Opened 6 weeks ago
Last modified 6 weeks ago
#6937 new defect
Vulkan crash when spir-v shaders are missing
Reported by: | Itms | Owned by: | |
---|---|---|---|
Priority: | Release Blocker | Milestone: | Alpha 27 |
Component: | Core engine | Keywords: | |
Cc: | Vladislav Belov | Patch: |
Description (last modified by )
When the shaders are missing (in my case, because I made a silly mistake in generating the nightly-build from the git PoC), the game crashes on startup.
This has the same severity as #6936, since users cannot fix the issue without at least enabling the spirv mod in user.cfg.
This should not happen anymore with the nightly-build, however, a user who enabled Vulkan in the nightly-build would get this crash when testing a build from the git repo. It will be easier for them to fix this by running the get-nightly-shaders script, but they should be instructed to do so without a crash.
Assertion failed: "0 <= pass && pass < static_cast<int>(m_Passes.size())" Location: shadertechnique.cpp:79 (CShaderTechnique::GetGraphicsPipelineState)
Attachments (3)
Change History (4)
by , 6 weeks ago
Attachment: | crashlog.txt added |
---|
by , 6 weeks ago
Attachment: | system_info.txt added |
---|
by , 6 weeks ago
Attachment: | userreport_hwdetect.txt added |
---|
comment:1 by , 6 weeks ago
Description: | modified (diff) |
---|---|
Summary: | Vulkan crash on Windows desktop (NVIDIA) → Vulkan crash when spir-v shaders are missing |
Woooops, this was actually a mistake when generating the nightly build. The crash should still be avoided.