Changes between Version 2 and Version 6 of Ticket #6593


Ignore:
Timestamp:
Jul 19, 2022, 11:08:40 AM (22 months ago)
Author:
Langbart
Comment:

Replying to Vladislav Belov:

Replying to Langbart:

adding bisect number [26859].

The commit code doesn't depend on resolution. If it's the reason it should behave the same for various resolutions.

I undid all the code changes from [26859] and compiled, when I tested, the slowdown was not observed. I am very certain that the issue came with [26859].
PS: Added two notes to the ticket description regarding FPS and render backend under observations.

macOS

The ticket might be related to #6193 (1/Jun/21). See related IRC 0ad-dev discussion 1/Jun/21 about #6193.

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #6593 – Description

    v2 v6  
    11=== Issue
    2 When playing a random map with the default settings applied in full screen everything felt very slow, like walking through mud. Performance was better in window mode.
     2When playing a specific random map with the default settings applied in full screen everything felt very slow, like walking through mud. Performance was better in window mode.
    33
    44=== to reproduce
     
    1111
    1212=== observations
    13 * After reducing the `materialmgr.quality` value from `10` to `1` the performance is ~~much better~~ less bad.
     13* After only reducing the `materialmgr.quality` value from `10` to `1` the performance is ~~much better~~ less bad.
     14* When only lowering the `adaptivefps.session` from `60` to `20` as mentioned in #6193 the slowdown is **not** noticeable between full screen and window mode.
     15* When only switching from `OpenGL` to `OpenGL ARB` the slowdown is **not** noticeable.
    1416
    1517=== bisect