Changes between Version 50 and Version 51 of Alpha26


Ignore:
Timestamp:
May 24, 2022, 2:42:28 PM (2 years ago)
Author:
marder
Comment:

--

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  • Alpha26

    v50 v51  
    11= 0 A.D. Alpha 26: Zhuangzi =
    2 Go to the [wiki:Changelogs changelog overview], if you are looking for a different release.[[BR]] 
    3 Check the [wiki:Alpha26?action=history history overview] to only read updates of this site.[[BR]] 
    4 [[BR]] 
    5 [[TOC]]
     2Go to the [wiki:Changelogs changelog overview], if you are looking for a different release.[[BR]]   Check the [wiki:Alpha26?action=history history overview] to only read updates of this site.[[BR]]   [[BR]]   [[TOC]]
    63
    7 Development started by Wildfire Games on 27/08/2021 (r25861).[[BR]] 
    8 Feature Freeze: 06/03/2022 [[BR]]
    9 String Freeze:  DD/MM/YYYY [[BR]] 
    10 Translation Freeze: DD/MM/YYYY [[BR]] 
    11 Commit Freeze: / [[BR]] 
    12 Release: / [[BR]]
     4Development started by Wildfire Games on 27/08/2021 (r25861).[[BR]]   Feature Freeze: 06/03/2022 [[BR]]  String Freeze:  DD/MM/YYYY [[BR]]   Translation Freeze: DD/MM/YYYY [[BR]]   Commit Freeze: / [[BR]]   Release: / [[BR]]
    135
    14 Release Announcement: / [[BR]] 
    15 Tickets: [https://trac.wildfiregames.com/query?status=closed&group=resolution&milestone=Alpha+26 link] [[BR]] 
    16 [[BR]] 
    17 An overview of all tickets handled is found at the respective [http://trac.wildfiregames.com/query?milestone=Alpha+26&max=50 milestone] on trac.[[BR]] 
    18 To download and install the developmental release of 0 A.D., have a look at the [wiki:BuildInstructions build instructions].[[BR]] 
    19 [[BR]]
     6Release Announcement: / [[BR]]   Tickets: [https://trac.wildfiregames.com/query?status=closed&group=resolution&milestone=Alpha+26 link] [[BR]]   [[BR]]   An overview of all tickets handled is found at the respective [http://trac.wildfiregames.com/query?milestone=Alpha+26&max=50 milestone] on trac.[[BR]]   To download and install the developmental release of 0 A.D., have a look at the [wiki:BuildInstructions build instructions].[[BR]]   [[BR]]
    207
    21 The following list presents all changes noticeable to the end user up to r26873.[[BR]] Many small bugfixes, typo fixes and code cleanups are not mentioned here.[[BR]]
    22 See also [wiki:PortA25ToA26 Port A25 to A26] [[BR]]
     8The following list presents all changes noticeable to the end user up to r26873.[[BR]] Many small bugfixes, typo fixes and code cleanups are not mentioned here.[[BR]] See also [wiki:PortA25ToA26 Port A25 to A26] [[BR]]
    239
    2410== Campaigns ==
     
    2612
    2713== Gameplay ==
    28 r25939 Select formations as a whole by default (Phab:D2175, Phab:D4295, Phab:D4360). [[BR]]
    29 r25953 Add accelerations in unit movement (Phab:D4288). [[BR]]
    30 r25958 Allow to push items to the front of a production queue (Phab:D4241). [[BR]]
    31 r26073 Use the attack sound for attack-move. [[BR]]
    32 r26414 -- r26421 Added the Han Chinese. [[BR]]
    33 r26520 smoother formation manouvres [[BR]]
    34 r26675 Make the olive tree a source of wood, as it is hard to see that it is a food supply [[BR]]
    35 r26698 [art] only use the blossoming variant of the apple tree as a fruit tree to make it more distinct. [[BR]]
     14r25939 Select formations as a whole by default (Phab:D2175, Phab:D4295, Phab:D4360). [[BR]]  r25953 Add accelerations in unit movement (Phab:D4288). [[BR]] r25958 Allow to push items to the front of a production queue (Phab:D4241). [[BR]]  r26073 Use the attack sound for attack-move. [[BR]] r26414 -- r26421 Added the Han Chinese. [[BR]] r26520 smoother formation manouvres [[BR]] r26675 Make the olive tree a source of wood, as it is hard to see that it is a food supply [[BR]] r26698 [art] only use the blossoming variant of the apple tree as a fruit tree to make it more distinct. [[BR]]
    3615
    3716== Balance ==
    38 r25940 Add small regeneration to fruit and fish (Phab:D3868). [[BR]]
    39 r26110 Standardize animal loot experience (Phab:D3681). [[BR]]
    40 r26304 [Gameplay-a26] Increase workshop garrison limit to 5 [[BR]]
    41 r26442 [gameplay-a26] move some trainable animals to higher phases [[BR]]
    42 r26474 [gameplay-a26] Do not stack fire damage [[BR]]
    43 r26555 [gameplay] Reduce pikemen pierce armor by 2 [[BR]]
