38 | | r25940 Add small regeneration to fruit and fish (Phab:D3868). [[BR]] |
39 | | r26110 Standardize animal loot experience (Phab:D3681). [[BR]] |
40 | | r26304 [Gameplay-a26] Increase workshop garrison limit to 5 [[BR]] |
41 | | r26442 [gameplay-a26] move some trainable animals to higher phases [[BR]] |
42 | | r26474 [gameplay-a26] Do not stack fire damage [[BR]] |
43 | | r26555 [gameplay] Reduce pikemen pierce armor by 2 [[BR]] |
44 | | r26587 [A26 Gameplay] Tweak the formation turning threshold [[BR]] |
45 | | r26622 Adjusted walking speed and animation speed for a number of animals [[BR]] |
46 | | r26627 [gameplay] Macedonian bonus - Instant storehouse technology research time. [[BR]] |
47 | | r26641 [gameplay] Adjust Kushite Pyramids to be more used [[BR]] |
48 | | r26659 Increase the acceleration (Phab:D4512). [[BR]] |
49 | | r26660 Remove tower and fortress limits (Phab:D3778). [[BR]] |
50 | | r26667 Nerf fire cav (Phab:D4516). [[BR]] |
51 | | r26678 [gameplay] Increase the cost of mercenary cavalry from 80 to 90 metal. [[BR]] |
52 | | r26694 Adjust animal stances. [[BR]] |
53 | | r26703 Make catapult/stonethrower more useful (Phab:D4511). [[BR]] |
54 | | r26753 [Gameplay] Ships less pierce attack, but can destroy other ships because of a multiplier |
55 | | r26754 Rework the Ipicratean Reform (Phab:D4537). [[BR]] |
56 | | r26844 [Gameplay] Buff spear cavalry [[BR]] |
| 17 | r25940 Add small regeneration to fruit and fish (Phab:D3868). [[BR]] r26110 Standardize animal loot experience (Phab:D3681). [[BR]] r26304 [Gameplay-a26] Increase workshop garrison limit to 5 [[BR]] r26442 [gameplay-a26] move some trainable animals to higher phases [[BR]] r26474 [gameplay-a26] Do not stack fire damage [[BR]] r26555 [gameplay] Reduce pikemen pierce armor by 2 [[BR]] r26587 [A26 Gameplay] Tweak the formation turning threshold [[BR]] r26622 Adjusted walking speed and animation speed for a number of animals [[BR]] r26627 [gameplay] Macedonian bonus - Instant storehouse technology research time. [[BR]] r26641 [gameplay] Adjust Kushite Pyramids to be more used [[BR]] r26659 Increase the acceleration (Phab:D4512). [[BR]] r26660 Remove tower and fortress limits (Phab:D3778). [[BR]] r26667 Nerf fire cav (Phab:D4516). [[BR]] r26678 [gameplay] Increase the cost of mercenary cavalry from 80 to 90 metal. [[BR]] r26694 Adjust animal stances. [[BR]] r26703 Make catapult/stonethrower more useful (Phab:D4511). [[BR]] r26753 [Gameplay] Ships less pierce attack, but can destroy other ships because of a multiplier r26754 Rework the Ipicratean Reform (Phab:D4537). [[BR]] r26844 [Gameplay] Buff spear cavalry rP26892[[BR]]r26892 Make ship and siege immune to poison [[BR]]r26894 [Gameplay] - Remove min distance from siege towers[[BR]]r26898 [Gameplay] Let the mauryan worker elephant build again |
59 | | r25863 Fix wrong number in tooltip for phase requirements [[BR]] |
60 | | r25866 Do not require restart when chaning Background pause option [[BR]] |
61 | | r25868 Allow players to drop resources and attack move with a single button ("call to arms") (Phab:D4149). [[BR]] |
62 | | r25869 Allow matches to start with cartography researched (Phab:D4191). [[BR]] |
63 | | r25872 Give all tabs hotkeyTooltips [[BR]] |
64 | | r25873 Lobby player search input [[BR]] |
65 | | r25877 Enlarge "Watch Replay" button in summary screen for long translations [[BR]] |
66 | | r25879 Actually implement the hotkey for the Call to Arms feature (Phab:D4243). [[BR]] |
67 | | r25880 Update message for not supported commands [[BR]] |
