#5820 closed defect (duplicate)
Game crashes everytime go to play
Reported by: | Alex Chamberlain | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
I have tried multiple time to start a game or tutorial or multiplayer game and it crashes as it gets to 100% loaded.
Dont know heaps about computers but will put the logs in.
Im running windows 10 on an hp convertible x360 11-ab0xx
Attachments (2)
Change History (5)
follow-up: 2 comment:1 by , 4 years ago
by , 4 years ago
Attachment: | crashlog.dmp added |
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by , 4 years ago
Attachment: | crashlog.txt added |
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comment:2 by , 4 years ago
Replying to stanislas69:
Hey can you attach the logs? See ReportingErrors and GameDataPaths (You attached the shortcut to those files)
In the meantime try disabling glsl and postprocessing in the options.
I disabled glsl and postprocessing which worked a treat, thanks!
comment:3 by , 4 years ago
Milestone: | Backlog |
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Resolution: | → duplicate |
Status: | new → closed |
Glad it worked.
(ig8icd32 is the OpenGL shader compiler)
Stack:
ig8icd32.dll!558dcaa1() Unknown
ig8icd32.dll![Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll] Unknown ig8icd32.dll!558df083() Unknown ig8icd32.dll!558d7b6a() Unknown ig8icd32.dll!55a9424b() Unknown pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++
Hey can you attach the logs? See ReportingErrors and GameDataPaths (You attached the shortcut to those files)
In the meantime try disabling glsl and postprocessing in the options.