Opened 4 years ago
#5779 new defect
Guard healer should heal nearby entities
Reported by: | bb | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: | simple |
Description
A guard healer currently only tries to heal the guarded entity. However when "idling" (i.e. in the guarding state) it should heal all nearby entities.
A patch consists of adding a losHealRangeQuery in the unitAI for the correct states.
Note:
See TracTickets
for help on using tickets.