Opened 13 years ago
Last modified 4 years ago
#802 closed defect
Blender animations messed up in-game — at Initial Version
Reported by: | Zaggy1024 | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 8 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
When an animation is exported from Blender into the game, sometimes the bones, when they're supposed to rotate just a small distance, rotate around 360 degrees to get to their intended orientation. This could be some sort of problem with the Blender exporter, but I tried importing the animations back into Blender, and they played correctly, so it seems more likely that it's a problem in the engine.
A set of animations for the lion, containing a couple broken ones: http://www.mediafire.com/?udi4a302f3g2j0y
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