    44 r26587 [A26 Gameplay] Tweak the formation turning threshold [[BR]]
    45 r26622 Adjusted walking speed and animation speed for a number of animals [[BR]]
    46 r26627 [gameplay] Macedonian bonus - Instant storehouse technology research time. [[BR]]
    47 r26641 [gameplay] Adjust Kushite Pyramids to be more used [[BR]]
    48 r26659 Increase the acceleration (Phab:D4512). [[BR]]
    49 r26660 Remove tower and fortress limits (Phab:D3778). [[BR]]
    50 r26667 Nerf fire cav (Phab:D4516). [[BR]]
    51 r26678 [gameplay] Increase the cost of mercenary cavalry from 80 to 90 metal. [[BR]]
    52 r26694 Adjust animal stances. [[BR]]
    53 r26703 Make catapult/stonethrower more useful (Phab:D4511). [[BR]]
    54 r26753 [Gameplay] Ships less pierce attack, but can destroy other ships because of a multiplier
    55 r26754 Rework the Ipicratean Reform (Phab:D4537). [[BR]]
    56 r26844 [Gameplay] Buff spear cavalry [[BR]]
     17r25940 Add small regeneration to fruit and fish (Phab:D3868). [[BR]]  r26110 Standardize animal loot experience (Phab:D3681). [[BR]] r26304 [Gameplay-a26] Increase workshop garrison limit to 5 [[BR]]  r26442 [gameplay-a26] move some trainable animals to higher phases [[BR]] r26474 [gameplay-a26] Do not stack fire damage [[BR]]  r26555 [gameplay] Reduce pikemen pierce armor by 2 [[BR]] r26587 [A26 Gameplay] Tweak the formation turning threshold [[BR]] r26622 Adjusted walking speed and animation speed for a number of animals [[BR]] r26627 [gameplay] Macedonian bonus - Instant storehouse technology research time. [[BR]] r26641 [gameplay] Adjust Kushite Pyramids to be more used [[BR]] r26659 Increase the acceleration (Phab:D4512). [[BR]]  r26660 Remove tower and fortress limits (Phab:D3778). [[BR]]  r26667 Nerf fire cav (Phab:D4516). [[BR]]  r26678 [gameplay] Increase the cost of mercenary cavalry from 80 to 90 metal. [[BR]] r26694 Adjust animal stances. [[BR]] r26703 Make catapult/stonethrower more useful (Phab:D4511). [[BR]] r26753 [Gameplay] Ships less pierce attack, but can destroy other ships because of a multiplier r26754 Rework the Ipicratean Reform (Phab:D4537). [[BR]] r26844 [Gameplay] Buff spear cavalry rP26892[[BR]]r26892 Make ship and siege immune to poison [[BR]]r26894 [Gameplay] - Remove min distance from siege towers[[BR]]r26898 [Gameplay] Let the mauryan worker elephant build again
    5718
    5819== GUI ==
    59 r25863 Fix wrong number in tooltip for phase requirements [[BR]]
    60 r25866 Do not require restart when chaning Background pause option [[BR]]
    61 r25868 Allow players to drop resources and attack move with a single button ("call to arms") (Phab:D4149). [[BR]]
    62 r25869 Allow matches to start with cartography researched (Phab:D4191). [[BR]]
    63 r25872 Give all tabs hotkeyTooltips [[BR]]
    64 r25873 Lobby player search input [[BR]]
    65 r25877 Enlarge "Watch Replay" button in summary screen for long translations [[BR]]
    66 r25879 Actually implement the hotkey for the Call to Arms feature (Phab:D4243). [[BR]]
    67 r25880 Update message for not supported commands [[BR]]
    68 r25882 Show the number of idle workers in the idle workers button (Phab:D4217). [[BR]]
    69 r25889 Update map size in description panel. [[BR]]
    70 r25893 Move camera to holder when moving to grouped units (Phab:D4242). [[BR]]
    71 r25922 Increase the spacing in the top panel and synchronize the colour in the tooltip for gatherers. [[BR]]
    72 r25925 Explanatory note about later mods overwriting earlier installed mods (Phab:D4252) [[BR]]
    73 r25951 Use only the Diplomacy Color of non-defeated players. [[BR]]
    74 r25966 Add gui scale to options (Phab:D3037) [[BR]]
    75 r25976 Some layout changes to the replay menu. [[BR]]
    76 r25978 Add a button to skip the summary when quitting a session (Phab:D3958). [[BR]]
    77 r25984 Ceil the required XP in the GUI. [[BR]]
    78 r25995 Show the correct message when exiting the multiplayer match as a client [[BR]]
    79 r26005 Fix special characters in the replay path (Phab:D4345). [[BR]]
    80 r26019 Adds disabled sprites to slider [[BR]]
    81 r26088 When overwriting a saved game the description is inherited from the old save (Phab:D4372). [[BR]]
    82 r26130 Add a more detailed description to the showstatusbar hotkey. [[BR]]
    83 r26236 Don't show decimal points for insufficient resource warnings (Phab:D4332). [[BR]]
    84 r26300 Display rank action in tooltip [[BR]]