68 | | r25882 Show the number of idle workers in the idle workers button (Phab:D4217). [[BR]] |
69 | | r25889 Update map size in description panel. [[BR]] |
70 | | r25893 Move camera to holder when moving to grouped units (Phab:D4242). [[BR]] |
71 | | r25922 Increase the spacing in the top panel and synchronize the colour in the tooltip for gatherers. [[BR]] |
72 | | r25925 Explanatory note about later mods overwriting earlier installed mods (Phab:D4252) [[BR]] |
73 | | r25951 Use only the Diplomacy Color of non-defeated players. [[BR]] |
74 | | r25966 Add gui scale to options (Phab:D3037) [[BR]] |
75 | | r25976 Some layout changes to the replay menu. [[BR]] |
76 | | r25978 Add a button to skip the summary when quitting a session (Phab:D3958). [[BR]] |
77 | | r25984 Ceil the required XP in the GUI. [[BR]] |
78 | | r25995 Show the correct message when exiting the multiplayer match as a client [[BR]] |
79 | | r26005 Fix special characters in the replay path (Phab:D4345). [[BR]] |
80 | | r26019 Adds disabled sprites to slider [[BR]] |
81 | | r26088 When overwriting a saved game the description is inherited from the old save (Phab:D4372). [[BR]] |
82 | | r26130 Add a more detailed description to the showstatusbar hotkey. [[BR]] |
83 | | r26236 Don't show decimal points for insufficient resource warnings (Phab:D4332). [[BR]] |
84 | | r26300 Display rank action in tooltip [[BR]] |
85 | | r26326, r26341 Show civic-specific banners for formations (Phab:D4467). [[BR]] |
86 | | r26327 Allow to select multiple non-owned entities when the ControlAll-cheat is on (Phab:D4477). [[BR]] |
87 | | r26319 Restore the tooltip style for the Civ Overview page. [[BR]] |
88 | | r26328 Allow cheats to convert units to arbitrary players (Phab:D4479). [[BR]] |
89 | | r26382 Display resigned before won (Phab:D4478). [[BR]] |
90 | | r26493 Draws entities on minimap via triangles instead of points. [[BR]] |
91 | | r26592 Adds icons to minimap [[BR]] |
92 | | r26602 [art] Improve the look of the loading screen parchment. From a cc0 source. [[BR]] |
93 | | r26657 Warn players when passing a non-numeric parameter to a numeric cheat (Phab:D4485). [[BR]] |
94 | | r26658 Don't show siege as capturable in the summary (Phab:D4538). [[BR]] |
95 | | r26665 Make configurable mouse edge distance for view scroll. [[BR]] |
96 | | r26702 Use the Introductory Tutorial as tutorial (Phab:D4194). [[BR]] |
97 | | r26843 Allow to modify pixel distance when mouse input is detected as drag e.g. for selection box. [[BR]] |
98 | | r26896 Fix aura tooltips on panel entities (Phab:D4648). [[BR]] |
| 20 | r25863 Fix wrong number in tooltip for phase requirements [[BR]] r25866 Do not require restart when chaning Background pause option [[BR]] r25868 Allow players to drop resources and attack move with a single button ("call to arms") (Phab:D4149). [[BR]] r25869 Allow matches to start with cartography researched (Phab:D4191). [[BR]] r25872 Give all tabs hotkeyTooltips [[BR]] r25873 Lobby player search input [[BR]] r25877 Enlarge "Watch Replay" button in summary screen for long translations [[BR]] r25879 Actually implement the hotkey for the Call to Arms feature (Phab:D4243). [[BR]] r25880 Update message for not supported commands [[BR]] r25882 Show the number of idle workers in the idle workers button (Phab:D4217). [[BR]] r25889 Update map size in description panel. [[BR]] r25893 Move camera to holder when moving to grouped units (Phab:D4242). [[BR]] r25922 Increase the spacing in the top panel and synchronize the colour in the tooltip for gatherers. [[BR]] r25925 Explanatory note about