Opened 13 years ago
Last modified 8 years ago
#773 closed defect
[PATCH] Groups — at Version 5
Reported by: | Badmadblacksad | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 5 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
- Create groups (Ctrl+number)
- Add to group (Shift+number)
- Select group (number or click on icons)
- A unit can only be a member of a single group
copy this image in binaries/data/mods/public/art/textures/ui/session/icons/sheets/groups.png (created with binaries/data/mods/public/art/textures/ui/session/icons/single/group[0-9].png)
On my computer I had to replace hotkey.selection.group.[0-9] with hotkey.selection.group.Num[0-9] in the file binaries/data/config/default.cfg. I've got a french keyboard. Don't know if it will work for you.
TODO :
- double click / double press on a key : snap
- maybe some art related stuff ;)
Change History (6)
by , 13 years ago
Attachment: | groups-v08-04-2011.diff added |
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comment:1 by , 13 years ago
Milestone: | Backlog → Alpha 6 |
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Summary: | Groups → [PATCH] Groups |
comment:2 by , 13 years ago
Milestone: | Alpha 6 → Alpha 5 |
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comment:3 by , 13 years ago
Creating and selecting a group seems to work.
I can't seem to add to a group, pressing Alt+number only brings up the original grouping for me.
Not sure how much I like the group icons being permanently shown, but others may have different opinions on that. I can see how they would be useful.
I think there should be some indication of which group a selected unit is in, perhaps showing an icon on the details panel? (although it looks like the "group" icon is already in use to show how many units are in a selection, maybe an artist will need to come up with another design :))
comment:4 by , 13 years ago
hum.. it's a mistake in the description : press Shift+number to add a unit to a group.
Alt+number do nothing right now, but it will select a group and follow it (center the camera on its first unit) if you replace
//@todo snap
with
Engine.CameraFollow(toSelect[0]);
in the file binaries/data/mods/public/gui/session/input.js, line 1103. don't think it worth a new diff :)
comment:5 by , 13 years ago
Description: | modified (diff) |
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Moving to alpha 5. If the code is finished and works well, and Philip gets time to review before release and commit it, I don't see a reason why it couldn't be in A5.