Changes between Version 68 and Version 69 of Alpha25


Ignore:
Timestamp:
Jun 6, 2021, 3:29:54 PM (3 years ago)
Author:
wraitii
Comment:

rP25705

Legend:

Unmodified
Added
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Modified
  • Alpha25

    v68 v69  
    2424== Campaigns ==
    2525r24979 Initial support for SP Campaigns
     26r25684 Add a 'demo' campaign with the new skirmish maps
    2627
    2728== Gameplay ==
     
    3435r25381 Structures can now be toggled to autoproduce units (Phab:D3865). [[BR]]
    3536r25422 Add a defeat condition on Civil Centre loss [[BR]]
     37r25664 Units ordered to attack an animal attack first even if they carry full resources [[BR]]
    3638
    3739== Balance ==
     
    5557r25627 Remove build limit for champion-training structures (Apadana special case) [[BR]]
    5658r25655 Rework "Prepare Time" of ranged units. [[BR]]
    57 
     59r25669 Make stable technologies more affordable [[BR]]
     60r25682 Rework stone/metal gather techs to cost Food/Stone [[BR]]
     61r25697 Remove territory root from the Fortress [[BR]]
    5862
    5963== GUI ==
     
    7175r25617 Add a new filter for random maps for maps that are appropriate for MP
    7276r25634 Make it possible to have "GUI-only" mods that are compatible in MP play. [[BR]]
     77r25691 Flaring: make it possible to signal map location to allies [[BR]]
     78
    7379
    7480== Pathfinding ==
     
    97103r25482 to r25490 New biome textures [[BR]]
    98104r25643 Differentiate Ptol archer from Sele [[BR]]
    99 
     105r25666 Add a mahout for the Maurya support elephant [[BR]]
     106r25665 Improved Seleucid pikemen and Archers [[BR]]
    100107
    101108
     
    121128r25274 Add stable to starting structures on Fortress random map (Phab:D3691). [[BR]]
    122129r25327 Fix black water color in polynesia when using low quality water [[BR]]
     130?????? Add a 'Best for MP' map filter
     131
     132Various diffs improving biomes and 'Best for MP' RMs.
    123133
    124134== !BugFix ==