later mods overwriting earlier installed mods (Phab:D4252) [[BR]] r25951 Use only the Diplomacy Color of non-defeated players. [[BR]] r25966 Add gui scale to options (Phab:D3037) [[BR]] r25976 Some layout changes to the replay menu. [[BR]] r25978 Add a button to skip the summary when quitting a session (Phab:D3958). [[BR]] r25984 Ceil the required XP in the GUI. [[BR]] r25995 Show the correct message when exiting the multiplayer match as a client [[BR]] r26005 Fix special characters in the replay path (Phab:D4345). [[BR]] r26019 Adds disabled sprites to slider [[BR]] r26088 When overwriting a saved game the description is inherited from the old save (Phab:D4372). [[BR]] r26130 Add a more detailed description to the showstatusbar hotkey. [[BR]] r26236 Don't show decimal points for insufficient resource warnings (Phab:D4332). [[BR]] r26300 Display rank action in tooltip [[BR]] r26326, r26341 Show civic-specific banners for formations (Phab:D4467). [[BR]] r26327 Allow to select multiple non-owned entities when the ControlAll-cheat is on (Phab:D4477). [[BR]] r26319 Restore the tooltip style for the Civ Overview page. [[BR]] r26328 Allow cheats to convert units to arbitrary players (Phab:D4479). [[BR]] r26382 Display resigned before won (Phab:D4478). [[BR]] r26493 Draws entities on minimap via triangles instead of points. [[BR]] r26592 Adds icons to minimap [[BR]] r26602 [art] Improve the look of the loading screen parchment. From a cc0 source. [[BR]] r26657 Warn players when passing a non-numeric parameter to a numeric cheat (Phab:D4485). [[BR]] r26658 Don't show siege as capturable in the summary (Phab:D4538). [[BR]] r26665 Make configurable mouse edge distance for view scroll. [[BR]] r26702 Use the Introductory Tutorial as tutorial (Phab:D4194). [[BR]] r26843 Allow to modify pixel distance when mouse input is detected as drag e.g. for selection box. [[BR]] r26896 Fix aura tooltips on panel entities (Phab:D4648). [[BR]] |
107 | | r25870 Reset the dust color at red sea and egypt 3v3 maps [[BR]] |
108 | | r25918 Improve desert_small's texture look using the new textures. Rename them to match the conventions [[BR]] |
109 | | r26001 Slightly improves minimap flares, makes animation more smooth via alpha fade in/out. [[BR]] |
110 | | r26017 Draws fancy water and its shore waves only for GLSL shaders. [[BR]] |
111 | | r26037 Update: Celtic Unit Actor File [[BR]] |
112 | | r26086 Update Athenian Scythian archer champion unit textures [[BR]] |
113 | | r26255 Assign newer textures to Macedonian Champion Crossbowman. [[BR]] |
114 | | r26256 Gallic unit texture variant reduction [[BR]] |
115 | | r26258 Improve Persian Cavalry back lamellar/scale prop [[BR]] |
116 | | r26262 Added actor files for the Ptolemaic Skirmisher Cavalry (Mercenary Tarantine Settler) [[BR]] |
117 | | r26267 [Art] Make Palisades all use the same portrait. [[BR]] |
118 | | r26279 Add garrison flags and projectile prop points to spart houses. [[BR]] |
119 | | r26291 Improved Portraits: Adds consistent backgrounds, colors, lighting, and better camera orientations (less apparent foreshortening). [[BR]] |
120 | | r26322 Improve the look of the 3 Roman heroes. [[BR]] |
121 | | r26351, r26353, r26354 More Standard textures. [[BR]] |
122 | | r26356 Athenian actor updates. [[BR]] |
123 | | r26362 Spartan unit actors improved. [[BR]] |
124 | | r26364 Carthaginian texture changes, deletions, additions. [[BR]] |
125 | | r26375 Prop and Actor improvements. [[BR]] |
126 | | r26377 Scythian textures by Wackyserious. [[BR]] |
