0 A.D. Alpha 25: Y——

Go to the changelog overview, if you are looking for a different release.
Check the history overview to only read updates of this site.

Development started by Wildfire Games on 27/02/2021 (r24981).
Feature Freeze: 01/06/2021
String Freeze: /
Translation Freeze: /
Commit Freeze: /
Release: /

Release Announcement: /
Tickets: link

An overview of all tickets handled is found at the respective milestone on trac.
To download and install the developmental release of 0 A.D., have a look at the build instructions.

The following list presents all changes noticeable to the end user up to r25001, more important ones first.
Many small bugfixes, typo fixes and code cleanups are not mentioned here.

Campaigns

r24979 Initial support for SP Campaigns

Gameplay

r24953 AnimalAI is fully merged into UnitAI. Leading to improved animal behaviour. (Phab:D2646)
r24960 Entities can now take up more than one slot in a GarrisonHolder (Phab:D2056).
r24963 Resources can now de-/regenerate their supply (Phab:D1718).
r24973 Let domestic animals flee when attacked.
r24989 Treasures can now contain more than one resource (Phab:D3303).
r25000 Entities now look closer to their position for resources (Phab:D3607)

Networking code

r25001 Reduce MP turns to 200ms, reduce command lag to 800ms

RL Interface

r24962 new endpoint to the RL interface for evaluating custom JavaScript that can be combined with the ability to create arbitrary modifiers

Art

r24971 Make forge smoke only visible when it is researching.

BugFix

r24972 Fix Iberian starting walls on Skirmish maps.

Engine work

r24998 Use pkgconfig to find libpng (fixes possible conflicts with multiple libpng installed
r24995 Enable support for powerpc64
r24980 Makes it possible to change LOS/FOW resolution
r24969 Simplify definition of JS->C++ wrappers

Last modified 40 hours ago Last modified on Mar 3, 2021, 10:07:10 PM
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