Changes between Version 41 and Version 42 of Alpha26
- Timestamp:
- Apr 23, 2022, 12:20:32 PM (2 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
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Alpha26
v41 v42 32 32 r26414 -- r26421 Added the Han Chinese. [[BR]] 33 33 r26520 smoother formation manouvres [[BR]] 34 r26675 [art] make the olive tree a source of wood, as it is hard to see that it is a food supply [[BR]] 34 r26675 Make the olive tree a source of wood, as it is hard to see that it is a food supply [[BR]] 35 r26677 [Gameplay] Fix Ministers being able to capture fields, palisades and walls. [[BR]] 36 r26692 [gameplay] Reenable the Han Academy' ability to be captured. [[BR]] 37 r26698 [art] only use the blossoming variant of the apple tree as a fruit tree to make it more distinct. [[BR]] 35 38 36 39 == Balance == … … 53 56 r26660 Remove tower and fortress limits (Phab:D3778). [[BR]] 54 57 r26667 Nerf fire cav (Phab:D4516). [[BR]] 58 r26678 [gameplay] Increase the cost of mercenary cavalry from 80 to 90 metal. [[BR]] 59 r26694 Adjust animal stances. [[BR]] 55 60 r26703 Make catapult/stonethrower more useful (Phab:D4511). [[BR]] 61 r26710 [Alpha 26] Tweaked these Han technologies a little [[BR]] 62 r26753 [Gameplay] Ships less pierce attack, but can destroy other ships because of a multiplier 56 63 r26754 Rework the Ipicratean Reform (Phab:D4537). [[BR]] 57 64 … … 161 168 r26560 [art] Add a Bronze Quadriga to the top of the Roman Triumphal Arch [[BR]] 162 169 r26561 [art] Add specular to the Mausoleum statues [[BR]] 163 r26562 [art] Move the prop points for the Roman tents to fit the newer Roman Scutum models. 170 r26562 [art] Move the prop points for the Roman tents to fit the newer Roman Scutum models. [[BR]] 164 171 r26563 [art] Use newer shield models for the sides of the Roman warships [[BR]] 165 172 r26564 [art] Darken the sand decals slightly. [[BR]] … … 176 183 r26612 [art] Han Chinese New portrait for Wei Qing, by kul[[BR]] 177 184 r26680 [art Alpha 26] Update the footprint sizes and selectable shapes for mechanical units (Siege and Ships)[[BR]] 185 r26706 [art] A longer spear for the Persian champion cavalry. [[BR]] 186 r26707 [art] Make is so these Lithobolos operator actors don't share the same helmet types. [[BR]] 178 187 r26708 [art][actors][Spartans] Fix and enhance some Spartan actors. Add some Helot actors for fun.[[BR]] 179 188 r26714 [ART][TEXTURES][UI] Reduce resolution of these 20 technology portraits to a consistent 128!^2. Save a little bit of space.[[BR]] … … 181 190 r26764 [ art ][ actors ][ Alpha 26 ] A large actor visual update (mainly buildings)[[BR]] 182 191 r26765 [art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait.[[BR]] 192 r26767 [ art ][ particles ] Slow down the snow fall for aesthetics. [[BR]] 183 193 r26786 [art][icons][Fix] Fix some new aura icons, renamed/modified some too. Added them to some auras. Added some old icons to other auras.[[BR]] 194 r26787 [art][fix][actors][Alpha 26] Fix the projectiles for a handful of siege engines. [[BR]] 184 195 r26795 [art][model][decals] Fix the Spartan Forge by recentering the model, also create a new decal for it from the existing texture. Tweak the other Spartan decals while I'm at it.[[BR]] 185 196 r26796 [art][actors][Alpha 26] Remove a superfluous decal from these Arsenal actors. The game would display this decal inconsistently with the other decal, so I picked one over the other.[[BR]] 197 r26685 [art] switch the berries on savanan biome [[BR]] 198 r26686 [art] replace fig tree by the better visible date palm (or by berries) [[BR]] 186 199 r26807 [art][Alpha 26] Give an easier-to-see projectile to the Siege Tower[[BR]] 200 r26808 [art][Alpha 26] Give an easier-to-see projectile to the Han Siege Tower [[BR]] 187 201 188 202 == Music == 189 203 r26573 Add 24 new music tracks. [[BR]] 204 r26746 [music] Rename music tracks to convention. 190 205 191 206 == AI == … … 210 225 r26625 Slighty offset the stone mine on the tutorial map to prevent overlap. [[BR]] 211 226 r26643 Fix arctic biome bushes spawning too close to the CC. [[BR]] 227 r26728 [Maps] Only use actors in the decoratives of the random biomes [[BR]] 228 r26729 [maps] Improve forests on savanna and nubia biomes [[BR]] 212 229 r26747 [maps] Revamp Acropolis Bay skirmish map.[[BR]] 213 230 r26748 [maps] Improve Saharan Oases skirmish map.[[BR]] 231 r26768 [ maps ] Fix the absence of stone mines on Cisalpine Winter. [[BR]] 214 232 r26770 [maps] Improve Median Oasis 2p with new terrain textures and new flora/geology.[[BR]] 233 r26790 [maps] Add a couple of improved maps to the new maps campaign. [[BR]] 215 234 216 235 == !BugFix == … … 233 252 r26618 Fix stances of healers. [[BR]] 234 253 r26619 Fix entities being able to drop off resources whilst obstructed (Phab:D4531). [[BR]] 254 r26739 Fix pop indication of paused items. [[BR]] 255 r26741 Fix attack-walk with formations. [[BR]] 235 256 236 257 == Engine work == … … 257 278 == Atlas == 258 279 r26142 Speedups terrain painting tab in Atlas by asynchronous texture loading. [[BR]] 280 r26700 [Atlas] [Maps] Update the Default map in Atlas [[BR]] 281 r26711 [art][Atlas][Alpha 26] Improve some Atlas structures. [[BR]] 282 r26727 Update the water height slider if the water height is set using the picker. [[BR]] 283 r26730 Remove hardcoded shadows in Atlas UI [[BR]] 284 r26744 [maps][Atlas] Fix Kushite sandbox map. Refs #6488 [[BR]] 285 r26745 [maps][Atlas] Update Britons sandbox map. Refs #6488 286 287