Opened 18 years ago

Closed 12 years ago

Last modified 12 years ago

#59 closed task (fixed)

Actors - Vertex Animation

Reported by: Stuart Walpole Owned by:
Priority: Nice to Have Milestone: Alpha 11
Component: Core engine Keywords:
Cc: Patch:

Description

  • Animated meshes using vertex animation (swaying trees, flags, flowing capes -- could be done with boning/skinning if absolutely necessary.
  • If we could support vertex animation though, we would also be more accessable to the moding community that isn't as capable with bones and skin as developers).

Change History (8)

comment:1 by Philip Taylor, 14 years ago

Milestone: Pre-AlphaUnclassified

Milestone Pre-Alpha deleted

comment:2 by (none), 14 years ago

Milestone: Unclassified

Milestone Unclassified deleted

comment:3 by Andrew, 14 years ago

Milestone: Backlog

comment:4 by myconid, 12 years ago

Milestone: BacklogAlpha 11
Resolution: fixed
Status: newclosed

in reply to:  4 ; comment:5 by historic_bruno, 12 years ago

Replying to myconid:

Hmm does this really count as being fixed? I know we have swaying trees at least for GLSL capable hardware, but it doesn't quite seem like a generic solution for vertex animation yet, at least it doesn't seem to address the original concerns of the ticket (shaders are much less accessible IMO than bones/rigs/skinning).

in reply to:  5 comment:6 by myconid, 12 years ago

Replying to historic_bruno:

Replying to myconid:

Hmm does this really count as being fixed? I know we have swaying trees at least for GLSL capable hardware, but it doesn't quite seem like a generic solution for vertex animation yet, at least it doesn't seem to address the original concerns of the ticket (shaders are much less accessible IMO than bones/rigs/skinning).

My understanding of the ticket was something like "if we can't find a way to do vertex animation, then we can use bones/skinning as an alternative, but it'll be better if we add vertex animation because it's easier to use out of the box".

So basically, I took it that this 6-YO ticket was from before the engine had support for a proper shader system, so vertex animation was still something being considered for the far future.

Now vertex animation is a pretty trivial thing to do in Pyrogenesis, though perhaps you have a different idea about what he meant with "vertex animation".

comment:7 by historic_bruno, 12 years ago

That's true, I guess for future extensions we could open new tickets for each - "Animated cloth", "Vertex animated flags", etc. Those would then become reusable solutions for modders in the same sense as the windy trees.

Last edited 12 years ago by historic_bruno (previous) (diff)

comment:8 by myconid, 12 years ago

Yup, spot on.

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