#79 closed task (fixed)
VFS: support for creating dirs
Reported by: | Jan Wassenberg | Owned by: | Jan Wassenberg |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
VFS requires a bit of work so it can create real directories when files are written to not-yet-existing dirs. This is needed for the XMB move, because they no longer reside in the game's data dirs that are sure to exist anyway.
Change History (3)
comment:1 by , 18 years ago
Owner: | set to |
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Status: | new → assigned |
comment:2 by , 18 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
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(In [3874]) FILE_WRITE_TO_MOD is now FILE_WRITE_TO_TARGET ERR_(FILE|PATH)_NOT_FOUND -> ERR_TNODE_NOT_FOUND, ERR_NOT_(FILE|DIR) -> ERR_TNODE_WRONG TYPE path_util:
file: add dir_create; move PosixFile definition here and provide accessor for fileio vfs: no longer automatically append slash; instead, make sure caller does vfs_mount:
vfs_tree:
wposix: get rid of weird PATH_MAX = 260 (Win32 weirdness)
TextureManager: remove no longer needed SupportedTextureFormats GameSetup, Xeromyces: setup XMB location to data/cache/mods/official/xmb Util: HardcodedErrorString now uses error_description_r VFSUtil, i18n: fixes for dir slash issue
Closes #79, #80