Changes between Version 7 and Version 8 of Alpha23
- Timestamp:
- Sep 30, 2017, 11:39:44 AM (7 years ago)
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Alpha23
v7 v8 4 4 Release Announcement:[[BR]] Tickets: https://trac.wildfiregames.com/query?status=closed&group=resolution&milestone=Alpha+23 [[BR]] 5 5 6 [[BR]] An overview of all tickets handled is found at the respective [http://trac.wildfiregames.com/query?milestone=Alpha+23&max=50 milestone] on trac.[[BR]] To download and install the developmental release of 0 A.D., have a look at the [wiki:BuildInstructions build instructions].[[BR]] [[BR]] The following list presents all changes noticeable to the enduser up to r20 100, more important ones first.[[BR]] Many small bugfixes, typo fxies, and code cleanups are not mentioned here.[[BR]]6 [[BR]] An overview of all tickets handled is found at the respective [http://trac.wildfiregames.com/query?milestone=Alpha+23&max=50 milestone] on trac.[[BR]] To download and install the developmental release of 0 A.D., have a look at the [wiki:BuildInstructions build instructions].[[BR]] [[BR]] The following list presents all changes noticeable to the enduser up to r20242 , more important ones first.[[BR]] Many small bugfixes, typo fxies, and code cleanups are not mentioned here.[[BR]] 7 7 8 8 … … 20 20 r20162 Template loading from the AI (#4611)[[BR]] 21 21 r20175 Account for diminishing returns of fields[[BR]] 22 r20209 Stop trying to defend some structures in unconnected territory where there is no chance to defend them.[[BR]] 22 23 23 24 == Art == … … 31 32 r20058 Add scrollbars to all tabs. Should make Atlas more usable on small resolutions.[[BR]] 32 33 34 == Audio == 35 r20236, r20211 Projectile impact sounds even if the firing unit died meanwhile. New siege impact sounds. (#4779)[[BR]] 36 33 37 == Balancing == 34 38 r19956 Change CtR default to 2[[BR]] 35 39 r19967 Unsuccessfully bribed people get to keep your money (#4623)[[BR]] 40 r20210 Healers, fishing boats, and merchant ships are no longer conquest critical[[BR]] 36 41 37 42 == Game Mechanics == … … 44 49 r20156 You can only win once[[BR]] 45 50 r20193 Mark exhausted resources as not available, improves gatherer behaviour in cases where a resource is depleted[[BR]] 51 r20204 Delayed damage (currently used by the fire raiser (#1911)[[BR]] 52 r20223 Less random random walks for animals.[[BR]] 46 53 47 54 == GUI == … … 63 70 r20097 Display the move order indicator in the SoD[[BR]] 64 71 r20101 Use tabs for the options page[[BR]] 65 r20195 Make the text in the mod selection screen readable. 72 r20195 Make the text in the mod selection screen readable.[[BR]] 73 r20224 Align session dialogs[[BR]] 66 74 67 75 == Maps == … … 103 111 104 112 To keep the current behaviour add `<FloatDepth>0.0</FloatDepth>` to all `<Position>` tags of your templates (probably as high up in the inheritance hierarchy as possible).[[BR]] 113 r20203 Move damage types definition to a helper similar to how resources are handled. 114 115 This should make it somewhat easier to add new damage types. (See #4801 for more improvements.)[[BR]] 116 r20204 Delayed damage. Can be used for grenades or similar. (#1911) 117 118 To keep the current behaviour for ranged attacks add `<Delay>0</Delay>` to the `<Ranged>` tag of your `<Attack>` tags.[[BR]] 119 r20215 Remove `special_units/` by using inheritance.[[BR]] 120 r20241 Move formation templates from `formations/` to `special/formations`. 121 122 Part of the placeable/unplaceable restructuring. 123 124 Make the same moves for your mods, also update all templates specifying formations (`<Formations>` tag within `<Identity>` tags). 125 126 Update your civ.json files. Prefix `special/` for all entries in the `"Formations"` property array.[[BR]] 127 r20242 Move `special_filter/` templates to `special/filter/`. 128 129 Move any filters you have in your mod to the new folder.[[BR]]