Changes between Version 6 and Version 7 of Alpha_Release_Roadmap


Ignore:
Timestamp:
Jun 5, 2010, 9:34:14 PM (14 years ago)
Author:
Philip Taylor
Comment:

indicate some progress

Legend:

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  • Alpha_Release_Roadmap

    v6 v7  
    1717== Programming Department ==
    1818 * "Must haves":
    19    * convert all entity data to new file format
    20    * fix animation syncing
     19   * ~~convert all entity data to new file format~~
     20   * ~~fix animation syncing~~ (almost done)
    2121   * basic victory conditions
    22    * basic multiplayer
    23    * water/terrain impassability
    24    * floating ships
     22   * ~~basic multiplayer~~
     23   * improved session setup UI
     24   * ~~water/terrain impassability~~
     25   * ~~floating ships~~
    2526   * sound: fix lack of intensity's decrementing currently-playing count
    2627   * fix saving of files in Atlas when installed in read-only paths
     
    3031   * sound: integrating patch that allows streaming Vorbis (Jan)
    3132   * add support for running
    32    * network multiplayer
    3333   * tutorial on writing/modifying gameplay scripts
    3434   * tools to detect errors in data files (references to nonexistent files etc)
    3535   * sensible group movement
    3636   * building terrain constraints (slope, land vs water vs shore)
    37    * update Actor Viewer to help test animation speeds and action offsets
    38    * better text rendering
     37   * ~~update Actor Viewer to help test animation speeds and action offsets~~
     38   * ~~better text rendering~~
    3939   * better text/string storage solution for easier translating later? (gettext, etc)
    4040   * have the game run on Mac
    41    * variable pathfinding costs on different terrain
     41   * ~~variable pathfinding costs on different terrain~~
    4242   * basic enemy AI
    4343