Fix rendering of territory boundaries at sharp corners
— at Version 9
Territory boundaries look either slightly wrong (with overlapping quads) or utterly wrong (exploding in random directions) when they have very sharp corners. Need to fix it to either not have such sharp corners, or to render correctly in those cases.
Change History
(10)
Milestone: |
Alpha 7 → Alpha 8
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Priority: |
Should Have → Nice to Have
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Milestone: |
Alpha 8 → Alpha 9
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Milestone: |
Alpha 9 → Alpha 10
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Keywords: |
territories added
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Milestone: |
Alpha 10 → Backlog
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Description: |
modified (diff)
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Description: |
modified (diff)
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screenshot showing the defect will be better