Opened 3 years ago

Last modified 2 years ago

#6315 new enhancement

Help improving GUI to show which structures are needed to proceed to next phase

Reported by: Ceres Owned by:
Priority: Nice to Have Milestone: Backlog
Component: UI – In-game Keywords:
Cc: Ceres Patch:

Description

This was started because if this: https://wildfiregames.com/forum/topic/54920-couldnt-find-building-missing-to-get-p3/

Whereas the tooltips say e.g.:

Requires five Village Structures. Remaining: 5 entities of class Village

(similarly to progress to phase III)

It is not immediately clear which are these structures (without going to the techtree or knowing by heart).

Maybe we can provide this information in form of little icons for the missing structures in the tooltip or in another (empty) space?

Since this is my first ticket, please accept my apologies if I have not filled in everything correctly. Please feel free to amend and also to decline this proposal if you think it's not worth the effort. I'm willing to contribute to coding, though. And will then ask you many questions, if you don't mind. ;-)

Attachments (1)

proposal.jpg (217.2 KB ) - added by Langbart 3 years ago.

Download all attachments as: .zip

Change History (6)

comment:1 by Freagarach, 3 years ago

Keywords: GUI removed

You've filled it in correctly. :)

The tooltips already show the class of a structure?

comment:2 by Langbart, 3 years ago

marder has created a proposal, that might be inspired by AOE4. The usage of spaces to distinguish between phases and military/economic structures is brilliant.

by Langbart, 3 years ago

Attachment: proposal.jpg added

comment:3 by Ceres, 3 years ago

@langbart @marder @stan @freagarach and other interested developers and contributors

I like this proposal (to separate phases I, II, and III by gaps) very much. Thanks for sharing this idea! :)

Could this be done dynamically? I.e., if the definitions which buildings/structures are needed to progress to phase II and III change, this should (ideally) automatically re-group the icons. Do you agree?

Where can I find what is needed to progress to the next phase?

comment:4 by Ceres, 3 years ago

@Freagarach

You asked:

The tooltips already show the class of a structure?

Yes, e.g.:

  • House, Classes: Civic, Village, House
  • Storehouse, Classes: Economic, Village, Storehouse

The CC tooltip says for phase II:

Requires five Village Structures. Remaining: 5 entities of class Village

It is not immediately obvious which structures are needed for phase II without hovering over each structure icon and reading its classes. Therefore, some visual differentiation could be of added value, I guess. What do you think?

comment:5 by Freagarach, 2 years ago

Milestone: Alpha 26Backlog
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