Opened 3 years ago
Closed 3 years ago
#6161 closed enhancement (duplicate)
Implement a "Go to turn" method for the replay system
Reported by: | Laurenz Reinthaler | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | UI & Simulation | Keywords: | replay simulation |
Cc: | Laurenz Reinthaler | Patch: |
Description
Currently wanting to relive an epic moment of a past game can be a pain in the ass. If you want to get to a specific turn you have to select 20x speed and then just wait until you get there. You may even accidentally get past that moment and have to do the process all over again.
Looking at the code, it seems that in a replay turns are played after another(?) and there is probably no way to immediately jump to a specific turn(?). If this is so, one way would be to go trough all the turns at an insane speed until you get to the desired moment. This is presumably performance heavy, but I don't see another way right now.
I'm quite new to this project, so I hope I am not missing something. Please let me know if I stated something wrong!
Change History (1)
comment:1 by , 3 years ago
Milestone: | Backlog |
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Resolution: | → duplicate |
Status: | new → closed |
This is a duplication of an existing ticket.