Changes between Version 39 and Version 40 of Alpha26
- Timestamp:
- Apr 22, 2022, 7:37:23 PM (2 years ago)
Legend:
- Unmodified
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Alpha26
v39 v40 31 31 r26328 Allow cheats to convert units to arbitrary players. [[BR]] 32 32 r26414 -- r26421 Added the Han Chinese. [[BR]] 33 r26520 smoother formation manouvres [[BR]] 33 34 34 35 == Balance == … … 38 39 r26442 [gameplay-a26] move some trainable animals to higher phases [[BR]] r26474 [gameplay-a26] Do not stack fire damage [[BR]] 39 40 r26482 [Gameplay - Alpha 26] More Han Refactoring [[BR]] 41 r26516 Removed the ability of the Han to research 'Will to Fight' from a captured Fortress. [[BR]] 42 r26519 [gameplay - Alpha 26] Attempt at making Crossbow teching less OP [[BR]] 43 r26555 [gameplay] Reduce pikemen pierce armor by 2 [[BR]] 40 44 r26659 Increase the acceleration (Phab:D4512). [[BR]] 41 45 r26660 Remove tower and fortress limits (Phab:D3778). [[BR]] … … 143 147 r26549 2 new skyboxes; 1 updated "Desert", "Sunrise", and "Stratus_2" skyboxes from cc0 sources.[[BR]] 144 148 r26553 A dozen new technology portraits.[[BR]] 149 r26560 [art] Add a Bronze Quadriga to the top of the Roman Triumphal Arch [[BR]] 150 r26561 [art] Add specular to the Mausoleum statues [[BR]] 151 r26562 [art] Move the prop points for the Roman tents to fit the newer Roman Scutum models. 152 r26563 [art] Use newer shield models for the sides of the Roman warships [[BR]] 153 r26564 [art] Darken the sand decals slightly. [[BR]] 145 154 r26566 [art cleanup] Remove 190 unused shield textures and actors[[BR]] 155 r26570 [art] Better decals for some building actors; added 2 new "tents" for Atlas. [[BR]] 146 156 r26571 [art] Seven new technology portraits.[[BR]] 147 157 r26580 [art] New portraits of Han Xin and Cleopatra. First art commit from user kul. Congrats! [[BR]] … … 163 173 r26807 [art][Alpha 26] Give an easier-to-see projectile to the Siege Tower[[BR]] 164 174 175 == Music == 176 r26573 Add 24 new music tracks. [[BR]] 177 165 178 == AI == 166 179 r25876, r25911, r26130 [PetraAI] - Manage bases in a separate BasesManager. [[BR]]