Opened 2 years ago
Closed 2 years ago
#6425 closed enhancement (fixed)
Belgian bog tree stump problem
Reported by: | Langbart | Owned by: | |
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Priority: | If Time Permits | Milestone: | Alpha 26 |
Component: | Maps | Keywords: | |
Cc: | Patch: | Phab:D4464 |
Description
The map Belgian Bog (2)
was updated with [25560], since then it has some tree stumps
in the forest, if you build a structure over it, it looks like the picture below.
to reproduce
- Start the map
Belgian Bog
as player1
~/0ad/binaries/system/pyrogenesis -conf=mod.enabledmods:"mod public" -quickstart -autostart="skirmishes/belgian_bog_2p"
- Move the camera to the north-east, at the first forest line are the tree stumps.
- Cut down the trees that cover the stumps and build something on top of them.
file
The actor is called temperate_dead_forest.xml
.
Selectable in Atlas by holding down the Alt
key.
possible solution
[15:35:24] elexis for the baumstumpf case one either has to live with the graphic bug, or remove the actors, or replace the actors with smaller ones, or introduce a template with the same actor that has wood and can be gathered from and obstructs placement
Attachments (2)
Change History (5)
by , 2 years ago
Attachment: | belgian_bog_2p_tree_stump_atlas.jpg added |
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by , 2 years ago
Attachment: | belgian_bog_2p_tree_stump.jpg added |
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comment:1 by , 2 years ago
comment:2 by , 2 years ago
Patch: | → Phab:D4464 |
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comment:3 by , 2 years ago
Resolution: | → fixed |
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Status: | new → closed |
[26278] Remove temperate_dead_forest actor from maps, as we have to no way to remove actors when placing buildings.
Differential Revision: https://code.wildfiregames.com/D4464
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The problem is just sitting in two files and I would just remove the actor, will talk to @wow.