Opened 8 months ago
Last modified 8 months ago
#6871 new enhancement
maximum game duration
Reported by: | abian | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 27 |
Component: | UI & Simulation | Keywords: | |
Cc: | abian | Patch: |
Description (last modified by )
It would be nice to be able to set a maximum duration for a game. If victory has not been achieved within the time limit, the player(s) with the best status (which will have to be quantified) automatically win(s).
- Open Q: How to quantify which player wins when the time is up?
- Open Q: What to do in case of equal score?
Change History (3)
follow-up: 2 comment:1 by , 8 months ago
comment:2 by , 8 months ago
Replying to phosit:
Is the score a good approximation who would win? (Sometimes player with lower score win)
Good point! If the victory conditions are only by wonder or by capture of relics, one could consider that the player with the most wonders/relics wins (and, when equal, we can consider the total score). For the other victory conditions, or combinations of wonder/relic with other conditions, I think the fairest would be a victory by overall score. If it often happens that players win by conquest having lower scores, then maybe we should improve the calculation of the total scores, but it does seem fair to me to consider as many variables as possible for that victory.
comment:3 by , 8 months ago
Description: | modified (diff) |
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Wait a second and check it again.
Is the score a good approximation who would win? (Sometimes player with lower score win)