Changes between Version 21 and Version 22 of Alpha23
- Timestamp:
- May 27, 2018, 7:23:51 PM (6 years ago)
Legend:
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Alpha23
v21 v22 7 7 Development started by Wildfire Games on July 29^th^ 2017 (r19923).[[BR]] 8 8 Feature Freeze 1: March 12^th^ 2018 (r21530) [[BR]] 9 Feature Freeze 2: [[BR]]10 9 String Freeze: April 23^th^ 2018 (r21761) [[BR]] 11 10 Translation Freeze: April 29^th^ 2018 (r21803)[[BR]] 12 11 Commit Freeze:[[BR]] 13 Release: [[BR]]14 15 Release Announcement: [[BR]]12 Release: May 17^th^ 2018 (r21819) [[BR]] 13 14 Release Announcement: https://play0ad.com/new-release-0-a-d-alpha-23-ken-wood/[[BR]] 16 15 Tickets: https://trac.wildfiregames.com/query?status=closed&group=resolution&milestone=Alpha+23 [[BR]] 17 16 [[BR]] … … 52 51 r20511 Improve the way to detect that an ally is attacked.[[BR]] 53 52 r20521 Units should only be able to build structures from their owner's civ, and not from their identity civ.[[BR]] 53 r20577 Allow fast-forwarding of matches with only AI players.[[BR]] 54 r20603 Add a {native} civ replacement in buildable and trainable template names.[[BR]] 55 r20658 Check not only the generic resource type but also the specific one when assigning a gatherer (useful for some mods)[[BR]] 56 r20671 Choose AI behavior in gamesetup[[BR]] 54 57 55 58 == Art == 56 59 === Improvements === 57 60 r19948 Give Spartan elite spearmen heads. (#4686)[[BR]] 58 r19964 Give Scythian archers capture animations (#4711 , D771)[[BR]]61 r19964 Give Scythian archers capture animations (#4711)[[BR]] 59 62 r20020 Fix 6x6 and 8x8 foundation actors.[[BR]] 60 r20631 Support the female citizen idle-carry animation.[[BR]]61 63 r20273 Spartan buildings part 1[[BR]] 62 64 r20298 Spartan buildings part 2[[BR]] … … 70 72 r20425 New Brittonic storehouse.[[BR]] 71 73 r20427 Carthaginian range, workshop, elephant stable, Mauryan stable, Babylonian defense tower.[[BR]] 72 r20443 New Brittonic workshop. [[BR]]Add new textures for Pureon's onager74 r20443 New Brittonic workshop. Add new textures for Pureon's onager[[BR]] 73 75 r20446 New ram for Mauryans.[[BR]] 74 76 r20458 New bows and arrows for every civ.[[BR]] … … 79 81 r20492 Mauryan range and workshop.[[BR]] 80 82 r20508 New Gaul stable.[[BR]] 83 r20569 Allow models using alpha-blending (transparent models) to be silhouette casters.[[BR]] 84 r20615 Adds the basic actor/material validator.[[BR]] 85 r20631 Support the female citizen idle-carry animation.[[BR]] 86 r20651 Add Alexandermb's crocodile swim animation. (Unused for now) It will be used when when implement amphibious units.[[BR]] 87 r20663 New Zebu anims and armature.[[BR]] 88 r20666 New rabbit.[[BR]] 89 r20676 Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 90 This will enable us in the future to have technologies that change projectiles. (#1909)[[BR]] 91 r20689 New boeotian helmet for gastaphretes.[[BR]] 92 r20690 Add gastaphretes.[[BR]] 93 r20710 New seleucid chariot, using the new horses.[[BR]] 94 r20715 Add new horses and update the actors accordingly.[[BR]] 95 r20724 Add two dogs as fauna, in case people want to use them for scenarios.[[BR]] 96 r20727 Update the rnc file and compile it with trang to allow variant inheritance. This already worked, without the game even complaining, but the validator.pl would complained (as it should have).[[BR]] 97 r20728 New pilos helmet and textures.[[BR]] 98 r20741 New chalcidean helmet and textures.[[BR]] 81 99 82 100 === Minimap === … … 93 111 r20021 Help menu pointing to the manual and helping with reporting bugs[[BR]] 94 112 r20058 Add scrollbars to all tabs. Should make Atlas more usable on small resolutions.[[BR]] 95 r20327 Cleanup horizontal alignment flags being ignored, fix warnings on a start. (#3824)[[BR]]113 r20327 Cleanup horizontal alignment flags being ignored, fix warnings on a start. (#3824)[[BR]] 96 114 97 115 == Audio == … … 120 138 r20204 Delayed damage (currently used by the fire raiser (#1911)[[BR]] 121 139 r20223 Less random walks for animals.[[BR]] 122 r20441 Introduce a new hotkey to order only one unit from the current selection. (Alt + Right Click)[[BR]]140 r20441 Introduce a new hotkey to order only one unit from the current selection. (Alt + Right Click)[[BR]] 123 141 r20497 Let units face away from the building they were trained or ungarrisoned from.[[BR]] 124 142 r20498 Allow walls to have rally-points.[[BR]] 125 143 r20542 Wild domestic animals should stay visible in FOW.[[BR]] 126 144 r20551 Allow civ specific techs with {civ}.[[BR]] 145 r20578 Idle unit hotkey. (BackSlash)[[BR]] 146 r20594 Add a move modifier hotkey. ()[[BR]] 147 r20608 Attack Range Visualization. (#3915)(Alt+C)[[BR]] 148 r20620 Make houses conquestcritical, since the can train female.[[BR]] 149 r20642 Hotkey to select wounded units. (O)[[BR]] 150 r20686 Allows Healers to be ejectedOnDestroy from ships.[[BR]] 151 r20687 Add support for diplomacy changes for wonder victory.