    85 r26326, r26341 Show civic-specific banners for formations (Phab:D4467). [[BR]]
    86 r26327 Allow to select multiple non-owned entities when the ControlAll-cheat is on (Phab:D4477). [[BR]]
    87 r26319 Restore the tooltip style for the Civ Overview page. [[BR]]
    88 r26328 Allow cheats to convert units to arbitrary players (Phab:D4479). [[BR]]
    89 r26382 Display resigned before won (Phab:D4478). [[BR]]
    90 r26493 Draws entities on minimap via triangles instead of points. [[BR]]
    91 r26592 Adds icons to minimap [[BR]]
    92 r26602 [art] Improve the look of the loading screen parchment. From a cc0 source. [[BR]]
    93 r26657 Warn players when passing a non-numeric parameter to a numeric cheat (Phab:D4485). [[BR]]
    94 r26658 Don't show siege as capturable in the summary (Phab:D4538). [[BR]]
    95 r26665 Make configurable mouse edge distance for view scroll. [[BR]]
    96 r26702 Use the Introductory Tutorial as tutorial (Phab:D4194). [[BR]]
    97 r26843 Allow to modify pixel distance when mouse input is detected as drag e.g. for selection box. [[BR]]
    98 r26896 Fix aura tooltips on panel entities (Phab:D4648). [[BR]]
     20r25863 Fix wrong number in tooltip for phase requirements [[BR]] r25866 Do not require restart when chaning Background pause option [[BR]] r25868 Allow players to drop resources and attack move with a single button ("call to arms") (Phab:D4149). [[BR]]  r25869 Allow matches to start with cartography researched (Phab:D4191). [[BR]] r25872 Give all tabs hotkeyTooltips [[BR]] r25873 Lobby player search input [[BR]] r25877 Enlarge "Watch Replay" button in summary screen for long translations [[BR]] r25879 Actually implement the hotkey for the Call to Arms feature (Phab:D4243). [[BR]] r25880 Update message for not supported commands [[BR]] r25882 Show the number of idle workers in the idle workers button (Phab:D4217). [[BR]] r25889 Update map size in description panel. [[BR]] r25893 Move camera to holder when moving to grouped units (Phab:D4242). [[BR]] r25922 Increase the spacing in the top panel and synchronize the colour in the tooltip for gatherers. [[BR]] r25925 Explanatory note about later mods overwriting earlier installed mods (Phab:D4252) [[BR]] r25951 Use only the Diplomacy Color of non-defeated players. [[BR]] r25966 Add gui scale to options (Phab:D3037) [[BR]] r25976 Some layout changes to the replay menu. [[BR]] r25978 Add a button to skip the summary when quitting a session (Phab:D3958). [[BR]]  r25984 Ceil the required XP in the GUI. [[BR]] r25995 Show the correct message when exiting the multiplayer match as a client [[BR]] r26005 Fix special characters in the replay path (Phab:D4345). [[BR]] r26019 Adds disabled sprites to slider [[BR]] r26088 When overwriting a saved game the description is inherited from the old save (Phab:D4372). [[BR]] r26130 Add a more detailed description to the showstatusbar hotkey. [[BR]] r26236 Don't show decimal points for insufficient resource warnings (Phab:D4332). [[BR]]  r26300 Display rank action in tooltip [[BR]] r26326, r26341 Show civic-specific banners for formations (Phab:D4467). [[BR]]  r26327 Allow to select multiple non-owned entities when the ControlAll-cheat is on (Phab:D4477). [[BR]] r26319 Restore the tooltip style for the Civ Overview page. [[BR]] r26328 Allow cheats to convert units to arbitrary players (Phab:D4479). [[BR]] r26382 Display resigned before won (Phab:D4478). [[BR]] r26493 Draws entities on minimap via triangles instead of points. [[BR]] r26592 Adds icons to minimap [[BR]] r26602 [art] Improve the look of the loading screen parchment. From a cc0 source. [[BR]] r26657 Warn players when passing a non-numeric parameter to a numeric cheat (Phab:D4485). [[BR]] r26658 Don't show siege as capturable in the summary (Phab:D4538). [[BR]] r26665 Make configurable mouse edge distance for view scroll. [[BR]] r26702 Use the Introductory Tutorial as tutorial (Phab:D4194). [[BR]] r26843 Allow to modify pixel distance when mouse input is detected as drag e.g. for selection box. [[BR]] r26896 Fix aura tooltips on panel entities (Phab:D4648). [[BR]]
    9921
    10022== Pathfinding ==
    101 
    10223== Networking code ==
    103 
    10424== RL Interface ==
    105 
    10625== Art ==
    107 r25870 Reset the dust color at red sea and egypt 3v3 maps [[BR]]
    108 r25918 Improve desert_small's texture look using the new textures. Rename them to match the conventions [[BR]]
