Opened 2 years ago

Last modified 2 years ago

#6559 closed defect

Problem: rice as a food subtype — at Version 1

Reported by: Langbart Owned by:
Priority: Should Have Milestone: Alpha 26
Component: Simulation Keywords:
Cc: Patch:

Description (last modified by Langbart)

Gurken Khan pointed out a rice issue

Yeah, no. I hereby petition rice to count as vegetarian! ;)

food.json lists rice as a subtype

Line 
6 "subtypes": {
7 "fish": "Fish",
8 "fruit": "Fruit",
9 "grain": "Grain",
10 "meat": "Meat",
11 "rice": "Rice"
12 },
13 "properties": [
14 "barterable",

The issue was pointed out by Nescio0 with commit ​498061f (16/Jul/20).

Don't introduce rice resource subtype:

  • This is not compatible with the public mod.
  • Making it only available to Han China means their fields are useless when captured by other civs, whereas the reverse is not true.
  • food.grain does not represent only wheat, but also other grains:cereals (e.g. barley, oats, rye, spelt, sorghum, millet, maize, and yes, rice) ...

In a later commit (​de1bd77 (25/Sep/21)) it was reintroduced and later folded into the main game.

related discussion

IRC 0ad-dev 16/May/22

12:09 < marder> do we really need a food.rice resource for the han?
[...]
13:09 <@Stan> @tell marder it was justified since rice fields are smaller iirc

forum threads

Change History (1)

comment:1 by Langbart, 2 years ago

Description: modified (diff)
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