Opened 3 years ago

Closed 15 months ago

Last modified 15 months ago

#6252 closed defect (fixed)

Catapults unpack when they are not on range

Reported by: tuxayo Owned by:
Priority: Should Have Milestone: Alpha 26
Component: Simulation Keywords:
Cc: Patch:

Description (last modified by tuxayo)

In the attached replay.

  • from 28:20
  • I order catapults to attack a tower. They move forward. Start unpacking.
  • I see it's a bit out of the radius but I think it's just a bit wrong. (I heard towers shoot more far)
  • But they don't attack.
  • I order them again to attack. No attack happens nor unpacking to move forward.
  • 29:25
  • I order them to move a bit forward and re attack. This time they can fire.

place: top of blue player territory. Limit between blue and red teritory, the 4 catapults.

0ad a25 dev version, in my case rev 25820

Attachments (1)

2021-07-11_0002.tar.xz (69.3 KB ) - added by tuxayo 3 years ago.

Download all attachments as: .zip

Change History (9)

by tuxayo, 3 years ago

Attachment: 2021-07-11_0002.tar.xz added

comment:1 by tuxayo, 3 years ago

Description: modified (diff)

comment:2 by Silier, 3 years ago

Component: Core engineSimulation
Milestone: BacklogAlpha 26

comment:3 by Freagarach, 3 years ago

Sounds like a problem with the UnitAI range checks.

comment:4 by Freagarach, 2 years ago

Milestone: Alpha 26Backlog

comment:5 by phosit, 21 months ago

Is this fixed with [26703]?

comment:6 by Langbart, 15 months ago

Milestone: Backlog
Resolution: fixed
Status: newclosed
  • please reopen if it still occurs, but the problem might have been fixed with [26703]
  • milestone was unset as there is no option to select Alpha 26 from the dropdown and closed tickets on the Backlog are forbidden

comment:7 by Freagarach, 15 months ago

Milestone: Alpha 26

comment:8 by tuxayo, 15 months ago

Thanks a lot :) I'll try catapults next time I mess with the AI.

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