127 | | r26383 Add horse actors for each color type so that they are more easily visualized for designers. [[BR]] |
128 | | r26389 Add ambient occlusion to the Mauryan Palace structure. [[BR]] |
129 | | r26390 Improved Iberian structure textures. May improve it further at some point. [[BR]] |
130 | | r26391 Update celt tunic details [[BR]] |
131 | | r26397 New Macedonian wonder. Based on a model by m7600. [[BR]] |
132 | | r26434 Warm up the Ptolemies struct texture a little bit. [[BR]] |
133 | | r26435 Give arrow-firing buildings a slightly larger, easier to see projectile. [[BR]] |
134 | | r26440 Fix visible fps overlay in tips screenshots and red border on water. [[BR]] |
135 | | r26441 Fix the red border on map flare tip [[BR]] |
136 | | r26445 A more explicit town bell icon. [[BR]] |
137 | | r26446 A more "historical" victory icon: a laurel wreath. [[BR]] |
138 | | r26447 Slightly improve the seagull model, shorter wings, new gliding animation… [[BR]] |
139 | | r26448 Improved cursors. [[BR]] |
140 | | r26450 Add a murder of crows to the game. [[BR]] |
141 | | r26453 Balanced colorful tone for the Gauls (Work in progress) [[BR]] |
142 | | r26454 Improved/more accurate Han unit portraits. [[BR]] |
143 | | r26456 Make the red fox texture a little more red. [[BR]] |
144 | | r26463 Reduce crow texture size to match that of the seagull. [[BR]] |
145 | | r26467 New "Yakchal" Ice House for Persians. Just an Atlas object for now. [[BR]] |
146 | | r26468 Revert default cursor. A couple people didn't like the new one. [[BR]] |
147 | | r26469 Han Chinese civilization restructure. [[BR]] |
148 | | r26470 Use the new technology portraits. [[BR]] |
149 | | r26473 Some geology additions and improvements. [[BR]] |
150 | | r26483 [Art] New trees, bushes, and rocks. [[BR]] |
151 | | r26466 New and updated UI portaits (mostly technologies)[[BR]] |
152 | | r26489 Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic[[BR]] |
153 | | r26491 Fix shadow glitch on Maurya market on lowest setting. [[BR]] |
154 | | r26499, r26500 Numidian head fix (eye color and skin tone) [[BR]] |
155 | | r26508 New f_armor_dress.dae mesh by @Stan with a better UV map[[BR]] |
156 | | r26549 2 new skyboxes; 1 updated "Desert", "Sunrise", and "Stratus_2" skyboxes from cc0 sources.[[BR]] |
157 | | r26553 A dozen new technology portraits.[[BR]] |
158 | | r26560 [art] Add a Bronze Quadriga to the top of the Roman Triumphal Arch [[BR]] |
159 | | r26561 [art] Add specular to the Mausoleum statues [[BR]] |
160 | | r26562 [art] Move the prop points for the Roman tents to fit the newer Roman Scutum models. [[BR]] |
161 | | r26563 [art] Use newer shield models for the sides of the Roman warships [[BR]] |
162 | | r26564 [art] Darken the sand decals slightly. [[BR]] |
163 | | r26566 [art cleanup] Remove 190 unused shield textures and actors[[BR]] |
164 | | r26570 [art] Better decals for some building actors; added 2 new "tents" for Atlas. [[BR]] |
165 | | r26571 [art] Seven new technology portraits.[[BR]] |
166 | | r26576 Texture update for polar sea [[BR]] |
167 | | r26580 [art] New portraits of Han Xin and Cleopatra. First art commit from user kul. Congrats! [[BR]] |
168 | | r26595 [art] Allow the Spartan Syssition model to use Spartan hoplite shields instead of the ugly low res bronze disks used previously.[[BR]] |
169 | | r26597 [art] Improve the Ptolemy merc cav actors.[[BR]] |
170 | | r26600 [Minimap] Finish off the minimap feature with the rest of the icons[[BR]] |
171 | | r26602 Improve the look of the loading screen parchment[[BR]] |
