Changes between Initial Version and Version 1 of Ticket #5942


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Timestamp:
Jan 20, 2021, 11:02:16 AM (3 years ago)
Author:
DanW58
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  • Ticket #5942 – Description

    initial v1  
    1 Rotational speed and acceleration are too high for the bigger and heavier units, such as the high tower siege engine and all ships.  Specially ships, which spin around on a dime.  This contrasts with the fact that their linear motion is quite slow.  Together, these contradicting features further disagree with the water dynamics of ship hulls, which can pick up linear speed, but is almost impossible for them to turn in place;  in fact, they can only do so by having small ships push them around.  Feels as if the AI is directly dictating the facing direction without any physical constraints.  Physics is my thing;  I could probably help with this,  with some pointers as to where to find the relevant code files.
     1Rotational speed and acceleration are too high for the bigger and heavier units, such as the high tower siege engine and all ships.  Specially ships, which spin around on a dime.  This contrasts with the fact that their linear motion is quite slow.  Together, these contradicting features further contradict real world water dynamics of ship hulls, which can pick up some linear speed, but are almost incapable of turning in place;  in fact, they can only do so by having small ships push them around.  Feels as if the AI is directly dictating the facing direction without any physical constraints.  Physics is my thing;  I could probably help with this,  with some pointers as to where to find the relevant code files.