    109 r26001 Slightly improves minimap flares, makes animation more smooth via alpha fade in/out. [[BR]]
    110 r26017 Draws fancy water and its shore waves only for GLSL shaders. [[BR]]
    111 r26037 Update: Celtic Unit Actor File [[BR]]
    112 r26086 Update Athenian Scythian archer champion unit textures [[BR]]
    113 r26255 Assign newer textures to Macedonian Champion Crossbowman. [[BR]]
    114 r26256 Gallic unit texture variant reduction [[BR]]
    115 r26258 Improve Persian Cavalry back lamellar/scale prop [[BR]]
    116 r26262 Added actor files for the Ptolemaic Skirmisher Cavalry (Mercenary Tarantine Settler) [[BR]]
    117 r26267 [Art] Make Palisades all use the same portrait. [[BR]]
    118 r26279 Add garrison flags and projectile prop points to spart houses. [[BR]]
    119 r26291 Improved Portraits: Adds consistent backgrounds, colors, lighting, and better camera orientations (less apparent foreshortening). [[BR]]
    120 r26322 Improve the look of the 3 Roman heroes. [[BR]]
    121 r26351, r26353, r26354 More Standard textures. [[BR]]
    122 r26356 Athenian actor updates. [[BR]]
    123 r26362 Spartan unit actors improved. [[BR]]
    124 r26364 Carthaginian texture changes, deletions, additions. [[BR]]
    125 r26375 Prop and Actor improvements. [[BR]]
    126 r26377 Scythian textures by Wackyserious. [[BR]]
    127 r26383 Add horse actors for each color type so that they are more easily visualized for designers. [[BR]]
    128 r26389 Add ambient occlusion to the Mauryan Palace structure. [[BR]]
    129 r26390 Improved Iberian structure textures. May improve it further at some point. [[BR]]
    130 r26391 Update celt tunic details [[BR]]
    131 r26397 New Macedonian wonder. Based on a model by m7600. [[BR]]
    132 r26434 Warm up the Ptolemies struct texture a little bit. [[BR]]
    133 r26435 Give arrow-firing buildings a slightly larger, easier to see projectile. [[BR]]
    134 r26440 Fix visible fps overlay in tips screenshots and red border on water. [[BR]]
    135 r26441 Fix the red border on map flare tip [[BR]]
    136 r26445 A more explicit town bell icon. [[BR]]
    137 r26446 A more "historical" victory icon: a laurel wreath. [[BR]]
    138 r26447 Slightly improve the seagull model, shorter wings, new gliding animation… [[BR]]
    139 r26448 Improved cursors. [[BR]]
    140 r26450 Add a murder of crows to the game. [[BR]]
    141 r26453 Balanced colorful tone for the Gauls (Work in progress) [[BR]]
    142 r26454 Improved/more accurate Han unit portraits. [[BR]]
    143 r26456 Make the red fox texture a little more red.  [[BR]]
    144 r26463 Reduce crow texture size to match that of the seagull. [[BR]]
    145 r26467 New "Yakchal" Ice House for Persians. Just an Atlas object for now. [[BR]]
    146 r26468 Revert default cursor. A couple people didn't like the new one. [[BR]]
    147 r26469 Han Chinese civilization restructure. [[BR]]
    148 r26470 Use the new technology portraits. [[BR]]
    149 r26473 Some geology additions and improvements. [[BR]]
    150 r26483 [Art] New trees, bushes, and rocks. [[BR]]
    151 r26466 New and updated UI portaits (mostly technologies)[[BR]]
    152 r26489 Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic[[BR]]
    153 r26491 Fix shadow glitch on Maurya market on lowest setting. [[BR]]
    154 r26499, r26500 Numidian head fix (eye color and skin tone) [[BR]]
    155 r26508 New f_armor_dress.dae mesh by @Stan with a better UV map[[BR]]
    156 r26549 2 new skyboxes; 1 updated "Desert", "Sunrise", and "Stratus_2" skyboxes from cc0 sources.[[BR]]
    157 r26553 A dozen new technology portraits.[[BR]]
    158 r26560 [art] Add a Bronze Quadriga to the top of the Roman Triumphal Arch [[BR]]
    159 r26561 [art] Add specular to the Mausoleum statues [[BR]]
    160 r26562 [art] Move the prop points for the Roman tents to fit the newer Roman Scutum models. [[BR]]
    161 r26563 [art] Use newer shield models for the sides of the Roman warships [[BR]]
    162 r26564 [art] Darken the sand decals slightly. [[BR]]
    163 r26566 [art cleanup] Remove 190 unused shield textures and actors[[BR]]
    164 r26570 [art] Better decals for some building actors; added 2 new "tents" for Atlas. [[BR]]
    165 r26571 [art] Seven new technology portraits.[[BR]]
    166 r26576 Texture update for polar sea [[BR]]
    167 r26580 [art] New portraits of Han Xin and Cleopatra. First art commit from user kul. Congrats! [[BR]]
