Changes between Version 68 and Version 69 of Alpha21
- Timestamp:
- Nov 2, 2016, 12:39:06 PM (8 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Alpha21
v68 v69 5 5 [[BR]] 6 6 [[TOC]] 7 Development started by Wildfire Games on April 2^nd^ 2016 (r17966). [[BR]] 8 Features were added until September 25^th^ 2016 (r18781). The release is planned for October.[[BR]] 7 Development started by Wildfire Games on April 2^nd^ 2016 (r17966).[[BR]] 8 Feature Freeze: September 25^th^ 2016 (r18781)[[BR]] 9 String Freeze: September 29^th^ 2016 (r18793)[[BR]] 10 Translation and Commit Freeze: November 1^st^ 2016 (r18904)[[BR]] 9 11 [[BR]] 10 12 An overview of all tickets handled is found at the [[http://trac.wildfiregames.com/query?milestone=Alpha+21&max=50|milestone]] on trac.[[BR]] … … 12 14 To play it see wiki:BuildInstructions .[[BR]] 13 15 [[BR]] 14 The following list highlights the most important changes up to r18864, more noticeableones first.[[BR]]15 Notice many small bugfixes are not mentioned here.[[BR]]16 The following list presents all changes noticeable to the enduser, more important ones first.[[BR]] 17 Many small bugfixes are not mentioned here.[[BR]] 16 18 17 19 == Game Modes == … … 21 23 22 24 == Gameplay & Balancing == 23 Buildings and champions that have been hidden in few scenario maps can now be produced in every match (marked in bold). 24 The aim of the balancing changes is to stop players from destroying buildings with champions, enforce the use of siege engines and reducing the spamming of champions by making them more expensive. 25 26 r18779 Units can patrol and attack encountered enemy units (#1720)[[BR]] 25 * "New" buildings and champions (that have been hidden in few scenario maps) can now be produced in every match (marked in bold). 26 * The aim of the balancing changes is to stop players from destroying buildings with infantry and cavalry, enforce the use of siege engines and reducing the spamming of champions by making them more expensive. 27 * Early attacks are more feasible by adding town phase champions, nerfing the damage of garrisoned buildings but also allowing early towers to be upgraded to stone towers.[[BR]] 27 28 28 29 === Champions === … … 145 146 r18467 Add support to upgrade buildings and units (#2706)[[BR]] 146 147 148 == Engine == 149 r18655-r18689 Spider Monkey 38 update (#3708, r18579, r18580, r18584) [[BR]] 150 151 === Crashes === 152 r18801 Fix GCC6 crashes with the Spider Monkey engine (#4053)[[BR]] 153 r18711 Large address aware patch, so that the windows 32 bit binaries can use more than 2GB space, should fix most AI crashes on Windows (#4190)[[BR]] 154 147 155 == Petra AI == 148 156 r18195 Be more inclined to help an ally attacked by several enemies[[BR]] … … 307 315 r18193 Immediately update the music gain in the options (#3901)[[BR]] 308 316 309 == Crashes ==310 r18801 Fix GCC6 crashes with the Spider Monkey engine (#4053)[[BR]]311 r18711 Large address aware patch, so that the windows 32 bit binaries can use more than 2GB space, should fix most AI crashes on windows (#4190)[[BR]]312 313 317 == Performance Optimizations == 314 318 r18349 Short range pathfinder: Reuse vectors in SplitAAEdges (r18350 #3588)[[BR]] … … 319 323 320 324 == Developer Features == 321 r18655-r18689 Spider Monkey 38 update (#3708, r18579, r18580, r18584) [[BR]]322 325 r18423 Profiler2: Graphical comparisons of performance (#4056)[[BR]] 323 326 r18574 Warnings if the wrong mods are launched in non-visual replay (#2807)[[BR]]