Opened 15 months ago
#6741 new defect
Larger units may end up in an endless movement loop if they cannot reach their destination
Reported by: | Langbart | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 27 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
The ticket description for #6735 was too specific for a single entity, so this ticket was created.
one way to reproduce
- start a map with any civ, e.g.
Han
orRome
- enter
gift from the gods
- build a
siege workshop
and set a rally point a bit further away with lots of space around - now build a
wonder
over the rally point of thesiege workshop
- start making some
siege
, for examplecatapults
- notice that units often get stuck and/or end up in a frantic behavior
- minimal replay with changeset [27543]
reproducible
- A23b gif (no issues)
- A24b gif (little stuck)
- A25b gif (stuck and unit pushing at play)
- A26 gif (stuck and unit pushing at play)
bisect
(none)
expected behavior
- If you have trouble finding your place, don't do this hectic dance!
Attachments (8)
Change History (8)
by , 15 months ago
by , 15 months ago
by , 15 months ago
by , 15 months ago
by , 15 months ago
by , 15 months ago
Attachment: | commands.txt added |
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by , 15 months ago
by , 15 months ago
Attachment: | frantic.gif added |
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