Opened 3 years ago

Closed 3 years ago

#5942 closed enhancement (duplicate)

Improve physics realism

Reported by: DanW58 Owned by: DanW58
Priority: Should Have Milestone:
Component: Core engine Keywords: physics, rotational speed, accel
Cc: Patch:

Description (last modified by DanW58)

Rotational speed and acceleration are too high for the bigger and heavier units, such as the high tower siege engine and all ships. Specially ships, which spin around on a dime. This contrasts with the fact that their linear motion is quite slow. Together, these contradicting features further contradict real world water dynamics of ship hulls, which can pick up some linear speed, but are almost incapable of turning in place; in fact, they can only do so by having small ships push them around. Feels as if the AI is directly dictating the facing direction without any physical constraints. Physics is my thing; I could probably help with this, with some pointers as to where to find the relevant code files.

Change History (2)

comment:1 by DanW58, 3 years ago

Description: modified (diff)

comment:2 by Freagarach, 3 years ago

Milestone: Backlog
Resolution: duplicate
Status: assignedclosed
Type: defectenhancement

Phab:D2464 / #2319; #940; #2461. And probably more.
Feel free to look at more patches (trac.wildfiregames.com/report/1) and see whether you want to pick up something.

Note: See TracTickets for help on using tickets.