Changes between Version 68 and Version 69 of Alpha25
- Timestamp:
- Jun 6, 2021, 3:29:54 PM (3 years ago)
Legend:
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Alpha25
v68 v69 24 24 == Campaigns == 25 25 r24979 Initial support for SP Campaigns 26 r25684 Add a 'demo' campaign with the new skirmish maps 26 27 27 28 == Gameplay == … … 34 35 r25381 Structures can now be toggled to autoproduce units (Phab:D3865). [[BR]] 35 36 r25422 Add a defeat condition on Civil Centre loss [[BR]] 37 r25664 Units ordered to attack an animal attack first even if they carry full resources [[BR]] 36 38 37 39 == Balance == … … 55 57 r25627 Remove build limit for champion-training structures (Apadana special case) [[BR]] 56 58 r25655 Rework "Prepare Time" of ranged units. [[BR]] 57 59 r25669 Make stable technologies more affordable [[BR]] 60 r25682 Rework stone/metal gather techs to cost Food/Stone [[BR]] 61 r25697 Remove territory root from the Fortress [[BR]] 58 62 59 63 == GUI == … … 71 75 r25617 Add a new filter for random maps for maps that are appropriate for MP 72 76 r25634 Make it possible to have "GUI-only" mods that are compatible in MP play. [[BR]] 77 r25691 Flaring: make it possible to signal map location to allies [[BR]] 78 73 79 74 80 == Pathfinding == … … 97 103 r25482 to r25490 New biome textures [[BR]] 98 104 r25643 Differentiate Ptol archer from Sele [[BR]] 99 105 r25666 Add a mahout for the Maurya support elephant [[BR]] 106 r25665 Improved Seleucid pikemen and Archers [[BR]] 100 107 101 108 … … 121 128 r25274 Add stable to starting structures on Fortress random map (Phab:D3691). [[BR]] 122 129 r25327 Fix black water color in polynesia when using low quality water [[BR]] 130 ?????? Add a 'Best for MP' map filter 131 132 Various diffs improving biomes and 'Best for MP' RMs. 123 133 124 134 == !BugFix ==