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[TOC]
Alpha Release Roadmap
This list is a (currently WIP) list of what each department will/wish to implement for the Alpha release.
Art Department
- "Must haves":
- mostly fix animation speeds and action offsets in actor files
- ingame GUI design (implementation by Programming Dept.)
- "Wish-list":
- A default map featuring the Celts More/updated documentation would also be nice
- Mockup of GUI
- adding in-game display of history for units/buildings
- displaying history articles [lower priority]
Programming Department
- "Must haves":
- convert all entity data to new file format
- fix animation syncing
- basic victory conditions
- basic enemy AI
- water/terrain impassability
- floating ships
- sound: fix lack of intensity's decrementing currently-playing count
- fix saving of files in Atlas when installed in read-only paths
- ingame GUI implementation (GUI design by Art Dept.)
- "Wish-list":
- UI: improved zoom (centered on mouse position, faster (exponential?)
- sound: integrating patch that allows streaming Vorbis (Jan)
- add support for running
- network multiplayer
- tutorial on writing/modifying gameplay scripts
- tools to detect errors in data files (references to nonexistent files etc)
- sensible group movement
- building terrain constraints (slope, land vs water vs shore)
- update Actor Viewer to help test animation speeds and action offsets
- better text rendering
- better text/string storage solution for easier translating later? (gettext, etc)
Sound Department
"Must haves":
"Wish-list":
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