Changes between Version 5 and Version 6 of Actor_Editor


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Timestamp:
Aug 8, 2012, 2:29:59 AM (12 years ago)
Author:
historic_bruno
Comment:

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  • Actor_Editor

    v5 v6  
    5050=== Texture editor ===
    5151
    52 With the addition of rendering techniques like normal, specular and ambient occlusion mapping, there is now a need to support multiple textures per model. The texture type is specified with the '''Name''' field. Every actor should at least have a base texture ("baseTex") which is the standard diffuse or color texture. Other texture types are optional but may be required by a given [#Material material].
     52With the addition of rendering techniques like normal, specular and ambient occlusion mapping, there is now a need to support multiple textures per model. The texture type is specified with the '''Tex name''' field. Every actor should at least have a base texture ("baseTex") which is the standard diffuse or color texture. Other texture types are optional but may be required by a given [#Material material].
    5353
    5454[[Image(textureeditor.png)]]