Opened 4 years ago

Last modified 2 years ago

#5888 new enhancement

Treasure improvements.

Reported by: Freagarach Owned by:
Priority: Should Have Milestone: Backlog
Component: Simulation Keywords:
Cc: Patch: Phab:D3303

Description (last modified by Freagarach)

Currently treasures are special resource supplies. This means that also e.g. champions have the resourceGatherer component despite only able to pick up treasures. This also limits the possibilities of treasures (think AOE-III) and is the cause of some hacks / ugly code in resource gathering.

Current "treasures" could be crates of resources which are instantly picked up (but not added to the players resource count yet).

Refs. #5214

Other improvements could include:

  • Applying StatusEffects when a treasure is picked up.
  • Spawning entities when picked up.
  • Hiding the benefit a treasure gives.

Change History (5)

comment:1 by Freagarach, 4 years ago

Milestone: BacklogAlpha 25

comment:2 by Freagarach, 3 years ago

Description: modified (diff)
Patch: Phab:D3303

Phab:D3303 will split them from ResourceSupplies.

in reply to:  description comment:3 by Palaxin, 3 years ago

Replying to Freagarach:

Other improvements could include:

  • Applying StatusEffects when a treasure is picked up.
  • Spawning entities when picked up.
  • Hiding the benefit a treasure gives.
  • some kind of bonus, smaller than catafalques but permanent

comment:4 by Stan, 3 years ago

Milestone: Alpha 25Alpha 26

In r24989:

Split treasures from ResourceSupply.

Removes some hardcoding and allows for easier modding of treasures.

Refs.: #5888 Differential revision: D3303 Comments by: @Imarok, @Nescio, @Stan, @wraitii

Last edited 3 years ago by Stan (previous) (diff)

comment:5 by Freagarach, 2 years ago

Milestone: Alpha 26Backlog
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