10 | | Athen and sparta can build up to two royal stoa and produce sword- and skirmisher-infantry-champions there[[BR]] |
11 | | Britons can build a crannog, which is both a civic-center and a dock[[BR]] |
12 | | Persians can build halls from which spear- and skirmisher-infantry-champions and war-elephants can be produced[[BR]] |
13 | | Romans can build (at most one) Temple of Vesta, persians a gate, which increases the catpure-strength of garrisoned units within 75m of the temple[[BR]] |
14 | | Athen, carthaginian, macedonian, roman, spartan and ptolemian wonders are temples, thus heal nearby (60m) and garrisoned units[[BR]] |
15 | | Iberian monument can't be captured anymore[[BR]] |
16 | | r17974 Owning multiple wonders gives multiple population boni (#3522 #3792)[[BR]] |
17 | | r18021 Technologies can be researched on captured buildings[[BR]] |
18 | | r18025 Nerf champions:[[BR]] |
19 | | Reduce armour by 1-2 levels, rougly 25% more build cost and take twice the time to train[[BR]] |
20 | | Researching the tech to build champions from barracks costs 1000 metal[[BR]] |
21 | | r18037 Increase siege armour by 2 levels, add 50% more health, let them regenerate capture-points and reduce packtime[[BR]] |
22 | | r17999 Defense tower techs don't affect wall-turrets anymore[[BR]] |
23 | | r17970 Reduce wall-tower range from 88m to 72m, increase minimum distance from 3m to 12m[[BR]] |
24 | | r18008 Corrals: Britons, Gauls and Iberians produce pigs, Carthaginians, Mauryans and Ptolemians produce goats[[BR]] |
25 | | r18004 Dropsites shared by default[[BR]] |
26 | | r18007 Allow sharing/unsharing multiple dropsites simultaneously[[BR]] |
| 9 | |
| 10 | Athenians and Sparta can build up to two royal stoa and produce sword- and skirmisher-infantry-champions there[[BR]] Britons can build a crannog, which is both a civic-center and a dock[[BR]] Persians can build halls from which spear- and skirmisher-infantry-champions and war-elephants can be produced[[BR]] Romans can build (at most one) Temple of Vesta, Persians a gate, which increases the capture-strength of garrisoned units within 75m of the temple[[BR]] Athenians, Carthaginians, Macedonians, Romans, Spartans and Ptolemaic Egyptian wonders are temples, thus heal nearby (60m) and garrisoned units[[BR]] Iberian monument can't be captured anymore[[BR]] |
| 11 | |
| 12 | r17974 Owning multiple wonders gives multiple population bonuses (#3522 #3792)[[BR]] r18021 Technologies can be researched on captured buildings[[BR]] r18025 Nerf champions:[[BR]] |
| 13 | |
| 14 | Reduce armour by 1-2 levels, roughly 25% more build cost and take twice the time to train[[BR]] Researching the tech to build champions from barracks costs 1000 metal[[BR]] |
| 15 | |
| 16 | r18037 Increase siege armour by 2 levels, add 50% more health, let them regenerate capture-points and reduce packtime[[BR]] r17999 Defense tower techs don't affect wall-turrets anymore[[BR]] r17970 Reduce wall-tower range from 88m to 72m, increase minimum distance from 3m to 12m[[BR]] r18008 Corrals: Britons, Gauls and Iberians produce pigs, Carthaginians, Mauryans and Ptolemaic Egyptians produce goats[[BR]] r18004 Dropsites shared by default[[BR]] r18007 Allow sharing/unsharing multiple dropsites simultaneously |
| 17 | |
| 18 | === '''By Gameplay Component''' === |
| 19 | ==== Civilization Specific ==== |
| 20 | ===== Athenians ===== |
| 21 | * New building (Royal Stoa) - Produces Champion Sword Infantry and Champion Skirmisher Infantry as mercenaries (high metal cost, no food cost). Requires Town Phase. r18024 |
| 22 | * Thracian Black Cloak (Champion Sword Infantry) trains in the half the time of standard Champion Sword Infantry. r18025 |
| 23 | * Thracian Black Cloak (Champion Sword Infantry) costs no food, but costs 3x the metal of standard Champion Sword Infantry. r18025 |
| 24 | * Thracian Black Cloak (Champion Sword Infantry) can be trained starting in Town Phase, while the other champion in this building only be trained in City Phase. r18025 |
| 25 | * Powerful healing aura added to Athenian Wonder. r18024 |
| 26 | * Cretan Mercenary Archer (Citizen Soldier Archer Infantry) can now be trained at the Dock as well as from the Trireme. r18025 |
| 27 | * Athenian Marine (Champion Sword Infantry) can now be trained at the Dock as well as from the Trireme. r18025 |
| 28 | |
| 29 | ===== Britons ===== |
| 30 | * New building (Crannog) - Hybrid Civic Center/Dock. Requires Town Phase. r18024 |
| 31 | * British Corral now produces pigs instead of sheep. r18008 |
| 32 | * British Rams can now only garrison the standard 5 units. r18037 |
| 33 | |
| 34 | ===== Carthaginians ===== |
| 35 | * Powerful healing aura added to Wonder. r18024 |
| 36 | * Carthaginian Corral now produces goats instead of sheep. r18008 |
| 37 | |
| 38 | ===== Gauls ===== |
| 39 | * Naked Fanatics now train in half the time of standard infantry champions. r18025 |
| 40 | * Naked Fanatics have 3 less armour than standard infantry spear champions. r18025 |
| 41 | * Naked Fanatics cost double the metal of standard infantry spear champions. r18025 |
