0 A.D. Alpha 25: Y——
Development started by Wildfire Games on 27/02/2021 (r24981).
Feature Freeze: 01/06/2021
String Freeze: /
Translation Freeze: /
Commit Freeze: /
Release Announcement: /
An overview of all tickets handled is found at the respective milestone on trac.
To download and install the developmental release of 0 A.D., have a look at the build instructions.
The following list presents all changes noticeable to the end user up to r25001, more important ones first.
Many small bugfixes, typo fixes and code cleanups are not mentioned here.
r24979 Initial support for SP Campaigns
r24953 AnimalAI is fully merged into UnitAI. Leading to improved animal behaviour. (Phab:D2646)
r24960 Entities can now take up more than one slot in a GarrisonHolder (Phab:D2056).
r24963 Resources can now de-/regenerate their supply (Phab:D1718).
r24973 Let domestic animals flee when attacked.
r24989 Treasures can now contain more than one resource (Phab:D3303).
r25000 Entities now look closer to their position for resources (Phab:D3607)
r25001 Reduce MP turns to 200ms, reduce command lag to 800ms
r24971 Make forge smoke only visible when it is researching.
r24972 Fix Iberian starting walls on Skirmish maps.
r24998 Use pkgconfig to find libpng (fixes possible conflicts with multiple libpng installed
r24995 Enable support for powerpc64
r24980 Makes it possible to change LOS/FOW resolution
r24969 Simplify definition of JS->C++ wrappers