    168 r26595 [art] Allow the Spartan Syssition model to use Spartan hoplite shields instead of the ugly low res bronze disks used previously.[[BR]]
    169 r26597 [art] Improve the Ptolemy merc cav actors.[[BR]]
    170 r26600 [Minimap] Finish off the minimap feature with the rest of the icons[[BR]]
    171 r26602 Improve the look of the loading screen parchment[[BR]]
    172 r26680 [art Alpha 26] Update the footprint sizes and selectable shapes for mechanical units (Siege and Ships)[[BR]]
    173 r26706 [art] A longer spear for the Persian champion cavalry. [[BR]]
    174 r26707 [art] Make is so these Lithobolos operator actors don't share the same helmet types. [[BR]]
    175 r26708 [art][actors][Spartans] Fix and enhance some Spartan actors. Add some Helot actors for fun.[[BR]]
    176 r26714 [ART][TEXTURES][UI] Reduce resolution of these 20 technology portraits to a consistent 128!^2. Save a little bit of space.[[BR]]
    177 r26719 [art] Fix the front-back position of the Carth camel trader prop and now use it.[[BR]]
    178 r26764 [ art ][ actors ][ Alpha 26 ] A large actor visual update (mainly buildings)[[BR]]
    179 r26765 [art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait.[[BR]]
    180 r26767 [ art ][ particles ] Slow down the snow fall for aesthetics. [[BR]]
    181 r26786 [art][icons][Fix] Fix some new aura icons, renamed/modified some too. Added them to some auras. Added some old icons to other auras.[[BR]]
    182 r26787 [art][fix][actors][Alpha 26] Fix the projectiles for a handful of siege engines. [[BR]]
    183 r26795 [art][model][decals] Fix the Spartan Forge by recentering the model, also create a new decal for it from the existing texture. Tweak the other Spartan decals while I'm at it.[[BR]]
    184 r26796 [art][actors][Alpha 26] Remove a superfluous decal from these Arsenal actors. The game would display this decal inconsistently with the other decal, so I picked one over the other.[[BR]]
    185 r26685 [art] switch the berries on savanan biome [[BR]]
    186 r26686 [art] replace fig tree by the better visible date palm (or by berries) [[BR]]
    187 r26807 [art][Alpha 26] Give an easier-to-see projectile to the Siege Tower[[BR]]
    188 r26820 [art][textures] Add some player color to the Arabic robes. [[BR]]
     26r25870 Reset the dust color at red sea and egypt 3v3 maps [[BR]] r25918 Improve desert_small's texture look using the new textures. Rename them to match the conventions [[BR]] r26001 Slightly improves minimap flares, makes animation more smooth via alpha fade in/out. [[BR]] r26017 Draws fancy water and its shore waves only for GLSL shaders. [[BR]] r26037 Update: Celtic Unit Actor File [[BR]] r26086 Update Athenian Scythian archer champion unit textures [[BR]] r26255 Assign newer textures to Macedonian Champion Crossbowman. [[BR]] r26256 Gallic unit texture variant reduction [[BR]] r26258 Improve Persian Cavalry back lamellar/scale prop [[BR]] r26262 Added actor files for the Ptolemaic Skirmisher Cavalry (Mercenary Tarantine Settler) [[BR]] r26267 [Art] Make Palisades all use the same portrait. [[BR]] r26279 Add garrison flags and projectile prop points to spart houses. [[BR]] r26291 Improved Portraits: Adds consistent backgrounds, colors, lighting, and better camera orientations (less apparent foreshortening). [[BR]] r26322 Improve the look of the 3 Roman heroes. [[BR]] r26351, r26353, r26354 More Standard textures. [[BR]] r26356 Athenian actor updates. [[BR]] r26362 Spartan unit actors improved. [[BR]] r26364 Carthaginian texture changes, deletions, additions. [[BR]] r26375 Prop and Actor improvements. [[BR]] r26377 Scythian textures by Wackyserious. [[BR]] r26383 Add horse actors for each color type so that they are more easily visualized for designers. [[BR]] r26389 Add ambient occlusion to the Mauryan Palace structure. [[BR]] r26390 Improved Iberian structure textures. May improve it further at some point. [[BR]] r26391 Update celt tunic details [[BR]] r26397 New Macedonian wonder. Based on a model by m7600. [[BR]] r26434 Warm up the Ptolemies struct texture a little bit. [[BR]]  r26435 Give arrow-firing buildings a slightly larger, easier to see projectile. [[BR]]  r26440 Fix visible fps overlay in tips screenshots and red border on water. [[BR]]  r26441 Fix the red border on map flare tip [[BR]]  r26445 A more explicit town bell icon. [[BR]]  r26446 A more "historical" victory icon: a laurel wreath. [[BR]]  r26447 Slightly improve the seagull model, shorter wings, new gliding animation… [[BR]]  r26448 Improved cursors. [[BR]]  r26450 Add a murder of crows to the game. [[BR]]  r26453 Balanced colorful tone for the Gauls (Work in progress) [[BR]]  r26454 Improved/more accurate Han unit portraits. [[BR]]  r26456 Make the red fox texture a little more red.  [[BR]]  r26463 Reduce crow texture size to match that of the seagull. [[BR]] r26467 New "Yakchal" Ice House for Persians. Just an Atlas object for now. [[BR]]  r26468 Revert default cursor. A couple people didn't like the new one. [[BR]]  r26469 Han Chinese civilization restructure. [[BR]] r26470 Use the new technology portraits. [[BR]]  r26473 Some geology additions and improvements. [[BR]]  r26483 [Art] New trees, bushes, and rocks. [[BR]] r26466 New and updated UI portaits (mostly technologies)[[BR]]  r26489 Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic[[BR]] r26491 Fix shadow glitch on Maurya market on lowest setting. [[BR]] r26499, r26500 Numidian head fix (eye color and skin tone) [[BR]] r26508 New f_armor_dress.dae mesh by @Stan with a better UV map[[BR]] r26549 2 new skyboxes; 1 updated "Desert", "Sunrise", and "Stratus_2" skyboxes from cc0 sources.[[BR]] r26553 A dozen new technology portraits.[[BR]] r26560 [art] Add a Bronze Quadriga to the top of the Roman Triumphal Arch [[BR]] r26561 [art] Add specular to the Mausoleum statues [[BR]] r26562 [art] Move the prop points for the Roman tents to fit the newer Roman Scutum models. [[BR]] r26563 [art] Use newer shield models for the sides of the Roman warships [[BR]] r26564 [art] Darken the sand decals slightly. [[BR]] r26566 [art cleanup] Remove 190 unused shield textures and actors[[BR]] r26570 [art] Better decals for some building actors; added 2 new "tents" for Atlas. [[BR]] r26571 [art] Seven new technology portraits.[[BR]] r26576 Texture update for polar sea [[BR]] r26580 [art] New portraits of Han Xin and Cleopatra. First art commit from user kul. Congrats! [[BR]] r26595 [art] Allow the Spartan Syssition model to use Spartan hoplite shields instead of the ugly low res bronze disks used previously.[[BR]] r26597 [art] Improve the Ptolemy merc cav actors.[[BR]] r26600 [Minimap] Finish off the minimap feature with the rest of the icons[[BR]] r26602 Improve the look of the loading screen parchment[[BR]] r26680 [art Alpha 26] Update the footprint sizes and selectable shapes for mechanical units (Siege and Ships)[[BR]] r26706 [art] A longer spear for the Persian champion cavalry. [[BR]] r26707 [art] Make is so these Lithobolos operator actors don't share the same helmet types. [[BR]] r26708 [art][actors][Spartans] Fix and enhance some Spartan actors. Add some Helot actors for fun.[[BR]] r26714 [ART][TEXTURES][UI] Reduce resolution of these 20 technology portraits to a consistent 128!^2. Save a little bit of space.[[BR]] r26719 [art] Fix the front-back position of the Carth camel trader prop and now use it.[[BR]] r26764 [ art ][ actors ][ Alpha 26 ] A large actor visual update (mainly buildings)[[BR]] r26765 [art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait.[[BR]] r26767 [ art ][ particles ] Slow down the snow fall for aesthetics. [[BR]] r26786 [art][icons][Fix] Fix some new aura icons, renamed/modified some too. Added them to some auras. Added some old icons to other auras.[[BR]] r26787 [art][fix][actors][Alpha 26] Fix the projectiles for a handful of siege engines. [[BR]] r26795 [art][model][decals] Fix the Spartan Forge by recentering the model, also create a new decal for it from the existing texture. Tweak the other Spartan decals while I'm at it.[[BR]] r26796 [art][actors][Alpha 26] Remove a superfluous decal from these Arsenal actors. The game would display this decal inconsistently with the other decal, so I picked one over the other.[[BR]] r26685 [art] switch the berries on savanan biome [[BR]] r26686 [art] replace fig tree by the better visible date palm (or by berries) [[BR]] r26807 [art][Alpha 26] Give an easier-to-see projectile to the Siege Tower[[BR]] r26820 [art][textures] Add some player color to the Arabic robes. [[BR]]
    18927
    19028== Music ==
    191 r26573 Add 24 new music tracks. [[BR]]
    192 r26746 [music] Rename music tracks to convention.
     29r26573 Add 24 new music tracks. [[BR]] r26746 [music] Rename music tracks to convention.
