Opened 3 years ago

Last modified 14 months ago

#6278 new enhancement

Auto-queue doesn't play well with corrals.

Reported by: nani Owned by:
Priority: Must Have Milestone: Backlog
Component: Simulation Keywords: corral auto-queue
Cc: Patch:

Description

If you want to auto-queue corral production there are currently multiple problems that make it more of a pain than to actually manually produce by hand.

1) Corral production now is limited to 50 max -> If auto-queue can't produce more it self-disables -> Have to manually search for the unknown corral that stopped producing and manually enable again "auto-queue"

2) Corral has no enough food to produce new cattle-> Auto-queue self-disables  -> Have to manually search for the unknown corral that stopped producing and manually enable again "auto-queue"

This happens all the time, making it useless and more annoying than anything else.

Change History (6)

in reply to:  description comment:1 by Freagarach, 3 years ago

The self-disabling is intended: https://code.wildfiregames.com/D4144

This also disables the autoqueue if e.g. resources aren't available - it seems better given this otherwise changes the queue.

One can argue that this isn't desired.

comment:2 by Feldfeld, 3 years ago

I managed to do corral booms with autoqueue which rivalized with using fields. I'm not saying autoqueue is perfect for this task but it is definitely possible to use corrals with it. Here are some tips that could maybe help you:

  • always train the largest 300f animal in the corral. It is the most efficient train-time wise, which consequently have you need fewer corrals for the same food production. That also helps to find the corral that stopped producing. It also helps with the max production problem.
  • 1 corral training largest animal has the production of ~1.35 to 1.4 cav
  • place the corral quite close to dropsite and leaving just enough space for cavalry to conveniently move around. Any more space can result to loss of efficiency.

Corral boom has always been quite hard to pull off due to animals costing half the food they produce. It took myself a few tries to make a proper build order and finding a competitively viable boom with it. I can only imagine how hard it would be to other players.

comment:3 by phosit, 2 years ago

I think the unit limit should be treated like the population cap: The production pauses if there isn't enought.

This would be a change to general queueing not autoqueue and would also affect heroes.

comment:4 by Freagarach, 2 years ago

Milestone: Alpha 26Backlog

comment:5 by phosit, 14 months ago

#6743 Is much of the same issue: The auto queue does get disabled when the unit limit is reached. Are there units other than corrals and heroes which have a limit?

in reply to:  5 comment:6 by marder, 14 months ago

Replying to phosit:

#6743 Is much of the same issue: The auto queue does get disabled when the unit limit is reached. Are there units other than corrals and heroes which have a limit?

war dogs

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