| 42 | * Naked Fanatics run 50% faster than standard infantry spear champions. r18025 |
| 43 | * Gaulish Corral now produces pigs instead of sheep. r18008 |
| 44 | * Gaulish Rams can now only garrison the standard 5 units. r18037 |
| 45 | |
| 46 | ===== Iberian ===== |
| 47 | * Iberian Monument cannot be captured anymore. r18024 |
| 48 | * Champion Skirmisher Cavalry ranged attack range decreased from 48 to 32 meters. r18025 |
| 49 | * Iberian Corral now produces pigs instead of sheep. r18008 |
| 50 | |
| 51 | ===== Macedonians ===== |
| 52 | * Powerful healing aura added to Macedonian Wonder. r18024 |
| 53 | * Macedonian Silver Shield (Champion Spear Infantry) receive 10% more max HP, +1 Hack Armour, and +1 Pierce Armour upon upgrade/promotion. r18025 |
| 54 | |
| 55 | ===== Mauryans ===== |
| 56 | * Mauryan Corral now produces goats instead of sheep. r18008 |
| 57 | |
| 58 | ===== Persians ===== |
| 59 | * New building (Ishtar Gate) - Has a loyalty regeneration buff aura for structures within a radius of 75m. Requires City Phase. r18024 |
| 60 | * New building (Persian Hall) - Produces Champion Spear Infantry, Champion Skirmisher Infantry, and War Elephants. Requires City Phase. r18024 |
| 61 | * Persian Rams now have 20% higher attack than standard rams. r18037 |
| 62 | |
| 63 | ===== Ptolemaic Egyptians ===== |
| 64 | * Powerful healing aura added to Ptolemaic Egyptian Wonder. r18024 |
| 65 | * Ptolemaic Egyptian Corral now produces goats instead of sheep. r18008 |
| 66 | |
| 67 | ===== Republican Romans ===== |
| 68 | * New building (Temple of Vista) - Has a loyalty regeneration buff aura for structures within a radius of 75m. Requires City Phase. r18024 |
| 69 | * Powerful healing aura added to Republican Roman Wonder. r18024 |
| 70 | * Republican Roman Rams now have 20% higher attack than standard rams. r18037 |
| 71 | * Republican Roman Ranged Siege now packs and unpacks in half the time of standard ranged siege. r18037 |
| 72 | |
| 73 | ===== Spartans ===== |
| 74 | * New building (Royal Stoa) - Produces Champion Sword Infantry and Champion Skirmisher Infantry as mercenaries (high metal cost, no food cost). Requires Town Phase. r18024 |
| 75 | * Thracian Black Cloak (Champion Sword Infantry) trains in the half the time of standard Champion Sword Infantry. r18025 |
| 76 | * Thracian Black Cloak (Champion Sword Infantry) costs no food, but costs 3x the metal of standard Champion Sword Infantry. r18025 |
| 77 | * Powerful healing aura added to Spartan Wonder. r18024 |
| 78 | * Skiritai Commando (Elite Citizen Soldier Sword Infantry) train time increased from 6 to 10 seconds. r18025 |
| 79 | |
| 80 | ==== General ==== |
| 81 | ===== Units ===== |
| 82 | * Champions |
| 83 | * Champions' Armour was nerfed 1-2 levels. r18025 |
| 84 | * Champion Infantry Build Time increased from 13 seconds to 30 seconds. r18025 |
| 85 | * Champion Cavalry Build Time increased from 15 seconds to 40 seconds. r18025 |
| 86 | * Slightly increased Build Costs of Champions. r18025 |
| 87 | * War Elephants |
| 88 | * Increased Hack and Pierce Armour of War Elephants by 2. r18037 |
| 89 | * Increased Population taken by War Elephants from 3 to 5. r18037 |
| 90 | * Increased train time of War Elephants from 20 to 30. r18037 |
| 91 | * Increased HP of War Elephants from 500 to 750. r18037 |
| 92 | * Melee Siege (Rams) |
| 93 | * Rams now cannot be captured. r18037 |
| 94 | * Increased max HP from 250 to 400. r18037 |
| 95 | * Increase build time from 20 to 30 seconds. r18037 |
| 96 | * Ranged Siege (Catapults, Ballistas, and Siege Towers) |
| 97 | * Increased Capture Points from 250 to 500. r18037 |
| 98 | * Increased base loyalty regeneration from 0 to 20 Capture Points per second. r18037 |
| 99 | * Increased garrisoned loyalty regeneration rate from 7.5 to 10 additional Capture Points per garrisoned soldier. r18037 |
| 100 | * Ballistas |
| 101 | * Increased build time from 18 to 20 seconds. r18037 |
| 102 | * Catapults |
| 103 | * Increased build time from 20 to 25 seconds. r18037 |
| 104 | |
| 105 | ===== Buildings ===== |
| 106 | * Walls |
| 107 | * Reduce Wall Turrets/Towers range from 88 to 72 meters. r17970 |
| 108 | * Increase minimum distance of Wall Turrets/Towers from 3 to 12 meters. r17970 |
| 109 | * Defense Tower |
| 110 | * Defense Tower attack range reduced from 80 to 76 meters. r18037 |
| 111 | |
| 112 | ===== Technologies ===== |
| 113 | * Increased metal cost of technology to train Champions at Barracks from 500 to 1000. r18025 |
| 114 | * Increased research time of technology to train Champions at Barracks from 40 seconds to 90 seconds. r18025 |
| 115 | * Defense Tower technologies don't apply to Wall Turrets/Towers anymore. r17999 |
| 116 | |
| 117 | ===== Mechanics ===== |
| 118 | * Dropsites are now shared by default. r18004 |
| 119 | * New feature: Allow sharing/unsharing multiple dropsites simultaneously. r18007 |
| 120 | * Technologies can now be researched on captured buildings. r18021 |
| 121 | * Owning multiple wonders gives multiple population bonuses. r17974 |