Opened 13 years ago

Closed 12 years ago

Last modified 4 years ago

#802 closed defect (fixed)

Blender animations messed up in-game

Reported by: Zaggy1024 Owned by:
Priority: Should Have Milestone: Alpha 8
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by elexis)

When an animation is exported from Blender into the game, sometimes the bones, when they're supposed to rotate just a small distance, rotate around 360 degrees to get to their intended orientation. This could be some sort of problem with the Blender exporter, but I tried importing the animations back into Blender, and they played correctly, so it seems more likely that it's a problem in the engine.

A set of animations for the lion, containing a couple broken ones: http://www.mediafire.com/?udi4a302f3g2j0y

Change History (6)

comment:1 by Kieran P, 13 years ago

Milestone: Alpha 6Backlog

comment:2 by Zaggy1024, 12 years ago

Resolution: fixed
Status: newclosed

comment:3 by Kieran P, 12 years ago

Milestone: BacklogAlpha 8

comment:4 by historic_bruno, 12 years ago

The solution is to use Blender 2.6 for better animation exporting. I believe wheel rotations are still a bit jerky?

comment:5 by O.Davoodi, 12 years ago

In 12756:

Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802

comment:6 by elexis, 4 years ago

Description: modified (diff)

#802 -> #812

Note: See TracTickets for help on using tickets.