#744 closed enhancement (fixed)
[PATCH] Button "Find idle workers"
Reported by: | veprbl | Owned by: | |
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Priority: | If Time Permits | Milestone: | Alpha 5 |
Component: | Core engine | Keywords: | gui |
Cc: | Patch: |
Description
- Better button placement
- Try to look for the nearest free worker
- Display idle female citizens count on the button
- Interface which displays all idle workers
Attachments (2)
Change History (13)
by , 13 years ago
Attachment: | free_worker-27-02-2011.diff added |
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by , 13 years ago
Attachment: | free_worker-28-02-2011.diff added |
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comment:1 by , 13 years ago
Milestone: | Backlog → Alpha 5 |
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comment:2 by , 13 years ago
Keywords: | review added |
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comment:3 by , 13 years ago
comment:4 by , 13 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:5 by , 13 years ago
Hmm, I actually think it is pretty irritating :P It might be a nice feature if it would stop following the unit once you clicked on something else though and not have to move the camera.
comment:6 by , 13 years ago
Agreed. If you click on something else, it stops the follow. The button itself is kinda ugly and in a bad location. Personally, I'd make all maps round, and use the space around the map circle to place 4 buttons.
Other than that though, and combined with silhouettes, no more lost units! It's great!
follow-up: 9 comment:8 by , 13 years ago
Not sure if I should open a new ticket for this or what, but it would be nice to be able to find all idle units. My suggestion would be to group them like this: "Idle Warriors" (heroes, super units, siege, war ships), Idle Citizen Soldiers, Idle Support Units (female citizens, healers, traders, fishing ships, trade ships). Not sure about how to graphically represent it the best way, but it would work good with the keys: , . - (,=warriors; .=citizen soldiers; -=support units). Thoughts?
comment:9 by , 13 years ago
Replying to feneur:
Not sure if I should open a new ticket for this
You should, else the suggestion will almost certainly get lost :-)
comment:11 by , 8 years ago
Keywords: | review removed |
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Thanks for this, and sorry for being slow at reviewing it. I just made some minor changes:
FindIdleWorker(0)
every frame to figure out whether there are any, without affecting the selection state).CameraFollow
instead ofSetCameraTarget
, since I think it's nice to keep focus on the unit once you order it to move, unless people find that really irritating. (AlsoSetCameraTarget
didn't work if the camera was rotated.)