#6252 closed defect (fixed)
Catapults unpack when they are not on range
Reported by: | tuxayo | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 26 |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
In the attached replay.
- from 28:20
- I order catapults to attack a tower. They move forward. Start unpacking.
- I see it's a bit out of the radius but I think it's just a bit wrong. (I heard towers shoot more far)
- But they don't attack.
- I order them again to attack. No attack happens nor unpacking to move forward.
- 29:25
- I order them to move a bit forward and re attack. This time they can fire.
place: top of blue player territory. Limit between blue and red teritory, the 4 catapults.
0ad a25 dev version, in my case rev 25820
Attachments (1)
Change History (9)
by , 3 years ago
Attachment: | 2021-07-11_0002.tar.xz added |
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comment:1 by , 3 years ago
Description: | modified (diff) |
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comment:2 by , 3 years ago
Component: | Core engine → Simulation |
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Milestone: | Backlog → Alpha 26 |
comment:3 by , 3 years ago
comment:4 by , 2 years ago
Milestone: | Alpha 26 → Backlog |
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comment:6 by , 15 months ago
Milestone: | Backlog |
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Resolution: | → fixed |
Status: | new → closed |
- please reopen if it still occurs, but the problem might have been fixed with [26703]
- milestone was
unset
as there is no option to selectAlpha 26
from the dropdown and closed tickets on theBacklog
are forbidden
comment:7 by , 15 months ago
Milestone: | → Alpha 26 |
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Sounds like a problem with the UnitAI range checks.