[[BR]] 152 r20725 Add a hotkey to toggle tutorial panel. (Ctrl+P)[[BR]] 153 r20736 Non-military unit selection filter. (Alt+Y)[[BR]] 127 154 128 155 == GUI == … … 157 184 r20543 Count Trained Cattle as a resource and not as a unit. Also only count the net amount of gathered/used food for cattle.[[BR]] 158 185 r20550 Enable and disable mods more comfortably using the doubleclick event, filter mods while typing.(#3574)[[BR]] 159 186 r20566 Add AI difficulty in options(#4876)[[BR]] 187 r20584 Option to disable fog effects. (#4626)[[BR]] 188 r20585 Add gui tag color setter function so that we don't have to read and ensure the color syntax each time.[[BR]] 189 r20599 Add buttons to visit the website of the selected mod. (#4890)[[BR]] 190 r20644 Implement hotkeys and mousescroll to change tabs in tabbed pages (credits, summary and options). 191 Save the latest page and graph in the summary screen Implement a hotkey to open and close the summary screen for the replaymenu and ingame.[[BR]] 192 r20646 AI behavior gamesetup setting.[[BR]] 193 r20697 Add helper function to apply arbitrary GUI tags (such as font and color).[[BR]] 194 r20705 Display AI behavior, difficulty and name in the tooltip in the diplomacy and summary screen.[[BR]] 160 195 161 196 === GUI scalability === 162 r19928 Take gui.scale into account when repositioning tooltips [[BR]] 197 r19928 Take gui.scale into account when repositioning tooltips.[[BR]] 198 199 == Cheats == 200 r20733 Allow cheats to pass negative numeric arguments and default parameters for cheat arguments that are strings.[[BR]] 201 r20734 Add cheat code to play arbitrary music playlists, by default the 8-bit retro easteregg track from rP19890.(#4677)[[BR]] 163 202 164 203 == Maps == … … 173 212 r20362 Delete _kali's Alpha 21 maps since it is not certain that they are not derived works(#4226, #4816)[[BR]] 174 213 r20391 Adapt trade gain normalization to map size (increased on small maps and decreased on large maps), and slow down the increase of the gain at very large distances.[[BR]] 214 r20626 Update random maps that use rmgen wall-placement.[[BR]] 215 r20659 Provide a TriggerHelper? function to spawn garrisoned entities.[[BR]] 175 216 176 217 === Biome library === … … 209 250 r20001 Shadow map quality option (#4351, #743)[[BR]] 210 251 r20378 Adds a wireframe mode to the water rendering.[[BR]] 252 r20583 Reload water shaders too when changing shader settings.[[BR]] 253 r20622 Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer? component instead of abusing Selectable for that. 254 This also allows non-selectable entities like building previews to cast range visualizations.[[BR]] 211 255 212 256 === Preparation for Isometric view === … … 269 313 Allows using different template organization schemes (subfolders, different folders, etc).[[BR]] 270 314 r20249 Command line options can now start with `-` or `--`.[[BR]] 315 r20589 Amend wallpiece lengths. (#2944)[[BR]] 316 r20575 Deprecate type property of mods. 317 Such a property should be well defined, but currently, it contains arbitrary text and is redundant with the description. (#4890)[[BR]] 318 r20614 Support translation of mod labels and description.[[BR]] 319 r20625 Remove civ-specific hardcoding in rmgen wall-placement script. (#2944)[[BR]] 320 r20729 Delete Savegame format version, refs rP10454. 321 It is unneeded because we won't add backwards compatibility for previous formats and 322 because the engine version check from rP16906 is sufficient and more accurate in testing compatibility of savegames of different releases. 323 The simpler code allows unifying the savegame version check with the check used by the replay menu (to be used in multiplayer gamesetups).[[BR]] 271 324 272 325 === Performance Optimizations === 273 326 r20256 Fix lag from moving to the edge of the map[[BR]] 274 327 r20438 Fix lag from sinking ships (#4713)[[BR]] 275 r20630 Improve Hierarchical Pathfinder Update, somewhat substantially on larger map sizes [[BR]]276 328 r19936 Stop copying the territory grid when recomputing the texture.[[BR]] 277 329 r20311 Some performance optimizations.[[BR]] 278 330 r20438 Use the rangeManager's subdivisions in the obstruction manager shape tests 279 331 Completes an existing TODO. This is a large speedup in some cases for those test functions, particularly the "sunken ship lag" issue.(#4713)[[BR]] 332 r20571 Change gathering rally points to use gather instead of gather-near-position when possible.[[BR]] 333 r20630 Improve Hierarchical Pathfinder Update, somewhat substantially on larger map sizes [[BR]] 334 r20634 Long range pathfinder cleanup Remove ACCEPT_DIAGONAL_GAPS as it was unused and will not be used in the future. Use PASSABLE macro everywhere. Simplify considerable OnTheWay? as MakeGoalReachable? returns a point goal. 335 This doubles as a very slight optimisation, on the order of microseconds per call.[[BR]] 280 336 281 337 === Libraries Updates ===