172 | | r26680 [art Alpha 26] Update the footprint sizes and selectable shapes for mechanical units (Siege and Ships)[[BR]] |
173 | | r26706 [art] A longer spear for the Persian champion cavalry. [[BR]] |
174 | | r26707 [art] Make is so these Lithobolos operator actors don't share the same helmet types. [[BR]] |
175 | | r26708 [art][actors][Spartans] Fix and enhance some Spartan actors. Add some Helot actors for fun.[[BR]] |
176 | | r26714 [ART][TEXTURES][UI] Reduce resolution of these 20 technology portraits to a consistent 128!^2. Save a little bit of space.[[BR]] |
177 | | r26719 [art] Fix the front-back position of the Carth camel trader prop and now use it.[[BR]] |
178 | | r26764 [ art ][ actors ][ Alpha 26 ] A large actor visual update (mainly buildings)[[BR]] |
179 | | r26765 [art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait.[[BR]] |
180 | | r26767 [ art ][ particles ] Slow down the snow fall for aesthetics. [[BR]] |
181 | | r26786 [art][icons][Fix] Fix some new aura icons, renamed/modified some too. Added them to some auras. Added some old icons to other auras.[[BR]] |
182 | | r26787 [art][fix][actors][Alpha 26] Fix the projectiles for a handful of siege engines. [[BR]] |
183 | | r26795 [art][model][decals] Fix the Spartan Forge by recentering the model, also create a new decal for it from the existing texture. Tweak the other Spartan decals while I'm at it.[[BR]] |
184 | | r26796 [art][actors][Alpha 26] Remove a superfluous decal from these Arsenal actors. The game would display this decal inconsistently with the other decal, so I picked one over the other.[[BR]] |
185 | | r26685 [art] switch the berries on savanan biome [[BR]] |
186 | | r26686 [art] replace fig tree by the better visible date palm (or by berries) [[BR]] |
187 | | r26807 [art][Alpha 26] Give an easier-to-see projectile to the Siege Tower[[BR]] |
188 | | r26820 [art][textures] Add some player color to the Arabic robes. [[BR]] |
| 26 | r25870 Reset the dust color at red sea and egypt 3v3 maps [[BR]] r25918 Improve desert_small's texture look using the new textures. Rename them to match the conventions [[BR]] r26001 Slightly improves minimap flares, makes animation more smooth via alpha fade in/out. [[BR]] r26017 Draws fancy water and its shore waves only for GLSL shaders. [[BR]] r26037 Update: Celtic Unit Actor File [[BR]] r26086 Update Athenian Scythian archer champion unit textures [[BR]] r26255 Assign newer textures to Macedonian Champion Crossbowman. [[BR]] r26256 Gallic unit texture variant reduction [[BR]] r26258 Improve Persian Cavalry back lamellar/scale prop [[BR]] r26262 Added actor files for the Ptolemaic Skirmisher Cavalry (Mercenary Tarantine Settler) [[BR]] r26267 [Art] Make Palisades all use the same portrait. [[BR]] r26279 Add garrison flags and projectile prop points to spart houses. [[BR]] r26291 Improved Portraits: Adds consistent backgrounds, colors, lighting, and better camera orientations (less apparent foreshortening). [[BR]] r26322 Improve the look of the 3 Roman heroes. [[BR]] r26351, r26353, r26354 More Standard textures. [[BR]] r26356 Athenian actor updates. [[BR]] r26362 Spartan unit actors improved. [[BR]] r26364 Carthaginian texture changes, deletions, additions. [[BR]] r26375 Prop and Actor improvements. [[BR]] r26377 Scythian textures by Wackyserious. [[BR]] r26383 Add horse actors for each color type so that they are more easily visualized for designers. [[BR]] r26389 Add ambient occlusion to the Mauryan Palace structure. [[BR]] r26390 Improved Iberian structure textures. May improve it further at some point. [[BR]] r26391 Update celt