Opened 3 years ago
Last modified 16 months ago
#6353 new enhancement
Limit the number of builders for a structure
Reported by: | Langbart | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Only 8 units can chop wood on a tree, as it is defined in the template_gaia_tree.xml file via <MaxGatherers>8</MaxGatherers>
.
I would like to see the same restriction for building structures.
Why?
In the following GIF, you see 25 women who are ordered to build a palisade. They all go to the very first palisade instead of spreading out evenly.
Attachments (1)
Change History (7)
by , 3 years ago
Attachment: | palisade.gif added |
---|
comment:1 by , 3 years ago
Description: | modified (diff) |
---|
comment:2 by , 3 years ago
Component: | UI – In-game → Simulation |
---|
follow-up: 4 comment:3 by , 3 years ago
comment:4 by , 3 years ago
Replying to Freagarach:
What we want is probably not to limit the builders, but to spread them evenly over the whole wall. (Like in AoE-II, IIRC?)
For the one interested: See the
Commands.js
-helper in the functionTryConstructWall
.
This also happens when I place many small Mauryan
houses around my Civic Center. The number at which an additional builder no longer contributes substantially to a reduction in construction time should be the limiting factor. Perhaps the size of the construction site should also be taken into account so that the units do not interfere with the progress of other builders.
A palisade (700) has almost as many HP points as a Mauryan house (800), but it should only allow 5 builders, while the number for the house can be higher because of the larger footprint.
What we want is probably not to limit the builders, but to spread them evenly over the whole wall. (Like in AoE-II, IIRC?)
For the one interested: See the
Commands.js
-helper in the functionTryConstructWall
.