    19330
    19431== AI ==
    195 r26244 Fix AI counting exhausted resources in its dropsite list [[BR]]
    196 r26274 Run the AI in the same Compartment as the simulation. Let the AI access Sim data (Phab:D3769). [[BR]]
     32r26244 Fix AI counting exhausted resources in its dropsite list [[BR]] r26274 Run the AI in the same Compartment as the simulation. Let the AI access Sim data (Phab:D3769). [[BR]]
    19733
    19834== Modding ==
    199 r26111 Add "Invalid signature" reason to modio [[BR]]
    200 r26177 Modify 0ad.desktop to accept a file as an argument to allow installing mods by drag & drop on the icon. [[BR]]
    201 r26873 Allow setting the passability class depending on formation members (Phab:D4605). [[BR]]
     35r26111 Add "Invalid signature" reason to modio [[BR]] r26177 Modify 0ad.desktop to accept a file as an argument to allow installing mods by drag & drop on the icon. [[BR]] r26873 Allow setting the passability class depending on formation members (Phab:D4605). [[BR]]
    20236
    20337== Maps ==
    204 r25894 Add quadratic scaling function in rmgen library and use it for decorations. [[BR]]
    205 r26003 Fix fish on land (Phab:D1729). [[BR]]
    206 r26277 Bring Walruss and Muskox back to the arctic biome. [[BR]]
    207 r26421 Add Han Chinese Maps [[BR]]
    208 r26423 Fix some maps issues. Add the new maps to the new map campaign. [[BR]]
    209 r26437 Fix landscape settings for unknown map [[BR]]
    210 r26575 Texture update/ general overhaul for Gulf of Bothnia and its biomes [[BR]]
    211 r26577 Fix unpassable and unnatural forests on African Plains [[BR]]
    212 r26625 Slighty offset the stone mine on the tutorial map to prevent overlap. [[BR]]
    213 r26643 Fix arctic biome bushes spawning too close to the CC. [[BR]]
    214 r26728 [Maps] Only use actors in the decoratives of the random biomes [[BR]]
    215 r26729 [maps] Improve forests on savanna and nubia biomes [[BR]]
    216 r26747 [maps] Revamp Acropolis Bay skirmish map.[[BR]]
    217 r26748 [maps] Improve Saharan Oases skirmish map.[[BR]]
    218 r26768 [ maps ] Fix the absence of stone mines on Cisalpine Winter. [[BR]]
    219 r26770 [maps] Improve Median Oasis 2p with new terrain textures and new flora/geology.[[BR]]
    220 r26790 [maps] Add a couple of improved maps to the new maps campaign. [[BR]]
    221 r26818, r26819 [maps][Alpha 26] Improve the terrain of Corinthian Isthmus (2), its preview map, and other small improvements [[BR]]
    222 r26838 Reduce fog on cisalpine winter map and artic biome (Phab:D4596). [[BR]]
     38r25894 Add quadratic scaling function in rmgen library and use it for decorations. [[BR]]  r26003 Fix fish on land (Phab:D1729). [[BR]] r26277 Bring Walruss and Muskox back to the arctic biome. [[BR]] r26421 Add Han Chinese Maps [[BR]] r26423 Fix some maps issues. Add the new maps to the new map campaign. [[BR]]  r26437 Fix landscape settings for unknown map [[BR]] r26575 Texture update/ general overhaul for Gulf of Bothnia and its biomes [[BR]] r26577 Fix unpassable and unnatural forests on African Plains [[BR]] r26625 Slighty offset the stone mine on the tutorial map to prevent overlap. [[BR]] r26643 Fix arctic biome bushes spawning too close to the CC. [[BR]] r26728 [Maps] Only use actors in the decoratives of the random biomes [[BR]] r26729 [maps] Improve forests on savanna and nubia biomes [[BR]] r26747 [maps] Revamp Acropolis Bay skirmish map.[[BR]] r26748 [maps] Improve Saharan Oases skirmish map.[[BR]] r26768 [ maps ] Fix the absence of stone mines on Cisalpine Winter. [[BR]] r26770 [maps] Improve Median Oasis 2p with new terrain textures and new flora/geology.[[BR]] r26790 [maps] Add a couple of improved maps to the new maps campaign. [[BR]] r26818, r26819 [maps][Alpha 26] Improve the terrain of Corinthian Isthmus (2), its preview map, and other small improvements [[BR]] r26838 Reduce fog on cisalpine winter map and artic biome (Phab:D4596). [[BR]]
    22339
    22440== !BugFix ==
    225 r25912 Fix renaming fields losing the ability to be gathered. [[BR]]
    226 r25926 Fix duplicate insertion error when detecting incompatible mods. [[BR]]
    227 r25927 Fix black buttons as observer on a GAIA market. [[BR]]
    228 r25941 Fix negative number of gatherers in the top panel when converting (capturing, wololo) gatherers (Phab:D4274). [[BR]]
    229 r25946 Fix infinite loop when a treasure is outside of LOS but within 64 m (Phab:D4286). [[BR]]
    230 r25947 Don't stop gathering/attacking after autocontinue in a formation (Phab:D4282). [[BR]]
    231 r25949 Fix formations turning on selecting a different one (Phab:D4272). [[BR]]
    232 r25972 Fix AI attack some bridges (Phab:D4297). [[BR]]
    233 r26000 Fix the autoQueue changing when entities cannot spawn (Phab:D4333). [[BR]]
    234 r26000 Fix resources being subtracted when the entity limit was reached (Phab:D4333). [[BR]]
    235 r26044 Fix infinite loop when queuing a gather order after garrison. [[BR]]
    236 r26234 Fix the Macedonian catafalque not showing their metal trickle (Phab:D4383). [[BR]]
    237 r26246 Fix anim sync by using another horse [[BR]]
    238 r26290 Disables depth test for minimap [[BR]]
