Opened 2 years ago
Last modified 16 months ago
#6522 new defect
Units acceleration hovercraft edge case
Reported by: | marder | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
replace UnitMotion with the following in template_unit_siege
<UnitMotion> <PassabilityClass>large</PassabilityClass> <RunMultiplier>1</RunMultiplier> <InstantTurnAngle>10</InstantTurnAngle> <Acceleration op="mul">0.05</Acceleration> <Weight op="mul">5.0</Weight> </UnitMotion>
start a game, build a ram and then let it do a 180° turn.
You will notice the it will immediately turn around, but still slowly decelerate in the wrong direction, come to a halt and then slowly re-accelerate in the correct direction.
This seems inconsistent with other turning/ acceleration behavior.
Do note that this is not a bug that you will notice in the unmodified game, as there is no unit with a disabled InstantTurnAngle. It also only happens on a 180 turn.
See this video for another example: https://code.wildfiregames.com/file/data/mo5pwjnho2m2trv43ezt/PHID-FILE-ocpmhdmkiy55ujjms7pn/0_A.D._2022-08-15_18-51-31.mp4
Change History (5)
comment:1 by , 2 years ago
Description: | modified (diff) |
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comment:2 by , 2 years ago
Description: | modified (diff) |
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comment:3 by , 2 years ago
Milestone: | Alpha 26 → Alpha 27 |
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Priority: | If Time Permits → Should Have |
comment:4 by , 21 months ago
Description: | modified (diff) |
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comment:5 by , 16 months ago
Milestone: | Alpha 27 → Backlog |
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Pushing back.