Opened 13 years ago
Last modified 4 years ago
#812 new enhancement
Add new options to game setup — at Version 9
Reported by: | historic_bruno | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | UI – Game setup | Keywords: | |
Cc: | Patch: |
Description (last modified by )
A few more options that are useful for game setup:
Speed - set game speed / simulation rate (dropdown: default, slow, medium, fast)Resources - set the starting resources for all players (dropdown: default, low, medium, high)Population - set max population for all players (dropdown: default, 50, 100, 150, 200, 300, ...)Difficulty - set AI difficulty (dropdown: easy, medium, hard, hardest)Player Color(#1580)- Starting phase / techs
- RMS advanced options: #4110
- Possibly let random maps control what settings are available to the user during setup (
change available map sizes or number of players) - Add advanced options (e.g. forest cover, water/land balance, resource placement)
- These could be specified in the corresponding JSON file.
- Possibly let random maps control what settings are available to the user during setup (
- AI advanced options
- Mode (aggressive, defensive, etc.) see #2550
- Could be defined in the same manner as RMS advanced options
Change History (9)
comment:1 by , 13 years ago
Description: | modified (diff) |
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comment:2 by , 13 years ago
comment:3 by , 12 years ago
Description: | modified (diff) |
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comment:4 by , 12 years ago
comment:5 by , 11 years ago
Description: | modified (diff) |
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Keywords: | setup game removed |
Game speed will be implemented with #785.
comment:6 by , 11 years ago
Description: | modified (diff) |
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comment:7 by , 10 years ago
Description: | modified (diff) |
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comment:8 by , 9 years ago
Description: | modified (diff) |
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comment:9 by , 7 years ago
Component: | Core engine → UI & Simulation |
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Description: | modified (diff) |
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Maybe AI difficulty/mode settings should be per AI player, rather than a single global setting that applies to all AIs. (Or maybe that'd complexify the UI too much in the common cases.)