tunic details [[BR]] r26397 New Macedonian wonder. Based on a model by m7600. [[BR]] r26434 Warm up the Ptolemies struct texture a little bit. [[BR]] r26435 Give arrow-firing buildings a slightly larger, easier to see projectile. [[BR]] r26440 Fix visible fps overlay in tips screenshots and red border on water. [[BR]] r26441 Fix the red border on map flare tip [[BR]] r26445 A more explicit town bell icon. [[BR]] r26446 A more "historical" victory icon: a laurel wreath. [[BR]] r26447 Slightly improve the seagull model, shorter wings, new gliding animation… [[BR]] r26448 Improved cursors. [[BR]] r26450 Add a murder of crows to the game. [[BR]] r26453 Balanced colorful tone for the Gauls (Work in progress) [[BR]] r26454 Improved/more accurate Han unit portraits. [[BR]] r26456 Make the red fox texture a little more red. [[BR]] r26463 Reduce crow texture size to match that of the seagull. [[BR]] r26467 New "Yakchal" Ice House for Persians. Just an Atlas object for now. [[BR]] r26468 Revert default cursor. A couple people didn't like the new one. [[BR]] r26469 Han Chinese civilization restructure. [[BR]] r26470 Use the new technology portraits. [[BR]] r26473 Some geology additions and improvements. [[BR]] r26483 [Art] New trees, bushes, and rocks. [[BR]] r26466 New and updated UI portaits (mostly technologies)[[BR]] r26489 Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic[[BR]] r26491 Fix shadow glitch on Maurya market on lowest setting. [[BR]] r26499, r26500 Numidian head fix (eye color and skin tone) [[BR]] r26508 New f_armor_dress.dae mesh by @Stan with a better UV map[[BR]] r26549 2 new skyboxes; 1 updated "Desert", "Sunrise", and "Stratus_2" skyboxes from cc0 sources.[[BR]] r26553 A dozen new technology portraits.[[BR]] r26560 [art] Add a Bronze Quadriga to the top of the Roman Triumphal Arch [[BR]] r26561 [art] Add specular to the Mausoleum statues [[BR]] r26562 [art] Move the prop points for the Roman tents to fit the newer Roman Scutum models. [[BR]] r26563 [art] Use newer shield models for the sides of the Roman warships [[BR]] r26564 [art] Darken the sand decals slightly. [[BR]] r26566 [art cleanup] Remove 190 unused shield textures and actors[[BR]] r26570 [art] Better decals for some building actors; added 2 new "tents" for Atlas. [[BR]] r26571 [art] Seven new technology portraits.[[BR]] r26576 Texture update for polar sea [[BR]] r26580 [art] New portraits of Han Xin and Cleopatra. First art commit from user kul. Congrats! [[BR]] r26595 [art] Allow the Spartan Syssition model to use Spartan hoplite shields instead of the ugly low res bronze disks used previously.[[BR]] r26597 [art] Improve the Ptolemy merc cav actors.[[BR]] r26600 [Minimap] Finish off the minimap feature with the rest of the icons[[BR]] r26602 Improve the look of the loading screen parchment[[BR]] r26680 [art Alpha 26] Update the footprint sizes and selectable shapes for mechanical units (Siege and Ships)[[BR]] r26706 [art] A longer spear for the Persian champion cavalry. [[BR]] r26707 [art] Make is so these Lithobolos operator actors don't share the same helmet types. [[BR]] r26708 [art][actors][Spartans] Fix and enhance some Spartan actors. Add some Helot actors for fun.[[BR]] r26714 [ART][TEXTURES][UI] Reduce resolution of these 20 technology portraits to a consistent 128!^2. Save a little bit of space.[[BR]] r26719 [art] Fix the front-back position of the Carth camel trader prop and now use it.[[BR]] r26764 [ art ][ actors ][ Alpha 26 ] A large actor visual update (mainly buildings)[[BR]] r26765 [art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait.