Opened 3 years ago
Last modified 16 months ago
#6174 new defect
Conquest structures/units should exclude not conquest critical entities like conquest does — at Version 1
Reported by: | Silier | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | simple |
Cc: | Patch: |
Description (last modified by )
It is a bit annoying to have to destroy every field and structure which cannot train or defend. Same goes for conquest units, it should not be required to kill all traiders or healers to win the game.
Change History (1)
comment:1 by , 3 years ago
Description: | modified (diff) |
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Priority: | Release Blocker → Should Have |
Summary: | Conquest critical units and structures is using wrong class matches → Conquest structures/units should exclude not conquest critical entities like conquest does |
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