Opened 9 years ago

Closed 8 years ago

Last modified 11 days ago

#802 closed defect (fixed)

Blender animations messed up in-game

Reported by: Zaggy1024 Owned by:
Priority: Should Have Milestone: Alpha 8
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by elexis)

When an animation is exported from Blender into the game, sometimes the bones, when they're supposed to rotate just a small distance, rotate around 360 degrees to get to their intended orientation. This could be some sort of problem with the Blender exporter, but I tried importing the animations back into Blender, and they played correctly, so it seems more likely that it's a problem in the engine.

A set of animations for the lion, containing a couple broken ones: http://www.mediafire.com/?udi4a302f3g2j0y

Change History (6)

comment:1 Changed 8 years ago by Kieran P

Milestone: Alpha 6Backlog

comment:2 Changed 8 years ago by Zaggy1024

Resolution: fixed
Status: newclosed

comment:3 Changed 8 years ago by Kieran P

Milestone: BacklogAlpha 8

comment:4 Changed 8 years ago by historic_bruno

The solution is to use Blender 2.6 for better animation exporting. I believe wheel rotations are still a bit jerky?

comment:5 Changed 7 years ago by O.Davoodi

In 12756:

Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802

comment:6 Changed 11 days ago by elexis

Description: modified (diff)

#802 -> #812

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