Opened 3 years ago

Closed 3 years ago

Last modified 3 years ago

#5866 closed defect (duplicate)

Game crashes when starting any match

Reported by: FireVixen Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description


Attachments (1)

logs.zip (25.1 KB ) - added by FireVixen 3 years ago.

Download all attachments as: .zip

Change History (4)

comment:1 by Stan, 3 years ago

Hey can you attach the logs? See ReportingErrors and GameDataPaths

In the meantime try disabling glsl and postprocessing in the options.

Thanks for the report

by FireVixen, 3 years ago

Attachment: logs.zip added

comment:2 by Stan, 3 years ago

Keywords: crash removed
Milestone: Backlog
Resolution: duplicate
Status: newclosed

Yep it's the GLSL bug. Disable glsl and postprocessing in the options

>	ig8icd32.dll!68d3dd51()	Unknown	No symbols loaded.
 	[Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll]	Unknown	No symbols loaded.
 	pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x07d50ce8, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderProgram> & program={...}) Line 271	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x07d50ce8, const CShaderDefines & defines={...}) Line 68	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::NewEffect(const char * name=0x0132a0a0, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderTechnique> & tech={...}) Line 545	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}, const CShaderDefines & defines1={...}, const CShaderDefines & defines2={...}) Line 369	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}) Line 351	C++	Symbols loaded.
 	pyrogenesis.exe!OverlayRenderer::RenderForegroundOverlays(const CCamera & viewCamera) Line 605	C++	Symbols loaded.
 	pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1620	C++	Symbols loaded.
 	pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897	C++	Symbols loaded.
 	pyrogenesis.exe!CGameView::Render() Line 489	C++	Symbols loaded.
 	pyrogenesis.exe!Render() Line 223	C++	Symbols loaded.
 	pyrogenesis.exe!CGame::ReallyStartGame() Line 319	C++	Symbols loaded.
 	pyrogenesis.exe!ProgressiveLoad() Line 279	C++	Symbols loaded.
 	pyrogenesis.exe!Frame() Line 364	C++	Symbols loaded.
 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x032d0008) Line 634	C++	Symbols loaded.
 	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x032d0008) Line 680	C++	Symbols loaded.
 	pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x032d0008) Line 126	C	Symbols loaded.
 	pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x01309fd8, unsigned short * wenvp=0x01300918) Line 151	C	Symbols loaded.
 	pyrogenesis.exe!__tmainCRTStartup() Line 623	C	Symbols loaded.
 	pyrogenesis.exe!CallStartupWithinTryBlock() Line 364	C++	Symbols loaded.
 	kernel32.dll!74c76359()	Unknown	No symbols loaded.

comment:3 by FireVixen, 3 years ago

Thanks, I didn't expect such a fast response!

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