Opened 4 years ago

#5779 new defect

Guard healer should heal nearby entities

Reported by: bb Owned by:
Priority: Should Have Milestone: Backlog
Component: Simulation Keywords:
Cc: Patch: simple

Description

A guard healer currently only tries to heal the guarded entity. However when "idling" (i.e. in the guarding state) it should heal all nearby entities.

A patch consists of adding a losHealRangeQuery in the unitAI for the correct states.

Change History (0)

Note: See TracTickets for help on using tickets.