Changes between Version 5 and Version 6 of Actor_Editor
- Timestamp:
- Aug 8, 2012, 2:29:59 AM (12 years ago)
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Actor_Editor
v5 v6 50 50 === Texture editor === 51 51 52 With the addition of rendering techniques like normal, specular and ambient occlusion mapping, there is now a need to support multiple textures per model. The texture type is specified with the ''' Name''' field. Every actor should at least have a base texture ("baseTex") which is the standard diffuse or color texture. Other texture types are optional but may be required by a given [#Material material].52 With the addition of rendering techniques like normal, specular and ambient occlusion mapping, there is now a need to support multiple textures per model. The texture type is specified with the '''Tex name''' field. Every actor should at least have a base texture ("baseTex") which is the standard diffuse or color texture. Other texture types are optional but may be required by a given [#Material material]. 53 53 54 54 [[Image(textureeditor.png)]]