Opened 3 years ago

Closed 3 years ago

#6059 closed defect (invalid)

Crash on Intel GPU with GLSL

Reported by: Jj Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Vladislav Belov Patch:

Description (last modified by Stan)

Attachments (3)

crashlog.txt (15.2 KB ) - added by Jj 3 years ago.
the crash logs
crashlog.dmp (102.9 KB ) - added by Štěpán Škorpil 3 years ago.
crashlog.2.txt (11.1 KB ) - added by Štěpán Škorpil 3 years ago.

Download all attachments as: .zip

Change History (9)

by Jj, 3 years ago

Attachment: crashlog.txt added

the crash logs

comment:1 by Silier, 3 years ago

Milestone: BacklogAlpha 25

hello, did you have previous version installed? can you please check your user.cfg file if it has this line mod.enabledmods = "mod public" also could you try to delete cache manually? you will find paths here: https://trac.wildfiregames.com/wiki/GameDataPaths#Windows

does the crash not produce crashlog files by any chance? they would be most helpful.

thank you

by Štěpán Škorpil, 3 years ago

Attachment: crashlog.dmp added

by Štěpán Škorpil, 3 years ago

Attachment: crashlog.2.txt added

comment:2 by Štěpán Škorpil, 3 years ago

Hello, I made a fresh install of version alpha 24 to my sisters laptop and it crashed with the same error. The game was in all default settings, just installed and started actual gameplay. (Sadly, this was sister's first impresion of the game.)

I attached crashlogs and hope for quick fix. Thank you for the effort, the game is really great.

comment:3 by Stan, 3 years ago

Cc: Vladislav Belov added
Description: modified (diff)
Priority: Should HaveRelease Blocker
Summary: Just crashing w 0adCrash on Intel GPU with GLSL

CallStack

>	ig9icd32.dll!63d96c7d()	Inconnu
 	ig9icd32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour ig9icd32.dll]	Inconnu
 	ig9icd32.dll!6381f06b()	Inconnu
 	ig9icd32.dll!63effd5d()	Inconnu
 	ig9icd32.dll!63ff52f8()	Inconnu
 	pyrogenesis.exe!CShaderProgramGLSL::Bind() Ligne 515	C++
 	pyrogenesis.exe!CShaderProgramGLSL::Link() Ligne 390	C++
 	pyrogenesis.exe!CShaderProgramGLSL::Reload() Ligne 494	C++
 	pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x006e20e4, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program={...}) Ligne 272	C++
 	pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x006e20e4, const CShaderDefines & defines) Ligne 69	C++
 	pyrogenesis.exe!`anonymous namespace'::GetOverlayLineShader(const CShaderDefines & defines) Ligne 53	C++
 	pyrogenesis.exe!OverlayRenderer::RenderTexturedOverlayLines() Ligne 448	C++
 	pyrogenesis.exe!OverlayRenderer::RenderOverlaysAfterWater() Ligne 425	C++
 	pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Ligne 1399	C++
 	pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Ligne 1714	C++
 	pyrogenesis.exe!CGameView::Render() Ligne 240	C++
 	pyrogenesis.exe!Render() Ligne 240	C++
 	pyrogenesis.exe!CGame::ReallyStartGame() Ligne 319	C++
 	pyrogenesis.exe!ProgressiveLoad() Ligne 309	C++
 	pyrogenesis.exe!Frame() Ligne 394	C++
 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00e2fa98) Ligne 692	C++
 	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00e2fa98) Ligne 743	C++
 	pyrogenesis.exe!___delayLoadHelper2@8
()	C
 	[Cadre en ligne] pyrogenesis.exe!invoke_main() Ligne 90	C++
 	pyrogenesis.exe!__scrt_common_main_seh() Ligne 288	C++
 	pyrogenesis.exe!CallStartupWithinTryBlock() Ligne 365	C++
 	kernel32.dll!773cfa29()	Inconnu
 	ntdll.dll!77517c7e()	Inconnu
 	ntdll.dll!77517c4e()	Inconnu

comment:4 by Silier, 3 years ago

hello, please disable glsl in game options in graphic section, then start the match.

comment:5 by Štěpán Škorpil, 3 years ago

Thank you, it worked.

comment:6 by wraitii, 3 years ago

Milestone: Alpha 25
Priority: Release BlockerShould Have
Resolution: invalid
Status: newclosed
Note: See TracTickets for help on using tickets.