[[BR]] r26767 [ art ][ particles ] Slow down the snow fall for aesthetics. [[BR]] r26786 [art][icons][Fix] Fix some new aura icons, renamed/modified some too. Added them to some auras. Added some old icons to other auras.[[BR]] r26787 [art][fix][actors][Alpha 26] Fix the projectiles for a handful of siege engines. [[BR]] r26795 [art][model][decals] Fix the Spartan Forge by recentering the model, also create a new decal for it from the existing texture. Tweak the other Spartan decals while I'm at it.[[BR]] r26796 [art][actors][Alpha 26] Remove a superfluous decal from these Arsenal actors. The game would display this decal inconsistently with the other decal, so I picked one over the other.[[BR]] r26685 [art] switch the berries on savanan biome [[BR]] r26686 [art] replace fig tree by the better visible date palm (or by berries) [[BR]] r26807 [art][Alpha 26] Give an easier-to-see projectile to the Siege Tower[[BR]] r26820 [art][textures] Add some player color to the Arabic robes. [[BR]] |
204 | | r25894 Add quadratic scaling function in rmgen library and use it for decorations. [[BR]] |
205 | | r26003 Fix fish on land (Phab:D1729). [[BR]] |
206 | | r26277 Bring Walruss and Muskox back to the arctic biome. [[BR]] |
207 | | r26421 Add Han Chinese Maps [[BR]] |
208 | | r26423 Fix some maps issues. Add the new maps to the new map campaign. [[BR]] |
209 | | r26437 Fix landscape settings for unknown map [[BR]] |
210 | | r26575 Texture update/ general overhaul for Gulf of Bothnia and its biomes [[BR]] |
211 | | r26577 Fix unpassable and unnatural forests on African Plains [[BR]] |
212 | | r26625 Slighty offset the stone mine on the tutorial map to prevent overlap. [[BR]] |
213 | | r26643 Fix arctic biome bushes spawning too close to the CC. [[BR]] |
214 | | r26728 [Maps] Only use actors in the decoratives of the random biomes [[BR]] |
215 | | r26729 [maps] Improve forests on savanna and nubia biomes [[BR]] |
216 | | r26747 [maps] Revamp Acropolis Bay skirmish map.[[BR]] |
217 | | r26748 [maps] Improve Saharan Oases skirmish map.[[BR]] |
218 | | r26768 [ maps ] Fix the absence of stone mines on Cisalpine Winter. [[BR]] |
219 | | r26770 [maps] Improve Median Oasis 2p with new terrain textures and new flora/geology.[[BR]] |
220 | | r26790 [maps] Add a couple of improved maps to the new maps campaign. [[BR]] |
221 | | r26818, r26819 [maps][Alpha 26] Improve the terrain of Corinthian Isthmus (2), its preview map, and other small improvements [[BR]] |
222 | | r26838 Reduce fog on cisalpine winter map and artic biome (Phab:D4596). [[BR]] |
| 38 | r25894 Add quadratic scaling function in rmgen library and use it for decorations. [[BR]] r26003 Fix fish on land (Phab:D1729). [[BR]] r26277 Bring Walruss and Muskox back to the arctic biome. [[BR]] r26421 Add Han Chinese Maps [[BR]] r26423 Fix some maps issues. Add the new maps to the new map campaign. [[BR]] r26437 Fix landscape settings for unknown map [[BR]] r26575 Texture update/ general overhaul for Gulf of Bothnia and its biomes [[BR]] r26577 Fix unpassable and unnatural forests on African Plains [[BR]] r26625 Slighty offset the stone mine on the tutorial map to prevent overlap. [[BR]] r26643 Fix arctic biome bushes spawning too close to the CC. [[BR]] r26728 [Maps] Only use actors in the decoratives of the random biomes [[BR]] r26729 [maps] Improve forests on savanna and nubia biomes [[BR]] r26747 [maps] Revamp Acropolis Bay skirmish map.[[BR]] r26748 [maps] Improve Saharan Oases skirmish map.[[BR]] r26768 [ maps ] Fix the absence of stone mines on Cisalpine Winter. [[BR]] r26770 [maps] Improve Median Oasis 2p with new terrain textures and new flora/geology.[[BR]] r26790 [maps] Add a couple of improved maps to the new maps campaign. [[BR]] r26818, r26819 [maps][Alpha 26] Improve the terrain of Corinthian Isthmus (2), its preview map, and other small improvements [[BR]] r26838 Reduce fog on cisalpine winter map and artic biome (Phab:D4596). [[BR]] |
