externalDesignator: "USB-C" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J1506" internalConnectorType: none externalDesignator: "USB 3.1" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J1504" internalConnectorType: none externalDesignator: "USB 3.1" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J1301" internalConnectorType: none externalDesignator: "Network" externalConnectorType: rj45 portType: network [PortConnector] internalDesignator: "J1701" internalConnectorType: sas_sata externalDesignator: "iSATA" externalConnectorType: none portType: sata [PortConnector] internalDesignator: "J1702" internalConnectorType: sas_sata externalDesignator: "iSATA" externalConnectorType: none portType: sata [PortConnector] internalDesignator: "J1703" internalConnectorType: sas_sata externalDesignator: "iSATA" externalConnectorType: none portType: sata [PortConnector] internalDesignator: "J1706" internalConnectorType: sas_sata externalDesignator: "iSATA" externalConnectorType: none portType: sata [PortConnector] internalDesignator: "J1100" internalConnectorType: none externalDesignator: "HDMI" externalConnectorType: none portType: video [PortConnector] internalDesignator: "J1101" internalConnectorType: none externalDesignator: "HDMI" externalConnectorType: none portType: video [PortConnector] internalDesignator: "J1102" internalConnectorType: none externalDesignator: "DP" externalConnectorType: none portType: video [PortConnector] internalDesignator: "J2100" internalConnectorType: none externalDesignator: "Front Audio" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J2101" internalConnectorType: none externalDesignator: "Audio Jack" externalConnectorType: headphones portType: audio [SystemSlot] designation: "J10" type: pcie_x16 busWidth: x16 usage: in_use length: _short id: 56 flags1: v3_3 flags2: pme deviceNumber: 3 functionNumber: 1 [SystemSlot] designation: "J3600 Pcie x8 slot" type: pcie_x8 busWidth: x8 usage: available length: _short id: 57 flags1: v3_3 flags2: pme [SystemSlot] designation: "J3708 PCIE x4 slot from Bixby" type: pcie_x4 busWidth: x4 usage: available length: _short id: 20 flags1: v3_3 flags2: pme [OnBoardDevices] type: video description: " To Be Filled By O.E.M." enabled: true [MemoryArray] location: motherboard use: system ecc: none hError: 8 numDevices: 4 maxCapacity: 128 GiB [MemoryDevice] hMemoryArray: 9 hError: 16 formFactor: unknown locator: "DIMM 0" bank: "P0 CHANNEL A" type: unknown typeFlags: unknown manufacturer: "Unknown" serialNumber: "Unknown" partNumber: "Unknown" [MemoryDevice] hMemoryArray: 9 hError: 18 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "DIMM 1" bank: "P0 CHANNEL A" type: (unknown MemoryDeviceType 26) typeFlags: synchronous|unbuffered speed: 2133 MHz manufacturer: "Unknown" serialNumber: "00000000" partNumber: "CMK16GX4M2B3200C16" configuredSpeed: 2133 MHz size: 8 GiB rank: 1 [MemoryDevice] hMemoryArray: 9 hError: 21 formFactor: unknown locator: "DIMM 0" bank: "P0 CHANNEL B" type: unknown typeFlags: unknown manufacturer: "Unknown" serialNumber: "Unknown" partNumber: "Unknown" [MemoryDevice] hMemoryArray: 9 hError: 23 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "DIMM 1" bank: "P0 CHANNEL B" type: (unknown MemoryDeviceType 26) typeFlags: synchronous|unbuffered speed: 2133 MHz manufacturer: "Unknown" serialNumber: "00000000" partNumber: "CMK16GX4M2B3200C16" configuredSpeed: 2133 MHz size: 8 GiB rank: 1 [MemoryArrayMappedAddress] hMemoryArray: 9 partitionWidth: 2 endAddress: DFFFFC00 [MemoryArrayMappedAddress] hMemoryArray: 9 partitionWidth: 2 startAddress: 100000000 endAddress: 41FFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 19 hMemoryArrayMappedAddress: 11 endAddress: 3FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 24 hMemoryArrayMappedAddress: 11 endAddress: 3FFFFFC00 [SystemBoot] status: no_error [OnboardDevices2] referenceDesignation: "RTL8111EPV" type: ethernet instance: 1 busNumber: 3 enabled: false { "os_unix": 0, "os_bsd": 0, "os_linux": 0, "os_android": 0, "os_macosx": 0, "os_win": 1, "arch_ia32": 1, "arch_amd64": 0, "arch_arm": 0, "arch_aarch64": 0, "build_debug": 0, "build_opengles": 0, "build_datetime": "Aug 23 2018 07:24:52", "build_revision": "21935", "build_msc": 1800, "build_icc": 0, "build_gcc": 0, "build_clang": 0, "gfx_card": "NVIDIA GeForce RTX 2080/PCIe/SSE2", "gfx_drv_ver": "nvoglv32.dll (26.21.14.4575)", "snd_card": "", "snd_drv_ver": "", "GL_VERSION": "4.6.0 NVIDIA 445.75", "GL_VENDOR": "NVIDIA Corporation", "GL_RENDERER": "GeForce RTX 2080/PCIe/SSE2", "GL_EXTENSIONS": 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Change History (3)
comment:1 by , 4 years ago
comment:2 by , 4 years ago
Description: | modified (diff) |
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comment:3 by , 4 years ago
Milestone: | Backlog |
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Resolution: | → needsinfo |
Status: | new → closed |
Likely ryzen cache bug.
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Hey do you happen to have a Ryzen CPU and to be on windows ?
If so you can try this fix https://wildfiregames.com/forum/index.php?/topic/26890-problem-with-ryzen-3000er-series/&do=findComment&comment=392718
Sorry for the inconvenience.