    239 r26438 Fix not selectable civilisations not showing if defined by the map [[BR]]
    240 r26449 Fix the obstruction and footprint of this treasure. [[BR]]
    241 r26618 Fix stances of healers. [[BR]]
    242 r26619 Fix entities being able to drop off resources whilst obstructed (Phab:D4531). [[BR]]
    243 r26739 Fix pop indication of paused items. [[BR]]
    244 r26741 Fix attack-walk with formations. [[BR]]
     41r25912 Fix renaming fields losing the ability to be gathered. [[BR]] r25926 Fix duplicate insertion error when detecting incompatible mods. [[BR]] r25927 Fix black buttons as observer on a GAIA market. [[BR]] r25941 Fix negative number of gatherers in the top panel when converting (capturing, wololo) gatherers (Phab:D4274). [[BR]]  r25946 Fix infinite loop when a treasure is outside of LOS but within 64 m (Phab:D4286). [[BR]]  r25947 Don't stop gathering/attacking after autocontinue in a formation (Phab:D4282). [[BR]]  r25949 Fix formations turning on selecting a different one (Phab:D4272). [[BR]]  r25972 Fix AI attack some bridges (Phab:D4297). [[BR]]  r26000 Fix the autoQueue changing when entities cannot spawn (Phab:D4333). [[BR]]  r26000 Fix resources being subtracted when the entity limit was reached (Phab:D4333). [[BR]]  r26044 Fix infinite loop when queuing a gather order after garrison. [[BR]] r26234 Fix the Macedonian catafalque not showing their metal trickle (Phab:D4383). [[BR]]  r26246 Fix anim sync by using another horse [[BR]] r26290 Disables depth test for minimap [[BR]] r26438 Fix not selectable civilisations not showing if defined by the map [[BR]]  r26449 Fix the obstruction and footprint of this treasure. [[BR]] r26618 Fix stances of healers. [[BR]] r26619 Fix entities being able to drop off resources whilst obstructed (Phab:D4531). [[BR]] r26739 Fix pop indication of paused items. [[BR]] r26741 Fix attack-walk with formations. [[BR]]
    24542
    24643== Engine work ==
    247 r25890 Improve model loading times slightly [[BR]]
    248 r25897 Make translation pulling parallel to reduce update time. [[BR]]
    249 r25993 Move MiniMap texture to a separate framebuffer [[BR]]
    250 r26011 Reduces number of allocations during GPU profiler processing for Intel queries. [[BR]]
    251 r26020 Removes direct access to shaders, leaves only techniques. [[BR]]
    252 r26037 Adds FreeType support to the engine [[BR]]
    253 r26140 Use the high performance GPU on Windows by default. [[BR]]
    254 r26475 Fix building spidermonkey on systems with python 3.10 [[BR]]
     44r25890 Improve model loading times slightly [[BR]] r25897 Make translation pulling parallel to reduce update time. [[BR]] r25993 Move MiniMap texture to a separate framebuffer [[BR]] r26011 Reduces number of allocations during GPU profiler processing for Intel queries. [[BR]] r26020 Removes direct access to shaders, leaves only techniques. [[BR]] r26037 Adds FreeType support to the engine [[BR]] r26140 Use the high performance GPU on Windows by default. [[BR]] r26475 Fix building spidermonkey on systems with python 3.10 [[BR]]
    25545
    25646== Other ==
    257 r26066 Set default big screenshot size to 4K [[BR]]
    258 r26148 Adds config settings for borderless fullscreen and window modes. [[BR]]
    259 r26207 Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz [[BR]]
     47r26066 Set default big screenshot size to 4K [[BR]] r26148 Adds config settings for borderless fullscreen and window modes. [[BR]] r26207 Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz [[BR]]
    26048
    26149== I18n ==
    262 r25865 [scripts]Update translation checks to check pluralised strings [[BR]]
    263 r25916 Fix translation of "%(unit)s can't be controlled' [[BR]]
    264 r26096 Fix special string used in singular for english [[BR]]
    265 r26422 Allow more general contexts in json translatable strings
     50r25865 [scripts]Update translation checks to check pluralised strings [[BR]] r25916 Fix translation of "%(unit)s can't be controlled' [[BR]] r26096 Fix special string used in singular for english [[BR]] r26422 Allow more general contexts in json translatable strings
    26651
    26752== Atlas ==
    268 r26142 Speedups terrain painting tab in Atlas by asynchronous texture loading. [[BR]]
    269 r26700 [Atlas] [Maps] Update the Default map in Atlas [[BR]]
    270 r26711 [art][Atlas][Alpha 26] Improve some Atlas structures. [[BR]]
    271 r26727 Update the water height slider if the water height is set using the picker. [[BR]]
    272 r26730 Remove hardcoded shadows in Atlas UI [[BR]]
    273 r26744 [maps][Atlas] Fix Kushite sandbox map. Refs #6488 [[BR]]
    274 r26745 [maps][Atlas] Update Britons sandbox map. Refs #6488
     53r26142 Speedups terrain painting tab in Atlas by asynchronous texture loading. [[BR]] r26700 [Atlas] [Maps] Update the Default map in Atlas [[BR]] r26711 [art][Atlas][Alpha 26] Improve some Atlas structures. [[BR]] r26727 Update the water height slider if the water height is set using the picker. [[BR]] r26730 Remove hardcoded shadows in Atlas UI [[BR]] r26744 [maps][Atlas] Fix Kushite sandbox map. Refs #6488 [[BR]] r26745 [maps][Atlas] Update Britons sandbox map. Refs #6488