Opened 18 years ago

Last modified 8 years ago

#69 closed enhancement

Enhance Multiplayer Experience — at Version 12

Reported by: Stuart Walpole Owned by:
Priority: Must Have Milestone: Alpha 19
Component: Network Keywords:
Cc: Patch:

Description (last modified by historic_bruno)

Latency Adjustment

Currently the networking code is hard-coded to a 200ms turn length, with commands scheduled for execution 2 turns ahead. This causes jerky motion if the RTT for any player is >200ms.

We ought to do some combination of dynamically adjusting the turn length (which allows fine-tuning and reduces simulation CPU load, but large values will result in very variable responsiveness depending on whether the player clicks near the start or end of a turn), and dynamically adjusting the number of turns ahead (which allows more consistent responsiveness, but is a coarse adjustment).

Player disconnections

I believe if a non-host player is disconnected, it'll display a message already, saying the player left?

However, if a client does not hear from a host for ~5 seconds, it should display a "waiting for host" message to the player (with an "exit game" button on it), and then either go back to normal or go to the "connection lost" message on network timeout.

Auto-Reconnect

If a player is kicked, allow them to try to reconnect via a button (in the case where their (the players) internet was cut off, but the host is still running the game, and the player rejoins the same I.P. and takes control of their units).

Observer Mode

Players who can join a game, but don't have a civ to play (full or doesn't want to play), can just watch (like a real-time Replay).

They get full view of the map (no SoD or FoW). Sometimes called 'God Mode'.

Change History (12)

comment:1 by (none), 14 years ago

Milestone: Advanced Multiplayer Demo

Milestone Advanced Multiplayer Demo deleted

comment:2 by Andrew, 14 years ago

Milestone: Backlog
Owner: set to Andrew

comment:3 by Сергей, 14 years ago

Milestone: BacklogAlpha 4

comment:4 by historic_bruno, 13 years ago

Owner: Andrew removed

comment:5 by Kieran P, 13 years ago

Description: modified (diff)
Priority: majorcritical
Summary: Network - AdvancedEnhance Multiplayer Experience
Type: taskenhancement

comment:6 by Kieran P, 13 years ago

Milestone: Alpha 4Alpha 5

comment:7 by Kieran P, 13 years ago

Milestone: Alpha 5Alpha 6

comment:8 by Kieran P, 13 years ago

Milestone: Alpha 6Alpha 7

comment:9 by Kieran P, 13 years ago

Milestone: Alpha 7Backlog

comment:10 by historic_bruno, 13 years ago

How about ping/latency indicator in setup and also in-game, to help identify slow connections and players.

comment:11 by Cruz, 12 years ago

"Auto-reconnect"

Or how about having the last IP automatically filled when going into multiplayer mode, or even the ability to 'bookmark' different IPs?

comment:12 by historic_bruno, 12 years ago

Description: modified (diff)
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