Blender animations messed up in-game
When an animation is exported from Blender into the game, sometimes the bones, when they're supposed to rotate just a small distance, rotate around 360 degrees to get to their intended orientation. This could be some sort of problem with the Blender exporter, but I tried importing the animations back into Blender, and they played correctly, so it seems more likely that it's a problem in the engine.
A set of animations for the lion, containing a couple broken ones: http://www.mediafire.com/?udi4a302f3g2j0y
Change History
(6)
Milestone: |
Alpha 6 → Backlog
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Resolution: |
→ fixed
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Status: |
new → closed
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Milestone: |
Backlog → Alpha 8
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Description: |
modified (diff)
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The solution is to use Blender 2.6 for better animation exporting. I believe wheel rotations are still a bit jerky?