Changes between Version 68 and Version 69 of Alpha21


Ignore:
Timestamp:
Nov 2, 2016, 12:39:06 PM (8 years ago)
Author:
elexis
Comment:

Post commit freeze update, recommend town phase rushing and tower upgrades, move spidermonkey update and crash fixes upwards.

Legend:

Unmodified
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  • Alpha21

    v68 v69  
    55[[BR]]
    66[[TOC]]
    7 Development started by ​Wildfire Games on April 2^nd^ 2016 (r17966). [[BR]]
    8 Features were added until September 25^th^ 2016 (r18781). The release is planned for October.[[BR]]
     7Development started by ​Wildfire Games on April 2^nd^ 2016 (r17966).[[BR]]
     8Feature Freeze: September 25^th^ 2016 (r18781)[[BR]]
     9String Freeze: September 29^th^ 2016 (r18793)[[BR]]
     10Translation and Commit Freeze: November 1^st^ 2016 (r18904)[[BR]]
    911[[BR]]
    1012An overview of all tickets handled is found at the [[http://trac.wildfiregames.com/query?milestone=Alpha+21&max=50|milestone]] on trac.[[BR]]
     
    1214To play it see wiki:BuildInstructions .[[BR]]
    1315[[BR]]
    14 The following list highlights the most important changes up to r18864, more noticeable ones first.[[BR]]
    15 Notice many small bugfixes are not mentioned here.[[BR]]
     16The following list presents all changes noticeable to the enduser, more important ones first.[[BR]]
     17Many small bugfixes are not mentioned here.[[BR]]
    1618
    1719== Game Modes ==
     
    2123
    2224== Gameplay & Balancing ==
    23 Buildings and champions that have been hidden in few scenario maps can now be produced in every match (marked in bold).
    24 The aim of the balancing changes is to stop players from destroying buildings with champions, enforce the use of siege engines and reducing the spamming of champions by making them more expensive.
    25 
    26 r18779 Units can patrol and attack encountered enemy units (#1720)[[BR]]
     25* "New" buildings and champions (that have been hidden in few scenario maps) can now be produced in every match (marked in bold).
     26* The aim of the balancing changes is to stop players from destroying buildings with infantry and cavalry, enforce the use of siege engines and reducing the spamming of champions by making them more expensive.
     27* Early attacks are more feasible by adding town phase champions, nerfing the damage of garrisoned buildings but also allowing early towers to be upgraded to stone towers.[[BR]]
    2728
    2829=== Champions ===
     
    145146r18467 Add support to upgrade buildings and units (#2706)[[BR]]
    146147
     148== Engine ==
     149r18655-r18689 Spider Monkey 38 update (#3708, r18579, r18580, r18584) [[BR]]
     150
     151=== Crashes ===
     152r18801 Fix GCC6 crashes with the Spider Monkey engine (#4053)[[BR]]
     153r18711 Large address aware patch, so that the windows 32 bit binaries can use more than 2GB space, should fix most AI crashes on Windows (#4190)[[BR]]
     154
    147155== Petra AI ==
    148156r18195 Be more inclined to help an ally attacked by several enemies[[BR]]
     
    307315r18193 Immediately update the music gain in the options (#3901)[[BR]]
    308316
    309 == Crashes ==
    310 r18801 Fix GCC6 crashes with the Spider Monkey engine (#4053)[[BR]]
    311 r18711 Large address aware patch, so that the windows 32 bit binaries can use more than 2GB space, should fix most AI crashes on windows (#4190)[[BR]]
    312 
    313317== Performance Optimizations ==
    314318r18349 Short range pathfinder: Reuse vectors in SplitAAEdges (r18350 #3588)[[BR]]
     
    319323
    320324== Developer Features ==
    321 r18655-r18689 Spider Monkey 38 update (#3708, r18579, r18580, r18584) [[BR]]
    322325r18423 Profiler2: Graphical comparisons of performance (#4056)[[BR]]
    323326r18574 Warnings if the wrong mods are launched in non-visual replay (#2807)[[BR]]