Opened 3 years ago

Last modified 16 months ago

#6122 new enhancement

Packing as tristate.

Reported by: Freagarach Owned by:
Priority: If Time Permits Milestone: Backlog
Component: Simulation Keywords:
Cc: Patch:

Description

Currently there is no obvious visual indicator that an entity is (un)packing (there is that bar, I know). It might be nice to have packing as a tri-state.

You have your packed entity, it transforms into a unpacking entity and when that finishes it transforms into a unpacked entity.

While at it, one could make it such that canceling the (un)pack takes the time it already took to get back to its previous state.

Change History (3)

comment:1 by Stan, 3 years ago

Milestone: Alpha 25Alpha 26

comment:2 by Stan, 2 years ago

Milestone: Alpha 26Alpha 27

Unlikely to get done for A26

comment:3 by Freagarach, 16 months ago

Milestone: Alpha 27Backlog

Pushing back.

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