Opened 3 years ago
Last modified 3 years ago
#6038 new defect
Crash without required UV sets when using AO materials.
Reported by: | Stan | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
#4383 / Phab:D433 added a LOGERROR()
, but it didn't fix the underlying issue which makes the game crash while it shouldn't.
ERROR: Actor box: required texture sampler aoTex not found (material art/materials/no_trans_ao.xml) ERROR: Model 'art/meshes/props/box' has no UV1 set. shaderprogram.cpp(942): Assertion failed: "(m_StreamFlags & ~m_ValidStreams) == 0" Exception levée : violation d'accès en lecture.
To reproduce, use the box.xml actor and set its material to no_trans_ao.xml after placing it in Atlas.
It seems to only crash in Atlas.
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