Opened 14 years ago

Closed 13 years ago

#620 closed defect (fixed)

When one player quits multiplayer, all players are forced to leave

Reported by: Kieran P Owned by: Philip Taylor
Priority: Must Have Milestone: Alpha 3
Component: Core engine Keywords:
Cc: Patch:

Description

When Michael, Brian and myself played, and Michael quit at the end, I was forced to leave, and then Brian after me. Obviously it'd be nice to be able to return to the game, to continue playing with the other person, and the person who left should have their units set to null player (idle/lifeless).

Change History (2)

comment:1 by Kieran P, 14 years ago

Milestone: OS Alpha 2OS Alpha 3

Pushing back to Alpha 3 due to time constraints and complexity.

comment:2 by philip, 13 years ago

Resolution: fixed
Status: newclosed

(In [8525]) Allow continuing playing when a client leaves a multiplayer game (fixes #620). Fix multiplayer autostart. Make NETTURN_LOG syntax differently ugly.

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