225 | | r25912 Fix renaming fields losing the ability to be gathered. [[BR]] |
226 | | r25926 Fix duplicate insertion error when detecting incompatible mods. [[BR]] |
227 | | r25927 Fix black buttons as observer on a GAIA market. [[BR]] |
228 | | r25941 Fix negative number of gatherers in the top panel when converting (capturing, wololo) gatherers (Phab:D4274). [[BR]] |
229 | | r25946 Fix infinite loop when a treasure is outside of LOS but within 64 m (Phab:D4286). [[BR]] |
230 | | r25947 Don't stop gathering/attacking after autocontinue in a formation (Phab:D4282). [[BR]] |
231 | | r25949 Fix formations turning on selecting a different one (Phab:D4272). [[BR]] |
232 | | r25972 Fix AI attack some bridges (Phab:D4297). [[BR]] |
233 | | r26000 Fix the autoQueue changing when entities cannot spawn (Phab:D4333). [[BR]] |
234 | | r26000 Fix resources being subtracted when the entity limit was reached (Phab:D4333). [[BR]] |
235 | | r26044 Fix infinite loop when queuing a gather order after garrison. [[BR]] |
236 | | r26234 Fix the Macedonian catafalque not showing their metal trickle (Phab:D4383). [[BR]] |
237 | | r26246 Fix anim sync by using another horse [[BR]] |
238 | | r26290 Disables depth test for minimap [[BR]] |
239 | | r26438 Fix not selectable civilisations not showing if defined by the map [[BR]] |
240 | | r26449 Fix the obstruction and footprint of this treasure. [[BR]] |
241 | | r26618 Fix stances of healers. [[BR]] |
242 | | r26619 Fix entities being able to drop off resources whilst obstructed (Phab:D4531). [[BR]] |
243 | | r26739 Fix pop indication of paused items. [[BR]] |
244 | | r26741 Fix attack-walk with formations. [[BR]] |
| 41 | r25912 Fix renaming fields losing the ability to be gathered. [[BR]] r25926 Fix duplicate insertion error when detecting incompatible mods. [[BR]] r25927 Fix black buttons as observer on a GAIA market. [[BR]] r25941 Fix negative number of gatherers in the top panel when converting (capturing, wololo) gatherers (Phab:D4274). [[BR]] r25946 Fix infinite loop when a treasure is outside of LOS but within 64 m (Phab:D4286). [[BR]] r25947 Don't stop gathering/attacking after autocontinue in a formation (Phab:D4282). [[BR]] r25949 Fix formations turning on selecting a different one (Phab:D4272). [[BR]] r25972 Fix AI attack some bridges (Phab:D4297). [[BR]] r26000 Fix the autoQueue changing when entities cannot spawn (Phab:D4333). [[BR]] r26000 Fix resources being subtracted when the entity limit was reached (Phab:D4333). [[BR]] r26044 Fix infinite loop when queuing a gather order after garrison. [[BR]] r26234 Fix the Macedonian catafalque not showing their metal trickle (Phab:D4383). [[BR]] r26246 Fix anim sync by using another horse [[BR]] r26290 Disables depth test for minimap [[BR]] r26438 Fix not selectable civilisations not showing if defined by the map [[BR]] r26449 Fix the obstruction and footprint of this treasure. [[BR]] r26618 Fix stances of healers. [[BR]] r26619 Fix entities being able to drop off resources whilst obstructed (Phab:D4531). [[BR]] r26739 Fix pop indication of paused items. [[BR]] r26741 Fix attack-walk with formations. [[BR]] |