Opened 2 years ago
Last modified 16 months ago
#6413 new defect
Relic spawns inside forest
Reported by: | Salesome | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Maps | Keywords: | relic |
Cc: | Patch: |
Description
In team games, I noticed that sometimes, relics spawn inside forests, i.e. inside trees where they are trapped.
This happened to me twice on different maps (Deep Forest and another one I can't remember). They can be chopped free, I guess, as a workaround.
However, the random map generation code should place the relics after forests are generated and/or account for passability when placing them.
Change History (4)
comment:1 by , 2 years ago
Priority: | Should Have → Nice to Have |
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comment:2 by , 2 years ago
Related to #5858
This is basically the same problem with entity placement inside trees on map generation.
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Catafalques are placed last, and are placed next to GAIA objects. I indeed don't think we account for passability.