Changes between Version 4 and Version 10 of Ticket #6503


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Timestamp:
May 25, 2022, 7:53:48 AM (2 years ago)
Author:
marder
Comment:

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  • Ticket #6503

    • Property Component UI – In-gameArt & Animation
  • Ticket #6503 – Description

    v4 v10  
    1 === Two issues
    2 * Attack
    3 IRC 0ad-dev [https://irclogs.wildfiregames.com/%230ad-dev/2022-04-19-QuakeNet-%230ad-dev.log 29/Apr/22]
    4 > 18:26 < phosit> It looks weird if the siege towers of Han Chinese attack: The lances stab even if the tower is far away from the enemy\\
    5 > 18:28 < phosit> looks like attack_ranged animation is just a placeholder?
    6 See GIF below, the tower is manned by women and does not shoot any arrows, the moving spears give the false impression that it is some kind of deadly weapon even though it is completely harmless.
    7 [[Image(towergif.gif, 600px, center)]]
     1=== Two issues ===
     2 * ~~Attack~~
    83
    9 * Garrison flag
    10 It is a bit short.
    11 [[Image(short_flag.jpg, 600px, center)]]
    12 Flag hides when the tower is idle, see GIF below.
    13 [[Image(flag.gif, 600px, center)]]
     4~~IRC 0ad-dev [https://irclogs.wildfiregames.com/%230ad-dev/2022-04-19-QuakeNet-%230ad-dev.log 29/Apr/22]~~
     5
     6> ~~ 18:26 < phosit> It looks weird if the siege towers of Han Chinese attack: The lances stab even if the tower is far away from the enemy\\ 18:28 < phosit> looks like attack_ranged animation is just a placeholder?~~
     7
     8~~See GIF below, the tower is manned by women and does not shoot any arrows, the moving spears give the false impression that it is some kind of deadly weapon even though it is completely harmless. [[Image(towergif.gif, 600px, center)]]~~
     9
     10 * Garrison flag
     11
     12It is a bit short. [[Image(short_flag.jpg, 600px, center)]] ~~Flag hides when the tower is idle, see GIF below. [[Image(flag.gif, 600px, center)]]~~