Blender animations messed up in-game
|Reported by:||Zaggy1024||Owned by:|
|Priority:||Should Have||Milestone:||Alpha 8|
Description (last modified by )
When an animation is exported from Blender into the game, sometimes the bones, when they're supposed to rotate just a small distance, rotate around 360 degrees to get to their intended orientation. This could be some sort of problem with the Blender exporter, but I tried importing the animations back into Blender, and they played correctly, so it seems more likely that it's a problem in the engine.
A set of animations for the lion, containing a couple broken ones: http://www.mediafire.com/?udi4a302f3g2j0y