Opened 3 years ago

Last modified 16 months ago

#6174 new defect

Conquest structures/units should exclude not conquest critical entities like conquest does — at Version 1

Reported by: Silier Owned by:
Priority: Should Have Milestone: Backlog
Component: Simulation Keywords: simple
Cc: Patch:

Description (last modified by Silier)

It is a bit annoying to have to destroy every field and structure which cannot train or defend. Same goes for conquest units, it should not be required to kill all traiders or healers to win the game.

Change History (1)

comment:1 by Silier, 3 years ago

Description: modified (diff)
Priority: Release BlockerShould Have
Summary: Conquest critical units and structures is using wrong class matchesConquest structures/units should exclude not conquest critical entities like conquest does
Note: See TracTickets for help on using tickets.